Some new ad venues and recent techniques:


Product Placement
embedded within the scripts or backgrounds of movies, TV, music, videogames, webisodes, and comic books as part of the program CW uses Cwickies and "content wrap."

Word-of-Mouth
("buzz") or "guerrilla" promotion" ("cool kids" secretly paid off, or given gifts, to use and promote products, acting as local "Advisors" or "Reps."

Viral Marketing
(online) ads inserted into blogs, web logs, chat, and IM ( "spim" within instant messages ), as if they were unpaid endorsements; and "cute" or "cool" online items -- jokes, games, or pictures -- you can forward to friends.

Social Networks
(MySpace, Facebook,
Takkle, WePlay)

Ads on Mobile Phones

Audience Participation

Widgets -- on Google

Virtual Ads, on Second Life


New Venues:
in the Home
PBS - for preschoolers
PBS - for Poopy Pants

in School & Church
in Sports
in the Office,Videosnacking
See also
Online Attention-Getters
New Marketing Techniques
(PDF)
Bud.TV

For current examples: www.Commercialalert.org

Google key words: ads, advertising, commercialism, kids, schools


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Kids | ABCs of TV Ads | Home

Today, every time you fill out a form it goes into a computer data base. Every time you buy something with a credit card, order a book or a product online, join a club, use a local grocery store card, subscribe to a magazine, or even live in an affluent zip code area, more information about you is being collected and stored in a data base used by advertisers.

The parents of a new baby can expect a flood of baby product ads, coupons, and samples soon after the official birth notice is published. So also, wedding announcements will trigger ads for household products. After a funeral, survivors will soon be the target audience for various memorials, products and services.

In high school, for example, if you take the SAT tests, you will soon be on targeted mailing lists for private schools and colleges seeking new customers: often these private schools inflate their tuition prices, so they can offer discounts -- i.e. "give scholarships" -- a form of flattery -- to lure students.

In 2002, "No Child Left Behind" law provided the military with students' home addresses and telephone numbers. It also guaranteed in-school military recruiting, "that any school that allows college or job recruiters on campus must make the same provision for the military." By 2005, the Pentagon had outsourced its data collection to a private marketing company.

Television ads, before 1982, used to be limited voluntarily to 9.5 minutes an hour, under a code by broadcasters who feared stricter federal regulation, Then, came the "Reagan Revolution" and the conservatives dismantled most of the consumer protection regulations, including restrictions on ads directed at kids, and limits on TV advertising time. Thus, by 2007, prime time network TV ads averaged nearly 20 minutes an hour, almost double the number of ads. Often, there are many more ads in the off-hours (late movies) and on cable TV, such as MTV, USA, Lifeline.

Radio commercials, until federal regulations were abolished, were limited to 18 minutes per hour, usually in 2 minute groupings (ad breaks - with 3 or 4 ads, each :30 seconds) between songs or programming. By 2004, most stations had 25 minutes of ads an hour. Ad breaks, for example, on some programs have been clocked at 19 minutes, with 30 separate commercials jammed together.

Telemarketers (and their computer-generated phone calls and recorded messages) were partially stopped in 2003 by putting private phone numbers on the list at www.donotcall.gov (Charities and some business were exempt from the rule.) However, by 2006, over 2 million consumer complaints had been received by the small staff of FTC regulators -- who were able to file 6 lawsuits.

Direct mail (often called junk mail) is the oldest and most sophisticated user of data bases; but, recently online technology has made greater advancements in more precisely identifying specific target audiences.

Online Techniques: to keep up with the latest and most sophisticated, use the blog from Wired magazine. (But here, below, are some basics.)


Spam. Nearly every time you make an online visit to any .com website, your computer will get an electronic cookie -- often a dozen or more -- linking you to a data base which can be used later to send computer-generated spam to you.

If you download free programs, it's likely that some spyware (or adware) programs will also sneak into your computer, either to create pop-up ads or to insert data-collection programs to send information from your computer to advertisers. Some websites have mousetraps which lead to a whole maze or series of pop-up ads (which all put cookies on your machine) when you click the Back button or try to exit. Debra Bowen (D-California) introducing her bill (SB 12) banning spam, wrote: "Spamming costs American businesses an estimated $8.9 billion a year, and by 2007 the average e-mail user will get 3,900 pieces of spam."

As the popularity of MySpace, Facebook, and YouTube grows among young consumers, advertisers find new ways to target them: "The first companies to make the leap and advertise on these sites were movie studios, carmakers and others selling things of inherent interest to young people. Companies with more mundane products to pitch have had to work to create something that will get people talking online. Anywhere there are audiences -- "eyeballs' -- potential customers -- advertising will be there, even in the virtual worlds such as Second Life."

By late 2007, MySpace was ready: "The social networking companies see those pages as a lush target for advertisers — if only they could customize the ads. Although Internet companies have talked about specifically aiming their ads since the inception of the Web, so far advertising on social networks has been characterized by mass-marketed pitches for mortgages and online dating sites.

But MySpace, the Web’s largest social network and one of the most trafficked sites on the Internet, says that after experimenting with technology over the last six months it can tailor ads to the personal information that its 110 million active users leave on their profile pages"


"Add this to the endangered list: blank spaces."
The New York Times (January 15, 2007) reported:"Advertisers seem determined to fill every last one of them. Supermarket eggs have been stamped with the names of CBS television shows. Subway turnstiles bear messages from Geico auto insurance. Chinese food cartons promote Continental Airways. US Airways is selling ads on motion sickness bags. And the trays used in airport security lines have been hawking Rolodexes.... More is on the horizon."

Air travelers know this: "This Air Sickness Bag Is Brought to You By..."

"Subway Ads Keep Spreading" (NYT, 12/17/08): In the endless expansion of advertising, the New York Metropolitan Authority rents out stations, columns, and now, subway windows."

Word of Mouth | Viral Marketing | Product Placement | School | Sports


Product Placement (Wikipedia definition: PRODUCT PLACEMENT )

Product placement
embedded within the scripts or backgrounds of movies have been with us for a half century, but have increased within the past generation as more movie studios have been bought up by a few mega-corporations which are often referred to in a folksy metaphor, as "a family of companies" which also own the product producers and the media distributors.The NBC-TV network, for example, has a "parent company" (General Electric) and a "sister company" (Universal). So don't be surprised when products made by GE (and its many "children") appear in Universal movies, and NBC-TV has a lot of celebrity interviews and "news" about the stars of the Universal movies soon to be released.

Not only brand name products, but also related behaviors are embedded. Cigarette ads are now banned, but tobacco companies still can get movies to show glamorous characters -- especially role-models, cool actors and current celebrities -- smoking. Less controversial, but still widespread and effective, are the clothing styles, cars, and localeswhich are featured because of deliberate product placement.

A recent study "found that viewers from 15 to 34 are the most accepting of product placement and are more likely than other viewers to try brands they have noticed on television." Advertisers are constantly trying new ways of getting ads into the programming so that you won't get away from the set or click on the remote when ads appear.

Product placements have also infiltrated television programs, music videos (e.g within MTV videos, within tie-in books series, within comic books, within fake commercials as movie trailers, within webisodes, and advergames ( e.g. Barbie for girls, and Army Recruiting's battle-simulation games for boys), and linked to iTunes to reach the youth market. "Enough already!" said Patt Morrison, after viewing the ad-laden movie "Cars."

Such covert advertising (such as paying hip hop singers to insert "Big Mac" ads into their lyrics) is "
The pitch that you won't see coming." Furthermore, expensive luxury items (such as brand name handbags) are now targeting young girls in their ad campaigns. Clayton Collins writes, about the new in-game ads: "Though many games are targeted to older teens, members of the age 12-to-17 set are most likely to play, according to one 2004 study.

Much more in-game advertising is on the way."In-game advertising is here to stay, and will increase as more games and platforms hook up to the Internet," says Jeff Greenfield, executive vice president of 1st Approach, a marketing firm in Dover, N.H. "Gamers love the reality, and brands are excited about reaching their core demographic." It's a willing audience. "This new generation of consumers does not consider its experiences 'authentic' unless advertising is involved," says Mario Almonte, a vice president at Herman Associates, a public relations firm in New York."

Time
(June 28, 2004) magazines' article "Pitching it to Kids" surveys the issue, focusing on the online games (Neopets.com) and the ongoing controversy about the ethical issues targeting young children as consumers.

In "Cathy's Book: If Found Call (650) 266-8233," a young adult novel that will be published in Septembe [2006], the spunky eponymous heroine talks about wearing a "a killer coat of Lipslicks in 'Daring.' ... Lipslicks is a line of lip gloss made by Cover Girl owned by the consumer products giant Procter & Gamble, has neither paid the publisher nor the book's authors for the privilege of having their makeup showcased in the novel. But Procter will promote the book on Beinggirl.com."

In October, 2006, a new TV network - CW - was created, from a merger of WB and UPN existing shows (such as "Gilmore Girls,"7th Heaven") and interactive techniques (like You-Tube and MySpace) designed to appeal to the 18-to-34-year-old audience, using ads called "the cws" -- content wraps -- instead of traditional commercial breaks.

In June, 2008, the New York Times, noted another variation of product placement called "branded entertainment":


Word of Mouth (Wikipedia definition: WORD-OF-MOUTH )

Some personal gimmicks ( body ads) are easily recognizable as being commercial in intent, comparable to the old-fashioned "sandwich signs" carried in the crowds on the sidewalk. But. other tactics are more subtle: including artificial word-of-mouth (Word of mouse?) ads inserted into blogs, web logs, and IM (called "spim" within instant messages), pretending to be honest, unpaid endorsements.

An old tactic, still used in city subways and crowded busses, is a team of "average people" who talk to each other loudly enough to be "overheard," praising a product (often for new stores, movies, or temporary events), then move to another subway car, or exit to catch another bus, to repeat the tactic.

Local "reps": a few high status students ("leaders" - often athletes) are given free samples, product gifts, clothes, shoes, movie or concert passes. Often self-centered, these students are flattered by "being recognized" as trend-setters, and often unaware (or deny) that they are being used to market to others.


Viral Marketing (Wikipedeia definition: VIRAL MARKETING )

Favorable comments and product praise are inserted into blogs, web logs, chat, and IM ( "spim" within instant messages ), as if they were genuine unpaid endorsements. "Cute" or "cool" online items -- jokes, games, or pictures -- are created, suggesting that you can forward to your friends.

TV Newsrooms Air the Darndest Things (Advertising Age, September 11, 2006):
" Should "viral" videos, produced and placed online by marketers but circulated by amused viewers, be labeled as advertising?
Commercial Alert says yes, and the Center for Digital Democracy agrees that "marketer-generated viral video violates consumer privacy." The videos, often posted on social networking sites, "are not identified as commercial speech" and it's "often difficult to establish who is behind" them. On November 6, 2006, the U.S. Federal Trade Commission will host hearings on "Protecting Consumers in the Next Tech-ade." According to AdAge, "The biggest worry ... is that viral videos, much like video news releases, are blurring ethical lines. In August, a video produced by TaxBrain aired on local news broadcasts in a stunning 125 U.S. markets across the country. The video showed a man trying to make off with a race car before being stopped and shoved to the ground by security at the racetrack. ... Tracey Watkowski, assistant news director at San Francisco ABC affiliate KGO, one of the stations that reported on the incident, called the incident -- and the use of that type of marketing -- 'despicable.'"


School & Church

In high school, for example, if you take the SAT tests, you will soon be on targeted mailing lists for private schools and colleges seeking new customers: often these private schools inflate their tuition prices, so they can offer discounts -- i.e. "give scholarships" -- a form of flattery -- to lure students. For much more on this, see: James Twitchell, Branded Nation (2004) "School Daze" (pp.109-193)

In 2002, "No Child Left Behind" law provided the military with students' home addresses and telephone numbers. It also guaranteed in-school military recruiting, "that any school that allows college or job recruiters on campus must make the same provision for the military."

By 2005, the Pentagon had outsourced its data collection to a private marketing company because "The Army and the Marine Corps are having difficulty meeting monthly recruiting goals as images of war broadcast daily from Iraq discourage young people who might otherwise be eager to join the military. Pentagon officials are increasingly worried that the national recruiting downturn is not a short-term slump but a long-term crisis threatening the viability of the all-volunteer military. One particular problem, Pentagon officials said, is that many parents are advising their children against joining the military, fearing a deployment to Iraq."


Sports

Advertising on ski slopes. on Kentucky Derby jockies, college basketball backboards, and (almost) on MLB bases. Even churches. on NASCAR cars,

February 14, 2007: Chicago Cubs to put ads in the Ivy at Wrigley Field !


Top | "Z" | ABCs of TV Ads | Advertising | Site Map | Home

"Raging Cow to be marketed through teens' Web logs."
Dallas Morning News
. 3/30/03 By Alan Goldstein:


"Looking to create a nationwide buzz, Dr Pepper/Seven Up Inc. wants young people to help spread the word over the Web. Over the next three months, the unit of Cadbury Schweppes PLC plans to provide samples of the sweetened drink, Raging Cow, to hundreds of writers of Web logs that appeal to teens and young adults. "To us, it's about the magic of word-of-mouth," said Andrew Springate, director of brand marketing for Plano,Texas-based Dr Pepper/Seven Up. "Teens want to discover everything. We give them a sneak preview."

"Commercial Tie-Ins, Product Promos Invade MTV"
Los Angles Times (3/31/03) By Jeff Leeds:

"In her recent music video, rapper Ms. Jade is serving on a dark city street to the beat of her song "Ching, Ching." She's behind the wheel of a sparkling, tank-sized Hummer H2, as is a rival racing alongside. The Hummers seem to get as much screen time as Ms. Jade. That bit of product placement cost the Hummer's manufacturer, General Motors Corp., some $300,000 - more than half the expense of the video produced by Interscope Records. It also represented another win for record labels in the catch-me-if-you-can game they're playing with MTV, which has prohibited advertising in videos. Major record companies, strapped for cash amid flagging CD sales have been defying MTV, teaming up with advertisers willing to help finance costly videos in exchange for product viability.

In the past, MTV screeners - worried that the cable channels savy teen and young adult audience would rebel against that kind of selling - have forced labels to blur images of products or logos that found their way into videos. But "Ching,Ching" and other clips financed in part by corporate sponsors have sneaked in under the radar.... Some in the music industry believe that it's just a matter of time before the music video turns into a powerful sales tool not only for musicians but for almost anything they might drive, wear, eat or blow up in a clip.... labels can also side-step MTV restrictions by placing an artist's song in a TV commercial for a particular product and then replicating the ad's feel in a music video, though without showing the product. The goal: to build an association in the viewer's mind."


"Roxy Girl makes surf clothes and now books. Not everyone appreciates the tie-in."
Los Angeles Times (4/5/03) by Bettijane Levine:

"Roxy Girl, one of the hottest labels in girls' fashions, makes sweetly sexy, surfer-centric sportswear along with almost everything else a beach bunny would need: hats, glasses, totes, watches, sandals. Now the firm has come up with the ultimate brand-name accessory: preteen reading with the Roxy Girl label. It's the first time a clothing company has ventured into the literary field.... It's all so subtle. Even with the Roxy Girl name and heart-shaped logo on the front and back covers, it's hard to tell from looking at them that these novels of love and life among adolescent surfers are actually stealth advertisements.

'It's insidious and subversive,' says Alissa Quart, author of the recent Branded:The Buying and Selling of Teenagers. 'There should be a different way of creating characters in literature rather than generating them from a brand name. There's a multibillion dollar industry out there feeding off America's teens. The whole idea is repellent. If you're a 9-year-old today, you're entering a world where nothing you encounter is pure or generic. Everything is labeled and smacks of commerce."


Advertisers Use Online Games to Entice Customers
By Ellen Edwards | Washington Post | Jan.26, 2003

"... People skip the TV commercials but they are absolutely absorbed in games. With research, you can find out the type of people who are playing, and they're paying attention. There is very little evidence that people playing games are multitasking. And that's what marketers are interested in -- capturing their attention. "

Gaming is so big that it is now being tracked by at least two competing companies -- Nielsen/NetRatings and Comscore Media Metrix. Carolyn Clark, a senior NetRatings analyst, said that the company just started tracking games but that in the last few months Candystand.com, a LifeSaver candy game, is consistently getting more than I million unique visitors each month.

Candystand fulfills the first promise of advergames -- brand awareness. "You can engage people in your brand for 15 to 20 minutes," said Ya-Ya Media's Ferrazzi. "And there's greater retention when its interactive. Your cost per minute is also significantly lower than it is for a broadcast ad. Plus you reach the youth demographic."

Comscore Media Metrix's research shows that 59 percent of boys ages 13 to 17 who go online head to game sites. It's 62 percent for young men 18 to 24. For women the biggest group of game players is between the ages of 45 and 54. And that, analysts conclude, is an important indicator that games are going beyond kids.

Through advergames, companies can collect a database of personal information that allows them to "build a dialogue" with adult consumers. What that means is you register to play a higher level of the game, or you fill out a survey, or you enter your score in a sweepstakes -- and they get your age, your location and your e-mail address. They know where you live. The "dialogue" consists of sending consumers advertising e-mails.

By federal law, advertisers are not allowed to collect information from kids younger than 13. But there's no prohibition against collecting information from their parents. If a child is playing advergames on the Hot Wheels site and wants to register for its Birthday Club, his parents must provide name, address, e-mail address abd birth dates -- for both parent and child.

Advergames also have the advantage of spreading by what one marketer calls "word of mouse." You like a game, so you e-mail it to a friend. They might get the game, or a link to the game site -- always with an ad. At virtually no cost to the marketer, the consumer is doing the work for them.

A Game for Every Market

When Mattel launched "My Scene" Barbie in November, the television commercials focused only on the dolls -- no cute little girls playing with them. This is Barbie with a bare belly and cell phone, Barbie aimed at older girls, ages 7 to 12, the ones already instant-messaging.

In the first ad, Barbie is in a cab yakking on her cell. A cute guy flags the cab down as she gets out. But -- OH, NO! She realizes as the cab pulls away that her prize possession, her very lifeline -- her cell phone -- is still in it.

"To Be Continued," ends the television ad.

But it's continued only on myscene.com. This is a "webisode" of the commercial, explains Cynthia Rapp, vice president of consumer products, creative, for Barbie. When a girl goes to myscene.com, as 1million or so have done each month since the campaign began, they can view the second of what will be 12 "webisodes."

"This is the most integrated product and advertising campaign we have done," said Patrick Shandrick, a senior marketing manager at Mattel.

The campaign is new enough that there are no final numbers, but said Rapp, "All indications are that we are hitting the target" for sales.

And the girls do their part through viral marketing. They can send e-cards to friends online. Girls also follow the three friends in their "blogs," or Web logs, journals that have new entries all the time.

The flip side of the very girl-oriented myscene.com is americasarmy.com, the recruiting site of the U.S. Army. Visitors -- 90 percent of whom are male -- play a realistic shoot-'em-up game that the Army hopes will get them to think about enlisting.

Since it went online July 4, nearly 800,000 visitors have logged 6 million hours of play, according to the game's creator, Col. Casey Wardynski, director of the Army's Office of Economic and Manpower Analysis. Site traffic is heaviest on school holidays and after school hours, Wardynski said.

The game was created, he said, because recruiting was so expensive. "We're hoping with game technology we can get the cost way down." The goal is modest -- all the Army needs is 200 recruits in 12 months to break even, and according to Wardynski, it's on target to meet that goal.

But the Army is also planting seeds for the future. "Some of the kids who play it are four years away from joining," he said. "They are 15, 16, 17. We want to put the Army in the set of things they are thinking about...."


Decision Space

Time (April 10, 2006) "Real American Heroes - Six Inches Tall" reported: "Faced by a dwindling number of volunteers, the U.S. military is adding a new recruitment tactic: aiming young. Real Heroes, a line of Army-authorized toy soldiers modeled on Iraq and Afghanistan war veterans, is expected in stores this June, selling for $12.99 each. The first four 6-in.-tall dolls--offshoots of a Pentagon-backed video game called America's Army--are based on four real soldiers, all still serving, who have recently earned Bronze or Silver Stars. " We wanted folks who look close enough in age and background to what we call the prime market: potential soldiers," says Colonel Casey Wardnyski, who is overseeing the America's Army project, budget at $50 million, including $3 million earmarked for merchandising...."We don't expect young people to join the Army because of a toy, but we want to get in their decision space -- and for that you have to be in pop culture."


The Pentagon Invades Your Xbox: Propaganda in the Latest Video Games
A new and powerful form of propaganda aims to indoctrinate young video gamers.
By Nick Turse Los Angeles Times December 14, 2003

Nick Turse is a doctoral student in the program for the history and ethics of public health and medicine in the Mailman School of Public Health at Columbia University.

NEW YORK — In 1998, the band Rage Against the Machine decried "the thin line between entertainment and war." Today, even that thin line is in danger of vanishing.

In a new twist on President Eisenhower's concept of a "military-industrial complex," a "military-entertainment complex" has sprung up to feed both the military's desire for high-tech training techniques and the entertainment industry's desire to bring out ever-more-realistic computer and video combat games. Through video games, the military and its partners in academia and the entertainment industry are creating an arm of media culture geared toward preparing young Americans for armed conflict.

Such cooperation wasn't always the order of the day. In the late 1980s, the creators of the combat-simulator video game M1 Tank Platoon weren't allowed by the Army to even set foot inside an actual tank. But by 1997, everything had changed. That was the year the Marine Corps signed a deal with MÄK Technologies to create the first combat-simulation video game "to be co-funded and co-developed" by the Department of Defense and the entertainment industry. A year later, the Army signed a contract with MÄK to develop a sequel to its commercial tank simulation game "Spearhead" for use by the U.S. Army Armor Center and School and the Army's Mounted Maneuver Battle Lab. The military has been gaming ever since. Some examples:

•  In 2001, the Department of Defense drafted the video game "Tom Clancy's Rainbow Six: Rogue Spear" into service to train military personnel in how to conduct small unit operations in urban terrain.

•  In 2002, the Army launched "America's Army," a training and combat video game developed at the Naval Postgraduate School with the assistance of entertainment and gaming industry stalwarts including Epic Games and the THX Division of Lucasfilm Ltd. The game, which is free to potential recruits either online or at recruiting stations, cost taxpayers between $6 million and $8 million. It has been, in the Army's eyes, a huge success, becoming one of the five most popular video games played online.

•  This year, a sequel to "Rogue Spear," "Rainbow Six: Raven Shield," was adopted by the Army to test soldiers' skills. The Army also signed a $3.5-million deal with There Inc. to create a virtual environment for warfare-simulation training. One project already underway is the creation of a virtual Kuwait that can be used to train personnel to anticipate and defend against an attack on the U.S. Embassy in Kuwait City.

•  The Navy, not wanting to be out of the action, assisted Sony in producing the video game "SOCOM II: U.S. Navy SEALs," which was released this year.

Though initially the Pentagon saw in the video game industry only a means of training young, computer-savvy recruits more effectively, the mission has evolved into a two-way street in which the military has embraced entertainment titles at the same time the entertainment industry has embraced the military.

"Kuma: War," developed by newcomer Kuma Reality Games in cooperation with the Department of Defense and slated for general release next year, is being billed as the first shooter game that will allow players to re-create actual military missions, such as the raid that killed Saddam Hussein's two sons. Each combat assignment will be introduced by television footage and a cable news-style anchor. Kuma boasts a team of military veteran advisors, who " … make sure the missions … are as realistic as possible." A retired Marine Corps major general leads the company's military advisory board.

Next year will also mark the release of the next generation in militarized war games: "Full Spectrum Warrior" — a video game for Microsoft's Xbox system. The game is a realistic combat simulator that allows the gamer to act as an Army light infantry squad leader conducting operations in the invented nation of "Tazikhstan … a haven for terrorists and extremists." And "Full Spectrum Warrior" is not just any old military-themed video game. It was developed under the watchful eye of personnel at the Army's Infantry School at Ft. Benning, Ga., and is actually a revamped version of "Full Spectrum Command," a PC game/combat simulator used by the military to teach the fundamentals of commanding a light infantry company in urban environments. Thus, unlike other shoot-'em-ups that use violent imagery and military themes strictly for entertainment purposes, "Full Spectrum Warrior's" pedigree is that of a combat learning tool.

The "Full Spectrum" games emerged from a new kind of partnership being forged at the Institute for Creative Technologies, a $45-million joint Army/USC venture designed to link up the military with academia and the entertainment and video game industries. In addition to creating "Full Spectrum Command" and "Full Spectrum Warrior," the institute is involved in a number of other military projects. These include "Advanced Leadership Training Simulation," a partnership between the institute and entertainment giant Paramount Pictures designed for training soldiers in crisis management and leadership skills; and "Think Like a Commander," a collaboration among the Army, the Hollywood filmmaking community and USC researchers designed to "support leadership development for U.S. Army soldiers" through software applications.

With military spending budgeted at nearly $400 billion in 2004, a video game industry generating more than $10 billion a year, a transnational entertainment and media industry with annual revenues of some $479 billion, and no public outcry over the militarization of popular culture, the future of such collaborations seems assured. Can the day be far off when the Department of Defense gets a producer credit for a Paramount film and Kuma Reality Games is granted office space in the Pentagon?

Before that happens, we need to start analyzing the effects of blurring the lines between war and entertainment. With more and more "toys" that double as combat teaching tools, we are subjecting youth to a new and powerful form of propaganda. This is less a matter of simple military indoctrination than near immersion in a virtual world of war where armed conflict is not the last, but the first — and indeed the only — resort. The new military-entertainment complex's games may help to produce great battlefield decision makers, but they strike from debate the most crucial decisions young people can make in regard to the morality of a war — choosing whether or not to fight and for what cause
. | Top


Enjoy the video game? Then join the Army.
By Patrik Jonsson | The Christian Science Monitor | Sept.19, 2006

This summer, Matt and Doug Stanbro, two brothers from Chelsea, Ala., traded in their game controllers for M-16 rifles. They're two of hundreds, perhaps thousands, of American teenagers inspired by a "shoot'em-up" video game to join the Army.

On the same day the brothers graduated from basic training last week, the Pentagon released the latest version of "America's Army," the combat-style video game.

"I never really thought about the military at all before I started playing this game," says Pfc. Doug Stanbro in a phone interview from Fort Jackson, S.C.

With more than 3,000 US soldier deaths in Iraq and Afghanistan since 9/11, the use of a video game and incentives such as free iPods to recruit replacements is a strategy that critics call misguided, even abhorrent. But for the Pentagon, "America's Army" is proving a potent way to communicate military values directly to the messy bedrooms where teens hang out.

"America's Army" is "a sort of virtual test drive," says its creator, Col. Casey Wardynski. "What we are looking to communicate is the ethos of being a soldier ... leadership, teamwork, values, structure."

In a recent informal survey of recruits at Fort Benning, Ga., which was conducted by the Army's video-game development team, about 60 percent of recruits said they've played "America's Army" more than five times a week. Four out of 100 said they'd joined the Army specifically because of the game. Nationwide, the game counts some 7.5 million registered users, making it one of the Top 5 online PC games.


The Army announced earlier this month it expects to exceed its 80,000 recruiting quota this year after missing it in 2005 for the first time since 1999, and officials say a range of recruitment tweaks - including easing up on the tattoo policy and up to $40,000 signing bonuses - have played a role. But few other ideas have been as effective in galvanizing potential recruits as "America's Army."


"The idea was to create a game to get the word out about the Army, and we would make it fun because the Army is fun, and we'll get it right in their living rooms where they're already operating every day," says Col. Randy Zeegers, a military-protocol expert on "America's Army" development team.

Released in late 1992, the game has gone through several iterations. Still available for free for the PC, it's now available for $19.99 for the Xbox and PlayStation. The new version includes digitized commentary from "Real Heroes" - a group of veterans from the war on terror picked by the Army to become modern-day Sergeant Yorks. Those soldiers will be available as action figures for the upcoming holiday shopping season.

Unlike many "shooter" games that require pistons for thumbs, "America's Army" is less about racking up kills and more about building skills, players say. And once the battle erupts, survival is difficult. To make a hit, for example, a player has to not just aim but synchronize his shooting to his breathing - just like with a real rifle. The main idea is to develop skills that move the player from lowly grunt to decorated Green Beret.

"When you shoot someone, it's not glorified," says Sgt. Jerry Wolford, a Silver Star recipient for combat valor who is now digitized into the game as a "Real Hero."
But critics say such games are a disingenuous way to tempt children as young as 12 who have little capacity for understanding the dark side of soldiering.

"It's the 21st-century version of a John Wayne movie," says Winslow Wheeler, a military expert at the Center for Defense Information in Washington. "Because they don't show people's best friends getting their arms blown off ... these kinds of games can be very deceptive."

Some military experts also say that recruiting gambits like MySpace.com advertisements and video games are indicative of an Army scraping the bottom of its working-class recruiting pool. Nearly 40 percent of recruits now score in the bottom half of the Army's own aptitude test, according to David Chu, undersecretary of Defense for personnel and readiness. More high school dropouts are now recruited than five years ago. There are fewer "washouts," meaning the Army is holding on to more borderline soldiers, critics say.


The upshot, says military sociologist Charles Moskos of Northwestern University in Evanston, Ill., is that the Pentagon and Congress should be aiming higher than recruiting by video game. By drastically changing recruitment benefits to pay off college loans, he says - and even offering short-term enlistments - the Army could tap into the 1.2 million college graduates looking for work every year, few of whom now enlist.

"If we enlist 10 percent of college graduates, all our recruiting woes would be over," says Mr. Moskos. "Twenty percent of my students said they'd consider the Army with the right benefits."

But if the Army needs athletes and high-tech wizards from middle-class America, they did find them in Matt and Doug Stanbro. Though the brothers are very different - Doug is a football letterman, Matt a self-described computer geek -they say "America's Army" had a common appeal. They spent nights playing games with their friends, barking orders through headsets. They say the game prepared them at least in part for what the real Army embodied.

On the other hand, they acknowledge, some things can only be learned by crawling through the South Carolina woods with a rifle: Poison ivy, for one, doesn't translate well to the screen, Matt says.

Copyright © 2006 The Christian Science Monitor. Top
Ads Enter the Fantasy World of Video Games
As the popularity of digital entertainment grows,
advertisers are putting real messages on virtual billboards.

By Julie Tamaki | Los Angeles Times | October 16, 2005


Set 30,000 years into the future, the video game Anarchy Online seems an unlikely place to see billboards advertising the newest CD by Motley Crue or the "Family Guy" on DVD.

But such ads are increasingly showing up in the virtual realm of video games as corporations pursue potential customers into their escapist fantasies.

With growing numbers of young men spending their spare time playing video games instead of watching television, some advertising companies have begun specializing in infiltrating digital entertainment. They are pioneering the use of in-game billboards and product placement, which some experts say could increase significantly in coming years.

"TV ratings among males 18 to 34 have declined specifically due to video games," said Michael Goodman, a senior analyst at research firm Yankee Group in Boston. He estimates the market for in-game advertising will reach $562 million by 2009, up from just $34 million last year.


The importance of the burgeoning market was evident last month in Los Angeles when about half a dozen game publishers including Electronic Arts Inc. and Ubisoft Entertainment outlined their coming titles to an audience of advertisers and entertainment executives at a marketing event known as the L.A. Office RoadShow. The show, traditionally tailored to the television, film and movie industries, hosted its first video game day this year.

"We just got to the point where we had to get involved in gaming," said Mitch Litvak, the event's founder. "In the marketing community it's so important to reach that audience for specific brands that if we didn't do it, someone else would have."

Some video game makers are eagerly exploring the financial opportunities created by allowing advertising to appear in their fantasy worlds, noting that the additional revenue can help cover the millions of dollars it costs to develop a cutting-edge title.

The publisher of Anarchy Online, Funcom, has used revenue from billboards in Anarchy Online to subsidize a basic version of the game for free over the Internet, said Terri Perkins, a Funcom product manager. It also has used the money to develop expansions to the Anarchy Online fantasy world that players can pay extra for.

Executives at Ubisoft, publisher of the popular Splinter Cell action games based on the work of writer Tom Clancy, say they have poured ad revenue into developing titles rather than bolstering profit.

"It's expensive when you try to make the game longer, more exciting and introduce new technologies," said Jeffrey Dickstein, strategic sales and licensing manager for Ubisoft. "But we need to do it to stay competitive."

Other video game makers, however, are concerned that adding advertisements to their creations will alienate customers used to escaping into science-fictional and Tolkien-esque digital worlds far from the reach of Madison Avenue.


"We're not going to paint a Nike swoosh on the side of the castle of Qeynos," said Chris Kramer, a spokesman for Sony Online Entertainment Inc., the publisher of EverQuest, an Internet-based game set in a swords-and-sorcery fantasy world. "That's the sort of thing that would really turn off the player."

Indeed, Funcom's Perkins recalled a complaint by a player who said he could understand that advertising would exist in the futuristic world of Anarchy Online, but wondered, "How can you say Motley Crue will be around 30,000 years from now?"

Some avid gamers also are growing concerned that arrangements between publishers and advertisers are changing their beloved hobby. They worry that the pursuit of advertising dollars could ultimately influence the decisions on which games are developed, forcing game makers to set more titles in the present instead of the type of surreal worlds for which the industry has become famous.

"I don't want to imagine the day when prospective future Marios, Zeldas and Grim Fandangos are brushed aside for numerous clones of Splinter Cell, SWAT and NFS Underground, just to squeeze in a little more advertising space," said Rahul Chacko, a 24-year-old graphic artist from India.

Gamers' concerns aside, Sony did partner with Pizza Hut on a promotion that allowed EverQuest players to type the command "/pizza" while playing the game to order a pizza over the Internet, Kramer said.
The company also felt it was appropriate, he added, to sign up with Massive Inc., a New York-based ad agency, to run ads in its futuristic game PlanetSide.

Massive is establishing a network of video game titles, offering advertisers an aggregate audience across multiple games. Once Massive's software is integrated in a video game, ads can be switched in and out of a title played on computers and consoles with an Internet connection without having to shut down the game or requiring players to download a patch.

The connection allows a single title to host countless so-called real-time dynamic ads on predefined locations woven throughout the game — including cans, clothing and buses — or display 15-second commercials on billboards and televisions. So far, Massive has inked deals with 26 video game publishers, including Funcom, Ubisoft and Take-Two Interactive Software Inc. and more than three dozen advertisers including Best Buy Co., Paramount Pictures and Coca-Cola Co.


The company's software, according to chief marketing officer Nicholas Longano, is scheduled to be in 43 video game titles by Christmas. He contends that the ads will not only boost each title's profitability by 20% to 30%, or $1 to $2 per copy of a game, but that they will also make the games look more realistic.

"For the first time you have an advertiser's message that actually makes game play better," said Longano, whose firm has opened offices in Santa Monica and San Francisco. "It's unlike a television environment where advertising is seen as being intrusive."

A Nielsen Interactive Entertainment study commissioned by Double Fusion, a Massive competitor, found that half of 900 game players surveyed agreed that advertising makes a game more realistic, with 21% disagreeing.
Double Fusion co-founder Guy Bendov said his company had struck deals with four European video game publishers and hoped to be working with publishers in this country by the end of the year.

Advertising in video games is a relatively new phenomenon fueled in part by the industry's growing popularity. U.S. video game software sales totaled $7.3 billion last year, more than doubling since 1996, according to NPD Group.

Industry observers point to the multimillion-dollar deal Electronic Arts inked with Intel Corp. and McDonald's Corp. in 2002 to incorporate their products into the Sims Online, as a watershed moment for an industry that traditionally paid licensing fees to feature companies' products in their games.


But Electronic Arts, the world's largest independent game publisher, has sold ads in only 10 of its 35 titles, and is proceeding into the advertising arena with caution to ensure that both advertisers and players are pleased with the result.
"We do continue to believe conservative projections are the best strategy," said Julie Shumaker, EA's national director of sales for video game advertising. "The hype is a bit more than the reality of it."

A key barrier to expanding the market for advertising in video games is the need for an Internet connection to refresh dynamic ads and monitor their exposure to players. Far more games are sold for consoles than personal computers and only about 6% to 7% of consoles sport Internet connections, said Yankee Group's Goodman, who added that he didn't believe video game advertising would ever rival advertising on TV.

Michael Pachter, a Wedbush Morgan Securities analyst, predicted the market would be limited to 10% of its potential until someone figured out a way to deliver ad spots to all gamers, possibly by persuading companies such as Sony Corp. and Microsoft Corp. to make their game machines download information regularly, as TiVo recording devices now do to update television programming schedules.

"There's plenty of money there," Pachter said. "The question is: Is it a hundred million bucks or is it 10 billion?"


Copyright 2005 | Los Angeles Times
Allen Kanner, a UC Berkeley child pschologist believes that high school teenagers are easily influenced by in-school military recruiting: "They are less sophisticated in terms of analyzing the purpose of an advertisement, and the strategies and manipulation being used to convince them to buy into joining the Army."
They're Talking Up Arms
Military recruiters are fortifying their outposts at high schools,
hoping a chummy familiarity will entice students to enlist. Some decry the tactics.
| See also: Letters to the Editor
COLUMN ONE | By Erika Hayasaki | Los Angeles Times | April 5, 2005

Marine Sgt. Rick Carloss is as familiar to students as some teachers at Downey High School. He does push-ups with students during PE classes and plays in faculty basketball games. During lunch, he hands out key chains, T-shirts and posters that proclaim: "Think of Me As Your New Guidance Counselor."

On a recent morning, Carloss drove his silver 1996 Mercedes-Benz from his recruiting station to the school two blocks away. A parking attendant waved him into the lot, saying, "Hi, dear."

Inside the attendance office, Carloss kissed two secretaries on their foreheads.

"I need you to summon a young man out of class for me," he told one.

"OK," she replied. "What's his name?"

The young man, Gilbert Rodriguez, was an 18-year-old senior. He was enlisting in the Marines the next day. Carloss needed go over paperwork with him.

Walking through corridors, Carloss pounded a student's fist in greeting, chatted with another about a novel she was reading, shook hands with administrators.

The sergeant entered the library and a student shouted: "Hey, Carloss!"

Such familiarity is what the Marines and Army believe they need if they are to keep their ranks replenished. As the conflict in Iraq entered its third year, the Marines missed their monthly recruiting goals in January through March for the first time in a decade, and the Army and the National Guard also fell short of their needs. This year, the Army and the Marines plan not only to increase the number of recruiters, but also to penetrate high schools more deeply, especially those least likely to send graduates to college.

For Carloss and other recruiters, part of the way has been cleared by the No Child Left Behind education law of 2002, which provides the military with students' home addresses and telephone numbers. It also guarantees that any school that allows college or job recruiters on campus must make the same provision for the military.


Once in the door, lining up enlistees means becoming part of the school culture.

Carloss spent seven weeks in recruiting classes to hone his marketing and communication skills. His techniques are similar to those in the Army's "School Recruiting Program Handbook," published last year.

The guide instructs recruiters to deliver doughnuts and coffee for the school staff once a month; attend faculty and parent meetings; chaperon dances; participate in Black History Month and Hispanic Heritage Month events; meet with the student government, newspaper editors and athletes; and lead the football team in calisthenics. It lays out a month-by-month plan to make recruiters "indispensable" on campus. The booklet states: "Be so helpful and so much a part of the school scene that you are in constant demand."

It advises recruiters to get to know young leaders because "some influential students such as the student president or the captain of the football team may not enlist; however, they can and will provide you with referrals who will enlist."

Some teachers, parents and students are complaining about what they consider to be overly aggressive recruitment tactics, especially at schools with low-income and minority students. That criticism has prompted some schools, such as Roosevelt High in Boyle Heights, to curb military recruiting.

But at others, like Downey, which serves mostly Latino students from working-class families, recruiters like Carloss are welcomed.

Carloss, 33, one of the Marines' best recruiters, has the kind of charm and outgoing personality that enables him to relate to students. After graduating from Dorsey High School in South Los Angeles, he studied radio broadcasting at Santa Monica College for two years. In 1991, he joined the Marines

because he wanted leadership skills and to earn money for college. The military paid for his education at Howard University in Washington, D.C.
Inside a lunch room, Carloss sat with Rodriguez and another Marine recruit, Matthew Tovar, an 18-year-old senior who will leave for boot camp in July.

Rodriguez had planned to attend Rio Hondo College's police academy in Whittier, but several months ago he learned after talking to Carloss that he could receive training in the Marines to prepare him for his dream career as a police detective.

At Rio Hondo, "the training they were going to give him is something he has to pay for," Carloss said.

"This option will be better for the future," said Rodriguez, who has spent much of his life supporting himself. While attending Downey High, he worked full time as a store manager.

Sitting in the lunch room, Carloss told both young men that with money he earned in the military, he bought a motorcycle and a house, in addition to his Mercedes.

His cellphone rang. It played a 50 Cent rap tune.

The sergeant took off his Rolex watch and handed it to Tovar. Tovar examined it and smiled: "That could be me one day."

Tovar relates to Carloss. Both like nice cars and Sean John clothing. Both lost best friends in shootings, in neighborhoods where they were both "at the wrong place at the wrong time." Both chose the Marines over the streets of South Los Angeles.

"He's a very good role model," said Tovar, who wanted to be a Marine even before meeting Carloss. "He knows how the kids are."
Carloss professes not to pay attention to recruiting quotas. "Do I really look at this as a numbers game?" he said. "I don't. The kids are going to come [to the military] regardless of how I carry myself."

But Allen Kanner, a Berkeley child psychologist and the author of "Psychology and Consumer Culture: The Struggle for a Good Life in a Materialistic World" who has tracked military recruitment in schools, said teenagers are easily influenced.

"They are less sophisticated in terms of analyzing the purpose of an advertisement, and the strategies and manipulation being used to convince them to buy into joining the Army," Kanner said.


University High School student Jose Dubon recently wrote an editorial for the campus newspaper in which he stated: "The Army managed to get a Hummer rolling on 24-inch dubs, blasting rap, lined with flames on the side, outside of Room C161."

He continued: "Dressed in Army uniforms, recruiters stood outside telling people that if they signed up, they [would] receive a T-shirt that said, in Spanish, "YO SOY EL ARMY."

Karen Magee, who has taught history for 22 years at the Downtown Business Magnet School, said her students have complained that recruiters have offered to buy their prom tickets if they sign up for information about enlisting. Recruiters have attended dances and faculty meetings, she said, and offered to take students to dinner.

In December, recruiters approached her in the hall and asked if they could visit her classroom, Magee said. She refused. Other teachers did not.
At Sylmar High School, which has mostly low-income Latino students, recruiters walk around in groups of two or three during lunch and approach students at bus stops, said Erika Herran, 16.

She added: "I can't even remember a time when I have seen a college recruiter on campus."

At Bell High School, parents and students wanted to know why administrators recently required 500 juniors to take the 3 1/2 -hour Armed Services Vocational Aptitude Battery test.

The test is designed by the Department of Defense as a prime recruitment tool providing the military with "pre-qualified" leads, according to the Army handbook. Recruiters pitch the test to principals and counselors as a "career exploration and assessment exam."

Yesenia Mojarro, career counselor at Bell, said the school gave the test to the junior class for the first time this year to assess career strengths. She said proctors told students that if they were not interested in a military career, they could withhold their home address or phone number.

Itzuri Villa, 16, a junior at Bell, said that when a teacher told her that it had not been not mandatory, she said students began yelling: " 'What?' Everyone was bothered. Why were we testing? Most of us didn't want to test because we were afraid they were going to try to recruit us."
Her father, Gustavo Villa, said the school never asked for permission to give the test.

Recruiters call his daughter weekly, Villa said. Like many parents, he did not know that under No Child Left Behind, his daughter could "opt out" of providing contact information to military recruiters.

In the Downey Marine office, five recruiters spend about two to three hours a day calling students. Those they cannot reach by phone they sometimes visit at home.

Master Sgt. John Bertolette, the Marine recruiting director in Downey, said his staffers know their limits. "We know not everyone is cut out to be a Marine," he said. "We don't get on the phone and badger or beat the issue."

Inside the office, a white board on the wall lists 25 "target" high schools.

For each campus, recruiters had listed the number of male students, visits to the campus and total signed contracts for 2005.

Dave Griesmer, a spokesman for the Marine Corps Recruiting Command, said the military seeks diverse candidates, regardless of income level.
But he added: "You're not going to waste your resources if you're in sales in a market that is not going to produce.

"We certainly don't discount any school," he said. "But if 95% of kids in that area go on to college, a recruiter is going to decide where the best market is. Recruiters need to prioritize."

At San Marino High School, in an affluent San Gabriel Valley neighborhood, career center director Shanna Soltis said she has seen one military recruiter so far this school year. They rarely stop by, she said, because about 98% of San Marino graduates attend college.

A group called the Coalition Against Militarism in Schools, composed of Los Angeles teachers, recently began keeping track of recruiting on high school campuses. The group has joined with the American Civil Liberties Union to file public records requests to gain access to recruiters' records and information they distribute to students.

In the East Los Angeles Army office, recruiters sense the backlash.

Two of the recruiters, both sergeants, recently arrived during lunch hour at Jefferson High in South-Central L.A., checking in at the front office. The school does not allow them to wander the halls or make pitches to students passing by. Instead, they are required to stay in the career center or the Junior Reserve Officers' Training Corps classroom.

"Two years ago, we could walk around on campus and say, 'Hi, I'm with the military,' " said Sgt. Eldhen Fajardo. "Now we can't do that."
On the way to JROTC, they passed students on the basketball court and the football field. Some stared. One laughed at their uniforms. Another called Fajardo a derogatory name.

He brushed it off, saying: "They want to make you mad."

Later, they visited the career center. Two Air Force recruiters were already sitting at a table, pamphlets spread out. The four recruiters spent the rest of the lunch period there. No students showed up to meet them.

Meanwhile, during lunch at Downey High on a recent afternoon, Carloss and another Marine recruiter presided over a festive scene.
They set up a metal exercise bar on the quad and put up poster boards decorated with colorful pictures and slogans. They challenged students to a pull-up contest, offering freebies to those who participated.

Carloss solicited students like a game booth vendor. A crowd of curious youths gathered around him. They shouted and laughed, cheering on students who accepted the pull-up challenge.

Students held pamphlets and key chains from an Army recruiting table several yards away. They picked up T-shirts and hats from the Marines.
Carloss asked them to fill out cards with their name, address, phone number, age and grade. Students must be at least 17 to enlist. Those younger than 18 need parental consent.

"Are you scared?" Carloss said jokingly to one boy.

Carloss waved down a girl: "Go to one of these boys over here who you think is cute and tell him to do it."
"Who?" she replied.

"I don't care," Carloss said, "as long as he's 17."
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Copyright 2005 Los Angeles Times
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Letters to the Editor | April 9, 2005
Armed Forces Recruiters: Attacks and Defense


As a former active-duty Marine Corps officer and currently a member of the Marine Corps Reserve, I read with interest "They're Talking Up Arms" (April 5). What I find perplexing is that the Coalition Against Militarism in Schools is opposed to the recruitment efforts of the armed forces in schools.

I often tell parents and students alike that service in the military is an honorable, noble and fulfilling endeavor. A young person need not make the military a career — I didn't; after a tour on active duty, I left to attend law school, but have remained in the Reserve ever since. I was called back to active duty for Operations Desert Shield and Desert Storm and for Operations Enduring Freedom and Iraqi Freedom.

The military exposed me to men and women from the Deep South, from Appalachia, from the plains of the Midwest and from Pacific Coast lumber camps; people from walks of life and with views I likely never would have known had it not been for the military. My time in the military was the best thing I've ever done.

I teach my children that we who are fortunate enough to live in a strong, free society have a moral obligation to defend our country and our way of life and to defend those less fortunate than ourselves. My oldest son, while only 15 years old, anxiously awaits the day he is old enough to don a Marine uniform and serve and protect America and, indeed, all humanity.

I am sure that the coalition members sleep soundly in their beds and enjoy the freedoms that men and women have fought and bled to obtain for America's future generations. I'm just curious as to how they propose to keep those freedoms.

David M. McCarthy
Culver City


The last line in the story says it all: "I don't care," [Marine Sgt. Rick] Carloss said, "as long as he's 17." The Army and Marines are conducting what amounts to a death march on our nation's high school campuses.

Funny thing, in the '60s, kids went to college to avoid being in the military, now the military is preying on the soon-to-be dropouts in high school to become part of the "team." I wonder what fantasy the recruiters are using to make fighting on the front line in Iraq seem sexy? More than 1,540 deaths and counting, boys and girls.

Mark Storhaug
Pacific Palisades


The article about recruiters in high schools reminded me of a conversation with my Marine grandson. He served briefly as a recruiter, but when I asked him if he'd like to do that again, he said, "No. The recruiters tell you the good part of being a Marine. But there's a part they leave out. They don't tell you that just about everywhere in the world they send you, the people there hate you and hate America."

His disappointment in our nation's reputation and behavior is much like the deep sadness I feel when I read that four more soldiers were killed in Iraq on Monday — killed by those people who hate America. Recruiters need to tell these high school students both sides of this grim reality.

Greta Pruitt
La Crescenta


How disgusting, these vultures and their tactics in recruiting at low-income high schools. Let them go to the Washington, DC, area and recruit the sons and daughters of the warmongering president and his cronies.

Deborah J. Chandler
Upland


Copyright 2005 Los Angeles Times | Top


" The Army and the Marine Corps are having difficulty meeting monthly recruiting goals as images of war broadcast daily from Iraq discourage young people who might otherwise be eager to join the military. Pentagon officials are increasingly worried that the national recruiting downturn is not a short-term slump but a long-term crisis threatening the viability of the all-volunteer military. One particular problem, Pentagon officials said, is that many parents are advising their children against joining the military, fearing a deployment to Iraq."

Military Enlists Marketer to Get Data on Students for Recruiters
By Mark Mazzetti | Los Angeles Times Staff | June 23, 2005

WASHINGTON — With the conflicts in Iraq and Afghanistan making it increasingly hard for the U.S. military to fill its ranks with recruits, the Pentagon has hired an outside marketing firm to help compile an extensive database about teenagers and college students that the military services could use to target potential enlistees.

The initiative, which privacy groups call an unwarranted government intrusion into private life, will compile detailed information about high school students ages 16 to 18, all college students, and Selective Service System registrants. The collected information will include Social Security numbers, e-mail addresses, grade-point averages and ethnicities.

The program, run by the Pentagon's Joint Advertising, Market Research and Studies office, is the latest effort to jump-start a recruiting mission hampered by violent images broadcast daily from Iraq.

BeNow Inc., a Massachusetts direct-marketing firm that compiles and analyzes masses of data, will manage the program.

According to the Pentagon's official notice of the program, the new initiative's aim is "to provide a single central facility within the Department of Defense to compile, process and distribute files of individuals who meet age and minimum school requirements for military service."
"The information will be provided to the services to assist them in their direct marketing recruiting efforts," read the notice in the Federal Register, published last month.

The No Child Left Behind Act allows the Pentagon to gather the home addresses and telephone numbers of public-school students. The new Pentagon initiative would be far more extensive, drawing from government databases compiled by state motor vehicle departments and similar agencies.

The program has angered privacy groups, which contend that the Pentagon is risking the misuse of data by handing over such sensitive material to a private firm.

"We think it's a mistake that violates the spirit of the Privacy Act," said Marc Rotenberg of the Electronic Privacy Information Center, a public interest research group based in Washington.

The privacy center's official response to the initiative — also signed by eight representatives of similar organizations — called the database "an unprecedented foray of the government into direct marketing techniques previously only performed by the private sector."

A Pentagon spokeswoman said the arrangement with BeNow, which was first reported in today's Washington Post, was critical to the military's effort to increase the pool of potential recruits.

"The database is another tool for recruiters to use to find candidates for military service," Air Force Lt. Col Ellen Krenke said late Wednesday.
Krenke pointed out that any students who did not want to be contacted by recruiters could have their names added to a "suppression list" that would keep the information private.

The No Child Left Behind Act, which President Bush signed in 2002, also contains an "opt out" clause allowing parents to sign a form preventing schools from giving information about their children to the military.

The military's ability to obtain student information under No Child Left Behind has sparked a backlash across the country.

The American Civil Liberties Union filed a lawsuit last month against the Albuquerque, N.M., school district, alleging that the district did not notify parents that they could prohibit recruiters from getting their child's information.

In Seattle, the parent-teacher association at Garfield High School adopted a nonbinding resolution last month stating that "public schools are not a place for military recruiters."

The controversy has reached Congress. In February, Rep. Michael M. Honda (D-San Jose) introduced legislation, now before a House Education and the Workforce subcommittee, that would exchange the current "opt out" policy for an opt-in policy.

"Parents and their children should automatically receive privacy protection for students' confidential information, and recruiters should have to wait for explicit consent before they have access to these records," Honda wrote in an op-ed article last month in the San Jose Mercury News. He wrote that the National PTA had endorsed his bill.

The Army and the Marine Corps are having difficulty meeting monthly recruiting goals as images of war broadcast daily from Iraq discourage young people who might otherwise be eager to join the military.

Pentagon officials are increasingly worried that the national recruiting downturn is not a short-term slump but a long-term crisis threatening the viability of the all-volunteer military.

One particular problem, Pentagon officials said, is that many parents are advising their children against joining the military, fearing a deployment to Iraq.

Army officials said it was unlikely that the service would meet its 2005 recruiting goals, and Army Maj. Gen. Michael D. Rochelle, head of Army Recruiting Command, said recently that he expected even more recruiting problems in 2006 than the Army had this year.

With recruiters struggling to meet monthly quotas, dozens of reports have surfaced of overzealous recruiters using unauthorized tactics — even threatening some potential enlistees with jail time — to sign on recruits.

Last month, the Army conducted a national one-day recruiter "stand down" during which every Army recruiter received a refresher course about methods prohibited under Army regulations.
Copyright 2005 Los Angeles Times
Online games (such as www.orbitzgames.com) are "time-killers" for the gamers, but, as Stuart Elliott (NYTimes 9/21/05) writes: " the goal of advergames is to encourage consumers to engage in a branded experience -- that is, spend time voluntarily with an ad."
Advertising: Sponsoring the Slopes

NEWSWEEK ( Dec. 8, 2003) — A trip up Vermont’s Stratton Mountain may come in an Altoids gondola car. Canada’s Whistler has a Nintendo Gamecube terrain park, a Pontiac Race Center and mountain hosts who wear Evian jackets. Rossignol sponsors Vail’s on-mountain ski demo center, and the resort has had a warming hut courtesy of Burton Snowboards and Mountain Dew. Whatever happened to getting back to nature?

The Forest Service wants to know, too. This winter, it will review its rules governing corporate sponsorship of amenities ski resorts otherwise wouldn’t provide. Federal policy bans outdoor ads on public lands, where a majority of resorts operate. But the rule is murky: the Forest Service allows resorts to plaster gondola interiors with ads because they’re not technically outdoors; temporary banner ads line ski races, and companies are eager to brand the rail slides and half-pipes that snowboarders use. “The issue becomes more complex the more layers you peel,” says Geraldine Link, National Ski Areas Association policy director.

The Forest Service review is the result of the latest gray area: lap maps. Installed on chairlift safety bars at recently opened Aspen, the Map Link trail guides, free for resorts, are accompanied by ads for Amstel, Tylenol, Altoids and other companies. Aspen’s clientele—among the wealthiest in the country—are just who marketers want to reach. But the mountain’s also an environmental leader in the industry. Aspen officials say that the maps mean less litter—and they don’t mar the landscape. If the Forest Service agrees, other resorts, like Telluride, may install them. Jim Stark, the Forest Service’s winter-sports administrator for Aspen, says: “Our fear is to open the floodgates for commercial advertising.”  —Paul Tolme
Radio Stations Gear Up for Dashboard Advertising (New York Times, January 4, 2004)

"Big radio companies like Clear Channel Communications and Infinity Broadcasting are equipping some of their stations with [RDS- radio data system] technology that broadcasts not just commercials but text messages that appear on car radio displays.... consumer advocates like Ralph Nader noted the potential for driver distraction, not to mention irritation:'Anything that keeps the eye off the road increases the risk of a crash.'... Dashboard ads also drew criticism for delivering advertising to yet another venue that was once merely functional, as happened with ATM screens, movie theater lobbies, elevators, taxis, cellphones, restrooms, gas station pumps and subway station floors."
Google's E-Mail Strategy Criticized
New Gmail service scans messages and attaches targeted ads to them, raising privacy fears.
Los Angeles Times, April 2, 2004  By Chris Gaither, Times Staff Writer

Privacy advocates are concerned that there's one big flaw with Google Inc.'s free e-mail service: The company plans to read the messages.

The Internet search firm insists that it needs to know what's in the e-mails that pass through its system — so that they can be sprinkledwith advertisements Google thinks are relevant. After all, revenue from those targeted ads will pay for the Gmail service, which began a limited test Thursday, offering up to 500 times as much e-mail storage as competing Web e-mail programs from Yahoo Inc. and Microsoft Corp.

The electronic letters won't be read by Google employees; computers will handle that chore. Nonetheless, the specter of seeing an ad for an antacid beside a message from a friend complaining about stomach pain is enough to make some people nervous about the e-mail service.

"There will undoubtedly be some folks that will see this and freak out," said Ray Everett-Church, chief privacy officer for TurnTide Inc., an anti-spam company in Conshohocken, Pa. The aggressive advertising strategy may put a damper on Google's biggest move yet away from its core business of Internet search. After reading the privacy policy on the Gmail website Thursday, consumer-rights groups began sending complaints to the privately held Mountain View, Calif., company and preparing to warn users to stay away.

"The privacy implications of going through and perusing a customer's e-mail to display targeted advertising could be the Achilles' heel for Google's services," said Jordana Beebe, the communications director for the Privacy Rights Clearinghouse, an consumer group in San Diego.

The consternation caught Larry Page, Google's co-founder and president of products, off guard. "I'm very surprised that there are these kinds of questions," he said Thursday.

There are several reasons. For starters, spam-filtering programs routinely scour e-mails for telltale words such as "Viagra," and companies monitor the message traffic of employees on their corporate networks.

In addition, Internet companies already scrutinize Web search terms in order to serve up ads that are related to the topic a user cares about.

And Google's AdSense program already goes a step further, placing such ads alongside content on websites that come up in search results.


But e-mail is a more personal form of communication, making targeted advertisements feel intrusive
, said Chris Hoofnagle, associate director of the Electronic Privacy Information Center in Washington. He likened the Gmail ads to a computerized voice interrupting a phone conversation about a vacation with a pitch for a travel agency.

"This is an expansion in a way that should bother people," Hoofnagle said. "Communications are sacred."

Consumer advocates are also worried about the potential for Google to link Gmail users to their Internet searches.

Google records the numerical Internet addresses of the computers that request each of the Web searches the company performs. But it hasn't had names or other identifying information to link those addresses to specific people and learn who, for example, is searching for "Janet Jackson halftime show."

Once users register for Gmail, Google would be able to make that connection, if it chose to, said Pam Dixon, executive director of the World Privacy Forum in San Diego. And if Google ever compared the two sets of data, she said, "there are some people who would be chilled and embarrassed."

Page wouldn't say whether Google planned to link Gmail users to their Web search queries."It might be really useful for us to know that information" to make search results better, he said. "I'd hate to rule anything like that out."But he insisted that the company would protect user privacy and takes the issue "very, very seriously."

"We want people in the world to be able to trust Google," he said, "and we view that as an important part of our business."

Top
Trojan horse is movies' new ride
You're shocked! Outraged! Intrigued? Lately, film ads aren't always what they seem to be.

By Chris Lee - Special to The Los Angeles Times - April 28 2004

The ads began surfacing in the Home and Food sections of some 30 newspapers across the country last week. Nestled among commercial pitches for sofas or restaurants were photos of divorce attorney Audrey Woods beneath the words "I'm Not a Shark." Almost immediately, complaints began flowing in to lawyers' groups like the Illinois Attorney Registration and Disciplinary Commission seeking to discipline Woods for not listing her law license.

Perception? Just another divorce attorney looking for clients. Reality? A highly refined movie ad featuring actress Julianne "I'm Not a Shark" Moore, who stars as a divorce attorney in the upcoming romantic comedy "Laws of Attraction."

This Trojan horse approach to advertising appears to be Hollywood's latest selling technique, with studios disguising movie ads as commercials for fictional products and services.
The dupe factor has hardly proven a negative yet. "All's fair in love and marketing," says Nick Hamm, director of "Godsend," which has its own movie-ad-disguised-as-infomercial out there

The strategy, say many studio executives, is nothing more than a pragmatic reaction to the heightened competition when the volume of films flooding the cineplex is at an all-time high. And there are usually clues embedded in the ads to alert consumers to the farce. In this case, logging on to the website listed on the ad for the attorney's firm, katzcohenphelps.com, reveals her true corporate affiliation — with New Line Cinema.

"It was a little controversial, perhaps," Russell Schwartz, president of domestic theatrical marketing for New Line, says of the campaign, which is running in the Los Angeles Times among other publications. "But if you read the fine print, you'll see that it's a movie ad — one that struck a chord with the public."

Flashy, bombastic movie trailers cobbled together from existing footage are such a standard practice they verge on cliché. This new approach is "all about generating conversation," Schwartz adds.

The blueprint for the current crop of fictional film ads was laid out in March with Focus Features' "infomercial" for the Jim Carrey movie "Eternal Sunshine of the Spotless Mind." The trailer opened with this disclaimer: "The following is a paid advertisement from Lacuna Inc. The views expressed do not reflect the opinions of the management of this theater."
What followed was a testimonial by Dr. Howard Mierzwiak — the movie's Tom Wilkinson — who goes on to promote his "safe, effective technique for the erasure of troubling memories."

"The idea was to wake people up in the theater," says Focus Features' president of marketing, David Brooks. "Throw 'em for a loop, disorient them a little, then bring Jim Carrey in in the middle of it, reacting like we hope the audience will react. His first question is, 'This is a hoax, right?' "

Not everyone gets to that question right away. A website for Lions Gate Films' coming clone thriller "Godsend" has generated a fair amount of controversy as well as more traditional buzz for the film, which lands in theaters Friday. Until last week, when several new links were added, the remarkably realistic www.godsendinstitute.org presented itself as a fertility clinic called the Godsend Institute. In lieu of streaming trailers or photos of the film's stars, Rebecca Romijn-Stamos and Greg Kinnear, the website detailed the breakthrough medical procedure of the institute's founder, Dr. Richard Wells — Robert De Niro's character in the film — a specialist who offers "the replication of cells for the purpose of creating life from life." It also provided a toll-free telephone number to call to make an appointment with Wells.

"We're getting hundreds of phone calls — a few from people who left messages saying they wanted information about having a loved one cloned," Lions Gate President Tom Ortenberg says. "Those are the first calls we returned, to make sure people understand that it's just a movie website. We didn't mean to confuse anyone.

"We felt that if people went to the website not sure if it was real or fake, it would get 'Godsend' into the public vernacular — that when people started seeing commercials for 'Godsend' the movie, they'd put it all together," Ortenberg adds. In Lions Gate's case, they created a second bogus website designed to appear to be a protest to www.godsendinstitute.org. "We must put an end to the insanity of cloning, particularly cloning human beings," the petition reads. A columnist for Ireland On-Line fell for the ruse, posting a story titled, "De Niro Cloning Movie Causes Outrage."

"There's so much clutter out there," says Valerie Van Galder, executive vice president of marketing for Screen Gems. "When you're in a bank with seven other trailers at the movie theater, you're always trying to come up with unique things to breakthrough.
"


A spoof infomercial for a product called Vapoorize — a spray that atomizes dog mess, promising "no more poo worries" — never explicitly mentions the movie "Envy," which also lands Friday. But its charismatic pitchman, introduced as Nick Vanderpark, is actually "Envy's" star, Jack Black.

With the Who's "My Generation" playing in the background, a 30-second teaser trailer for the Will Smith movie "I, Robot," due in theaters mid-July, masquerades as a commercial for the NS-5, an "automated domestic assistant" — or servant robot. An ad for "The Stepford Wives," another summer movie, takes the aspirational marketing approach. The camera lingers over expensive golf clubs, silk suits and designer shoes, before a voice-over asks, "Isn't it time you had the ultimate in perfection?" and the ad cuts to the movie's star, Nicole Kidman.

In each case, the trailers tie in to some fictional service or product that is featured in the movies: In "Envy," Jack Black's character becomes rich after inventing Vapoorize; in "I, Robot," an army of NS-5s tries to overrun mankind, and so on.

Capitalizing on major theater chains' increasingly common practice of showing up to 10 minutes of paid nonmovie advertisements before a movie begins, Screen Gems Films hired ace commercial director Marcus Nispel to produce a deliberately confusing commercial trailer for one of its upcoming films.


Onscreen, the movie audience watched a wrinkled old woman apply a skin cream called Regenerate to her face and magically morph into a beautiful young glamazon. "Imagine a world where you can reverse the effects of age, stress and sun," the ad's voice-over narrator coos. "Brought to you by the leading name in biotechnology … the Umbrella Corp.," it continues. "Now your youthful beauty can last … forever."

"At this point, people are hissing and booing," Van Galder says. "Then, when the Umbrella Corp. part comes on, they realize: 'It's Resident Evil!' " The commercial is in reality a teaser trailer for "Resident Evil: Apocalypse," this year's sequel to 2002's surprise hit in which the fictive Umbrella Corp. unleashes a noxious chemical that turns humans into zombies. "By the end, the audience was cheering," Van Galder says. "It's one of the most successful things that we've done."

Of course, the irony in marketing movies this way underscores what movie trailers really are. "It's like a commercial pretending to be a commercial when it is a commercial," Van Galder says. "The snake eating its own tail."
------------------------------------------------------------------------
Copyright 2004 Los Angeles Times

Top
Ads coming to on-demand TV

Ken Belson, from News.com (1/18/ 2006) reported: "Comcast, the United States' largest cable operator, plans to introduce a video-on-demand channel today that will include advertising embedded in the programming.The new channel, to be called Exercise TV, is the latest attempt by cable companies to generate revenue from on-demand programming, most of which they give to their customers free if they have a digital set-top box. Already, Comcast customers who watch replays of television shows on-demand typically see the advertisements that ran with the original program. But customers can fast-forward through the ads.... On Exercise TV, the ads will be integrated into the programs. Comcast has sold exclusive advertising rights to New Balance, the footwear maker, for several million dollars. This will allow the company to insert its products and logo in and around the programs, initially a selection of 90 fitness episodes.... Craig Leddy, an analyst ... said cable companies could alienate viewers if they place too many ads in their on-demand programs and make them too much like commercial television."

Cash-strapped school reaps profits from corporate naming rights
ASSOCIATED PRESS By Geoff Mulvihill April 18, 2004

BROOKLAWN, N.J. – Students at Alice Costello School don't go to "the gym" to shoot baskets or "the library" to read books.
Thanks to the school district's sale of naming rights, they get their exercise at the ShopRite of Brooklawn Center and flip through books at the Flowers Library and Media Center.

If officials get their way, the students might not even attend Alice Costello School anymore – a new name could be chosen by the highest bidder on eBay.

The grade school's corporate naming blitz has been criticized by some – back in 2001, Sports Illustrated called the renamed gym "This Week's Sign of the Apocalypse." But as voters weigh an unpopular property tax increase to balance school budgets, the school is being touted as a model of creative fund-raising.

"Anything a school can do to be entrepreneurial, so much the better," said Dana Egreczky, a vice president of the New Jersey Chamber of Commerce.


Voters across New Jersey will decide Tuesday whether to approve local school budgets. It will be the first time since Brooklawn began selling naming rights in 2001 that local voters have been asked to raise their property taxes.

Superintendent John Kellmayer says if the state did more for the one-school district of 300 students near Camden, such unusual efforts would not be needed.

"A lot of smaller districts are fighting for their survival. What we're doing here is going to be the norm in 10 years," Kellmayer said.
Across the country, corporate underwriting has become common at many schools – from advertisements in yearbooks to company-sponsored sports scoreboards and band uniforms. Several states allow limited advertising on school buses.

The Brooklawn school has an arrangement with Pepsi that is fairly common. The soft drink maker has all the soda machines in the school and the district gets a cut of the proceeds, about $3,000 per year.

But the district's naming rights effort went a step further, starting in 2001 when the new gym was christened ShopRite of Brooklawn Center. The owner of the local supermarket agreed to pay $100,000 over 20 years to have his store's name displayed on the outside of the gym.

Naming rights for the new library were sold to the local Flowers family for $100,000.

The sponsorship deals have been ridiculed on talk radio and in other media. But Bruce Darrow, school board president, said he is not deterred by bad publicity.

"The only thing I regret now is ShopRite got off so cheap," he said.

Darrow has some other ideas, such as placing ads on the sport teams' jerseys or company logos in the basketball court's free-throw lanes. He doesn't like the idea of requiring school uniforms, though if ads could be put on them, he'll listen.

But it's his idea of selling the right to name the entire school that is likely to create waves.

The concept is not a new one, but so far it is rare. The cash-strapped Belmont-Redwood Shores School District in California is looking for corporate sponsors. Marilyn Sanchez, assistant to the superintendent, said companies would not be allowed to entirely rename the school. For example, the Central School could become known as something like "Central School, sponsored by Intel Corp."

Kellmayer said he has talked to eBay about the possibility of auctioning naming rights, but so far it's only an idea. Other districts have auctioned unused school buildings as real estate on eBay.

Lynn Heslin, whose 13-year-old daughter Amber is in seventh grade at Costello, says she's open to the idea of renaming the school if it would benefit students.

But Kathleen Maass, a former school board president, said she would vote against changing the school's name, which honors a former teacher and principal.

"There are some things that shouldn't be for sale," Maass said. "Alice Costello did a lot for the school and I don't think they should sell her name." 


Enron Elementary: Is corporate sponsorship going too far?
Con: Financial dependency equivalent to slavery

By BRIAN UIGA Staff Writer University of San Diego Guardian May 3, 2004

Any American with at least one functioning eye can see that we live in a highly competitive and commercial society. Every possible outlet has been completely developed for advertising purposes. Most magazines are a highly concentrated collection of targeted advertisements, and it seems as if many television shows exist primarily to justify advertising slots during the program and to sell DVD box sets or other product tie-ins. Public buildings and buses dot the landscape with colorful posters. Advertising is so pervasive that it is no longer necessary to mention a product; the mere brand is as effective as a full-on product pitch.

This is why corporate sponsorships of public institutions have been so successful. With only name recognition necessary, no place or event is too large or too small to don a brand — for a suitable price, of course. That is, except for two traditional hold-outs in the American corporate arena — religion and education. With their emphasis on more important and grave issues, this makes a lot of sense. These kinds of institutions avoid distractions such as soft drink preference when discussing the infinite.

Over the last decade, however, education funding has been lagging and schools are selling out to advertisers in greater numbers. Of course, this is because public schools are funded by tax money. As politicians try to build short-term favor with voters by offering tax cuts, the pool of money used to fund the operation and construction of schools gets smaller. Schools are forced to turn to alternative funding sources, which usually means that advertising is given free rein over the one place where children are legally required to go.

One of the most heavily publicized horror stories of advertising in schools across the country involved “Channel One,” a mandatory 12-minute television program shown in over 12,000 elementary schools. The program was a cross between the short ABC newsreels seen on transatlantic flights and the hideous College Television Network which airs constantly at Sierra Summit. One-sixth of the “Channel One” program was advertising: These critical two minutes paid for the televisions, satellite dishes and their installation. The catch was that the children had to watch the “Channel One” programming — commercials and all — or the schools couldn’t keep the televisions and the deal was off. Within a few weeks, the system fell into pandemonium. Rebels who refused to pay attention to “Channel One” were suspended from school, or worse yet, many children did not want to do anything during the school day other than watch “Channel One.”

Education’s purpose is to prepare students to face the world. Granted, learning to ignore advertising is a very important part of facing the modern world, but when students are punished for exercising their right not to acknowledge advertising, they have lost the ability and free will to make their own choices. Even if the intended acclimation to advertising is not completely realized, the students will still be discouraged from making their own decisions. After all, these decision-making skills are encouraged during school, but how important can this education be if the rights to name the school are given to the highest bidder on eBay, as in the case of Alice Costello School in New Jersey?

Obviously, not every case of corporate sponsorship in schools ends up like the “Channel One” crisis. But putting a company’s name on an object is still advertising, and still carries some of the same negative effects, regardless of whether the students are forced to pay attention.

Once a company has paid for its name to be associated with the public image of a facility, it tends to protect its investment. This undoubtedly translates into a loss of creative freedom. Even if the sponsoring company has not set up rules for how a school should be run, the schools are constrained nonetheless: The mere threat of pulling financial support gives a company control over the school.

Don’t believe that a large corporation capable of sponsoring a school would not exploit its position. The purpose of a corporation is to maximize profit, which often puts it at odds with the ethical standards of that which it is sponsoring. For example, during the San Diego wildfires, while thousands of San Diegans took to the streets to volunteer and help, the vendors of the energy beverage “Red Bull” saw these crowds as yet another captive audience. They sent roving bands of cheerleaders to give out “Red Bull,” generally irritating the philanthropic crowds, hawking what they deemed “The official energy beverage of Firestorm 2003!” It is easy to see how this type of disregard for anything but gross profit could cause problems when mated with an institute of learning.

Despite the manipulations of several corporations, a suitable alternative exists at UCSD, with all of the benefits of increased funding that corporate sponsorship affords without nearly as much manipulation. Irwin Jacobs, president of Qualcomm, has sponsored UCSD’s entire engineering campus, as well as a new theater facility at the La Jolla Playhouse and a Retinal Care facility at Thorton Hospital. Yet this huge sponsorship of UCSD is in the name of himself and his wife Joan, not Qualcomm. Jacobs is also a former UCSD professor, so at least any hypothetical string-pulling he does with his influence is from the perspective of a veteran insider working as an independent, as opposed to the completely foreign, outsider/business standpoint of a corporation.

While other corporate entities have started to become UCSD affiliates, such as Jack In The Box (for donating a bus to the Preuss School) and Microsoft (for purchasing their own room at Career Services Center), at least the scope and intent of Jacobs’ publicity seems more benign than selling milkshakes to impressionable Preuss School kids or holding a monopoly on UCSD’s thriving population of programmers.

The sad truth is that philanthropists like Jacobs are few and far between, and corporations are more likely to throw their money around to enhance their name recognition. Schools must make the choice between compromising their curricula and languishing in debt. Neither one is a particularly satisfying solution, but in the end, schools would be better off shirking corporate sponsorship, unless a clone of Jacobs is around to sign the checks.
------------------------------------------
Copyright © 2004 UCSDGuardian
Kentucky Derby -- (AP) May 1, 2004
Jockeys sell and sew logos on the fly
Advertisers willing to pay jockeys $30,000

Decades of tradition ended fast and furiously at Churchill Downs.

A day after being freed by a federal judge to wear advertisements, jockeys cut endorsement deals between races Friday while a seamstress frantically sewed logos onto their pants legs. A number of riders will wear ads Saturday in the Kentucky derby for the first time...
----------------------------
(Does this mean that everyone will be jockeying -- literally --for the outside position as they pass the TV cameras?)


New York Times, May 5, 2004:
Advertising Casts Web Over National Pastime

"Major League Baseball, never an aggressive marketer, did a stunning about-face wednesday. It announced that it would promote the new movie "Spider-Man 2" at all games on the weekend of June 11-13, including placing a Spider-Man symbol atop the bases....

... the New York Yankees recently added advertising signs in the dugouts, although those were [described] as revenue-enhancing measures rather than marketing tools."
---------------------------------
Almost!
But, the consumer watchdog group Commercial Alert urged fans to boycott the movie and all Sony products, Columbia being a Sony Pictures Entertainment company.

"It's time for baseball fans to stand up to the greedy corporations that are insulting us and our national pastime,"
Commercial Alert executive director Gary Ruskin said in a statement released by his organization Wednesday. "We urge everyone not to buy Sony products, and not to see Sony movies, especially 'Spider-Man 2.'

"How low will baseball sink? Next year, will they replace the bats with long Coke bottles, and the bases with big hamburger buns?"
---------------------------------
Baseball Casts Off Spider-Man's Web
By RONALD BLUM AP Sports Writer May 6, 2004

NEW YORK - Spider-Man ads on bases didn't fly with baseball fans.

A day after announcing a novel promotion to put advertisements on bases next month, Major League Baseball reversed course Thursday and eliminated that part of its marketing deal for "Spider-Man 2."

"The bases were an extremely small part of this program," said Bob DuPuy, baseball's chief operating officer. "However, we understand that a segment of our fans was uncomfortable with this particular component and we do not want to detract from the fan's experience in any way." ...

The ads were to appear as part of a deal involving Major League Baseball Properties, Marvel Studios and Sony Inc., the parent of Columbia Pictures, which is releasing the movie on June 30. The promotion will go on with giveaways and other ads at ballparks that weekend.

"We listened to the fans," said Geoffrey Ammer, president of worldwide marketing for the Columbia TriStar Motion Picture Group. "We never saw this coming, the reaction the fans had. It became a flashpoint - the reaction was overwhelming."

"We don't want to do anything that takes away from a fan's enjoyment of the game," he said. "Some people thought it was a great idea, but others saw it as sacrilegious." ....

Many baseball purists denounced the plan, including Fay Vincent, a former baseball commissioner and president of Columbia Pictures. Having watched jockeys earn the right to have ads on their uniforms for the Kentucky Derby, some thought it was a step too far in the increasing commercialization of sports. "I think they made a good decision to change their minds," former commissioner Peter Ueberroth said. "I don't think it makes any sense at all. It's a clutter."


Cubs show tradition the door with ad deal
By Paul Sullivan | Chicago Tribune | February 14, 2007

MESA, Ariz. -- Bricks and ivy have made up most of the outfield walls at Wrigley Field for the last 70 years, but the Cubs will alter the ballpark's famous backdrop for at least the next two years with advertisements on the old green doors.

The Cubs announced a multiyear deal Wednesday with Under Armour, a sports apparel company, agreeing to place its logo and name on the outfield doors. Terms of the agreement were not announced, but the ads will be in place at least through 2008.

By mid-May, the Under Armour ads will be surrounded by the ivy that Bill Veeck helped plant 70 years ago to beautify a ballpark that eventually turned into a baseball mecca. Cubs marketing director Jay Blunk said the skyrocketing cost of player salaries necessitated the change, though he knows the decision may upset traditionalists.

"Our track record with the subtle changes, year after year, speaks for itself," Blunk said. "Going all the way back to the lights, the skyboxes, the rotational signage in 2004 behind the plate, the dugout signage, which we started in 2000, and all the subtle changes we've done to update Wrigley Field and keep Wrigley Field from becoming financially obsolete.

"We always have the tradition and the ambience of Wrigley Field in mind, and rather than make bold changes, we try to make subtle changes that deliver high impact with regard to revenue and television exposure to sponsors, yet have low impact on the visual quality of Wrigley Field. I think that's what you see with the Under Armour [ad]. It's just the next phase of keeping Wrigley Field updated."


Blunk said the Cubs are competing in a division with five teams that have new or relatively new stadiums, and that it costs a lot of money to maintain Wrigley Field, which was built in 1914.

"Yes, it's a Normal Rockwell painting everyday," Blunk said. "But that Norman Rockwell painting takes millions of dollars each year to maintain and keep at the standards we like to keep. So we do have a unique situation at Wrigley—sort of a double-edged sword.

"It's a beautiful place and it draws people, but then again, it does limit your revenue streams and is quite expensive to maintain. This is a way we can counter-balance that, and help us attain these blue-chip free agents such as Alfonso Soriano, who, by the way, is a spokesman for Under Armour."

The current outfield walls were constructed in a 1937 remodeling project and the doors were painted green to blend in with the ivy.

Veeck oversaw the construction, purchasing and planting of the bittersweet and Boston ivy and helped attach it to copper wires running to the top of 11-foot walls.

Like many Wrigley purists, Veeck was averse to change and he boycotted the ballpark in his final days in 1985, citing the Cubs' decision to end the policy of selling bleacher tickets only on the day of a game. Veeck had originated the policy.

Will modern-day bleacherites—who will pay as high as $42 a ticket this year—really care about a couple of ads on the wall? The Cubs are betting the answer is no and would argue the Boston Red Sox's owners have made substantial changes the last few years to historic Fenway Park, including putting fans on top of and ads on the Green Monster, the park's iconic left-field wall.

A press release touting the Under Armour ads on the green doors at Wrigley point out that the Under Armour logo "shares space" on the Green Monster with another sporting-goods retailer.

But Wrigley had never had ads on its outfield walls since Veeck planted the ivy, and the Cubs generally have resisted putting obtrusive ads in areas outside ballpark's concourse, with the notable exception of a large beer-company ad under the center-field scoreboard, which lasted a few years during the 1980s.

Copyright © 2007, Chicago Tribune
State Farm Is There, Right by the Backboard
By STUART ELLIOTT | The New York Times | January 31, 2007ALTHOUGH it seems that the only thing Madison Avenue is doing this week is making commercials for the Super Bowl, marketers are still finding ways to fill other sports spaces with advertising. If you doubt that, look up the next time you attend a college basketball game or watch one on television, and study the framework behind the backboard.

At more than 40 colleges around the country, that space is for the first time being used for advertising signs, three feet long by one foot wide, affixed to what are known as the basket stanchion support arms. The signs, one at each end of the court, are perpendicular to the backboards; they bear the words “State Farm” and the familiar red-and-white logo of State Farm Insurance.


State Farm, a longtime sponsor of college basketball, is deploying such ads, in what it calls the Basket Profile program. The program was tested in late December and has been under way at colleges and universities since early January.

State Farm made the deal — for the 2007, 2008 and 2009 basketball seasons — with ANC Sports Enterprises, a marketing company in Purchase, N.Y., that represents more than 150 arenas, stadiums and other sports locations in North America.

Although financial terms are not being disclosed, it is estimated that the agreement is costing State Farm about as much as CBS is charging on average for a 30-second commercial to appear Sunday during Super Bowl XLI — about $2.6 million.

The signs are further evidence, if any is needed, of the growth of commercial speech in the public realm. Critics who decry it as “ad creep” complain it clutters and coarsens the landscape. Despite the complaints, marketers are embracing such alternative methods because consumers are increasingly able to avoid traditional pitches like TV commercials and print ads.


“Alternative media is not really alternative anymore,” said Bob Kantor, chief executive at Hanger Network In-Home Media, which provides 35,000 dry cleaners with hangers made from recycled paper that are embossed with ads from companies like AirTran Airways, Dunkin’ Donuts, L’Oréal, Philips-Van Heusen and Revlon.

“I’ve worked with a lot of clients through the years,” said Mr. Kantor, who has held senior management posts at agencies like Lowe, Publicis and Rotter Kantor, adding that they have become more determined to find ways to “reach consumers at the times and places most relevant and most motivating.”
Among those marketers is State Farm, a corporate sponsor of the National Collegiate Athletic Association as well as a sponsor of sports events at individual colleges and universities.

“Consumers consume media differently from three years ago,” said Mark Gibson, assistant vice president for advertising at State Farm in Bloomington, Ill. “It’s not enough to just run a 30-second commercial in a program.”

In seeking alternatives to traditional ads, State Farm’s goal is “naturally, seamlessly integrating the brand into a venue in a way that doesn’t take away from the event,” Mr. Gibson said.

“If it causes disruption or becomes something people don’t like, it’s an issue,” he added, “and consumers will let you know in their own way.”
So far, Mr. Gibson said, there have been no complaints about the signs. They are appearing at universities that include Arizona State, Auburn, Baylor, Brigham Young, Florida State, Iowa State, Marshall, Miami, North Carolina State, Purdue, Texas A&M, the University of Colorado, Vanderbilt and the University of California, Los Angeles.

“State Farm was very sensitive about the schools doing this and didn’t push if a school felt it was not right,” said Greg Brown, president at the Learfield Sports division of Learfield Communications in Plano, Tex., which represents 32 universities in their dealings with corporate marketers.
“The college landscape is a much more reserved landscape than Nascar or a variety of other sports enterprises,” Mr. Brown said. “There’s headroom in what we do, by comparison, but we don’t do something the schools won’t agree with.”

Mr. Brown says he believes “we’ve struck a nice balance” with the State Farm signs, because they are visible to fans at the games as well as viewers on TV but are “not in your face.”

A year and a half ago, a competitor, Allstate, signed a deal to place ads on the end zone nets at the stadiums of 39 N.C.A.A. colleges like Army, Boston College and the University of Oklahoma. The agreement to put up the nets, bearing the Allstate “good hands” logo, was made by Dorna USA, a sports marketing division of Van Wagner Communications.

“In-game advertising is probably the single best way to reach the target audience” sought by marketers affiliating themselves with sports, said David Bialek, president of the ANC Sports Marketing division of ANC Enterprises, because “the advertiser’s message is embedded in the content of the game.”

Mr. Bialek, who said he worked at Dorna when the Allstate agreement was signed, compared ads glimpsed during sports events to ads inserted in video games.
“It’s just part of the backdrop,” Mr. Bialek said, “as much a part of the game as students wearing sweatshirts with team logos.”
Hmmm. Now there is an idea: paying students to wear sweatshirts with advertisers’ logos.
Copyright 2007 The New York Times Company
Pitching It To Kids
On sites like Neopets.com, brands are embedded
in the game. Is children's marketing going too far?

Time Magazine (Jun. 28, 2004) By DAREN FONDA/GLENDALE

Chirita isn't feeling well. A furry green creature with four legs and a pair of wings, she has come down with a case of the Neomites, a common affliction in the mythical online world of Neopia. The Neopian pharmacy sometimes stocks a cure, but it's pricey, costing about 330 Neopoints. What's Chirita's owner, Wendy Mendoza, 10, of Atlanta, to do? One way to rack up the points would be to play any of the 110 free games on Neopets.com, trying activities like bumper cars or chemistry for beginners. Then again, Wendy could also score by hunting for secret images in the site's virtual McDonald's, trying her hand at the Lucky Charms Super Search game or watching cereal ads in the General Mills theater — earning 150 points a commercial. Wendy visits the site several days a week. "I like playing on it better than watching TV," she says.

Wendy may not realize it, but in Neopia she's the target of the latest twist in children's marketing — a burgeoning and increasingly controversial business. In the past decade, corporate America's annual budget for advertising products and services to kids has more than doubled, to an estimated $15 billion. The pot of gold: $600 billion in family spending that children under 13 are said to influence, along with $40 billion in pocket money that they spend on purchases from candy to clothes, an amount projected to hit nearly $52 billion in 2008, according to the market research firm Mintel. As many a besieged parent can attest, children's marketing seems to be raining down everywhere, from the Internet to video games to coloring books. And with kids increasingly splitting their time among all manner of media, not to mention extracurricular activities, "marketers are targeting children younger and younger in every way they can," says James McNeal, a children's marketing consultant based in College Station, Texas.

Is the ad parade getting out of hand? Consumer advocates say it is, claiming that an explosion of ads for junk food, aimed primarily at children, is fueling the obesity epidemic. (The food industry's lobbying group, the Grocery Manufacturers of America, denies that claim, saying there's no definitive data linking advertising to obesity.) Another issue: that the lines between advertising, entertainment and educational materials are increasingly blurring, as you may have noticed if you have seen schooling materials like the Pepperidge Farm Goldfish Counting Fun book or toys like the Play-Doh George Foreman Grill. "It's unfair. Children don't even know they're being advertised to," says Susan Linn, author of Consuming Kids: The Hostile Takeover of Childhood.

Even professionals devoted to marketing seem concerned about some of the brand-building tactics. According to a poll of youth marketers conducted by Harris Interactive earlier this year, 91% of those surveyed said that kids are being pitched to in ways that they don't even notice, and 61% believe that advertising to children starts too young. At what age do they think it's O.K.? A majority of the pros in the poll think it's appropriate to start advertising to kids at age 7, even though they feel that children can't "effectively separate fantasy from reality in media and advertising" before age 9 or make intelligent purchase decisions before 12. A recent study by the American Psychological Association confirmed that children under 8 have a tough time distinguishing ads from entertainment. But don't expect those findings to kill the product-placement party. "Kids' marketing just grows as businesses realize that children have more purchasing potential than any other demographic," says consultant McNeal, who advises FORTUNE 500 firms on marketing policies.

Sites like Neopets are taking the old concept of product placement to sophisticated new heights. With 11 million users, 39% under 13, Neopets is one of the Internet's most popular and "stickiest" destinations. Users visit on average for 3 1/2 hours a month, according to Nielsen/NetRatings. But unlike sites that generate ad revenues by inserting pop-ups or banners along a page that are easily identified (and ignored), Neopets offers marketers what company CEO Doug Dohring calls "immersive advertising." The company integrates ad messages into the site's content, creating "advergames" for clients based on a product-or brand-awareness campaign. The company then tracks site activity and provides demographic and usage data to customers, offering a window into kids' purchasing habits.

At the Neopia food shop, for instance, Uh Oh Oreo cookies, Nestle SweeTarts and Laffy Taffy candy (along with unprocessed foods) have occasionally been available to buy with Neopoints to feed virtual pets. Kids can also win points by watching cereal ads or movie trailers in the Disney theater. And they can fatten their Neopoints accounts by participating in marketing surveys. Universal Pictures recently ran a survey on the site to assess and build awareness of a forthcoming kids' movie, Two Brothers. Another pitch on the Neopets home page: click through to a website called Dealtime.com and compare such consumer electronics as Sharp and Sony camcorders, getting to know brands in the process.

"It's sneaky," says Clancy Mendoza, mother of Neopets fan Wendy, who forbids her daughter to take the surveys. Even with the more playful features, the marketing messages are seeping through. After Wendy tried a Neopets game with a tie-in to Avril Lavigne's new CD, she told her mom she wanted the music. After an advergame's launch, says Neopets' Dohring, surveys have shown double-digit increases in the number of users who have tried a product embedded in the game.

At company headquarters in Glendale, Calif., posters of Neopets dolls decorate the walls, and dozens of young workers sit in cubicles programming and creating content for Neopia. Speaking in a conference room, Dohring emphasizes that branded content is less than 1% of the site's total. "We're not trying to be subliminal or deceive the user. We label all the immersive ad campaigns as paid advertisements."

But critics say websites like Neopets enable advertisers to skirt TV-industry practices that alert children to commercials with bumper announcements like, "Hey, kids, we'll be right back after these messages." Neopets Inc. press materials declare that advertisers can embed their brands "directly into entertaining site content." The practice isn't illegal, and Dohring says Neopets complies with the Children's Online Privacy Act, which bars companies from collecting personal information from Internet users under 13. Still, by embedding brand characters into games and activities, the ad "just goes unnoticed by the child, much less the parent," says McNeal, a critic of such practices. Democratic Senator Tom Harkin of Iowa plans to introduce a bill this week that would reinstate the Federal Trade Commission's ability to issue rules on unfair advertising to children (the ad industry now abides by voluntary guidelines).

Whatever one's opinion of it, the Neopets franchise is expanding. Neopets Inc. has revenues of more than $15 million annually and is turning a profit after just four years in business, says Dohring. Neopia now exists in nine languages, including Chinese (Dutch is next). The company is growing with a line of merchandise, including stuffed animals, toys and a trading-card game. Fueling that growth is Dohring's advertising pitch, which has attracted some major, if reticent, clients. Disney, General Mills and Universal Pictures, contacted by TIME to discuss their business with Neopets, declined to comment. Asked about McDonald's association with the site, Kathy Pyle, the fast-food company's director of kids' marketing, said, "McDonald's wants to be integrated into the online experience. We have been doing it for entertainment purposes, not directly selling." McDonald's, however, is offering Neopets toys in Happy Meals, cross-promoted on the site.

Internet advergaming isn't limited to Neopets. Food manufacturers in particular are luring kids to their brands with similar offerings. Postopia.com, a popular Kraft Foods site, offers a full arcade of games, some (like the Pebbles Quarry Adventure) linked to sweetened cereals and drinks like Kool-Aid. Look closely at the bottom of the home page and you can see the fine print: "We, at Post, want to let you know that this page contains commercial advertising where we mention products we sell."

Plenty of other corporate initiatives are under way to grab kids' attention. WalMart has been drawing kids (and their parents' pocketbooks) to its stores with a marketing concept called "retailainment." In one version last fall, kids visiting WalMart received Bob the Builder coloring books and could go on a "safety scavenger hunt" that led them to the toy, hardware and infant-and-toddler departments. What's going on? Preschoolers are now considered a "highly marketable segment for certain products," says a recent report by MarketResearch.com. Though you probably already know that if you have a toddler in the house

With reporting by Eric Roston/Washington Copyright © 2004 Time Inc. All rights reserved.
My "Letter to the Editor" about this Time article:

It’s not surprising to see the venues of commercial TV and websites “pitching
it to kids,” delivering pre-school audiences (grocery cart riders, able to
recognize logos and packaging on the shelves, finger-pointing pester-power) to
the advertisers. What is shocking, however, is the saturation of ads in the
previously non-commercial venues of many schools and PBS. Channel One, for
example, now delivers a daily dose of slick ads to a captive audience of over 8
million kids in their classrooms. Pre-schoolers, watching the PBS kids programs
at home, once were exempt from being a target audience. Now, every program has
a set of “proud sponsors” (e.g. McDonalds, Chuck E.Cheese’s, Frosted Flakes,
Juicy Juice) not only with “soft sell” feel-good ads, but also (at PBS.org)
web-based games and links to their “proud sponsors.” I marvel at the
straight-faced mendacity of PBS fund-raisers during Pledge Week when they brag
about presenting commercial-free programs. It’s hard to justify the
corporate-image ads (ADM,SBC,CIT) of the “proud sponsors” of the “Nightly News
Hour” for adults; but, targeting our very young children in their own homes is
beyond the pale. --- Hugh Rank


Either by talking to their friends or sending posts online, people increasingly are spreading marketing messages through word-of-mouth. Advertisers have taken notice.
Fw: Check This Out …

Viral Ads Gain Respect as Marketing Tool
By Adrienne Mand | ABCNEWS.com | July 7, 2004—

Come on, admit it. Sometime in the past few months, you've sat at the computer ordering someone in a chicken suit to do jumping jacks, run and dance. For 20 minutes.

You're not alone. In fact, according to the agency that created it, more than 9 million individual Web surfers have visited the site subservientchicken.com since its April debut in order to make the human-sized fowl in a generic living room obey various commands and "get chicken the way you want it."

The site has generated more than 266 million hits — with more than a million of those in the first week — and it has been seen in more than 100 countries. The chicken himself has appeared on such television programs as CNBC's Dennis Miller.

The online promotion for Burger King is just one of the latest viral advertising campaigns to make a splash on the Web and solidify "buzz" as a legitimate marketing tool. Such campaigns often are much cheaper to produce than television spots, and they gain acceptance through word-of-mouth — the best endorsement for any advertiser.

The way it works is simple: A cool/fun/innovative Web site/e-mail campaign/online movie goes live. The first people who view it send a link to all their contacts, and they enjoy it so much that they forward it to theirs and talk about it in chat rooms. The message spreads like a virus across the Internet.

While the concept has been around for years — BMW Films' 2001 campaign is often noted as the start of the trend among mainstream advertisers — the practice has grown enough to attract corporate behemoths. And with those clients asking for such work, two new industry groups recently were founded to support the growth of this segment.

Creating Buzz About Buzz

Making sure such messages strike a chord with consumers is paramount. To help establish standards, the just-hatched Word of Mouth Marketing Association was formed with members from the worlds of advertising, research and academia. Viral marketing's success can be attributed to one thing, said WOMMA founder Pete Blackshaw: "Consumers are increasingly distrustful of advertising."

At the same time, they love to go online to express their opinions. "The Internet's become the most archival recommendation space," he said. With forms of "consumer-generated media" like message boards, blogs, rating sites, chat rooms and review sites, "you can put very tangible measurements on word-of-mouth to broader groups."

People are more receptive to the messages because they seem to be the antithesis of spam. "There is a sort of admission among advertisers that a lot of advertising no longer works, simply because there's so much of it," said Justin Kirby, spokesman for the newly launched Viral and Buzz Marketing Association. "There's clutter, and people have learned to tune it out. Everyone's sort of crying out for an answer to the problem. Going back to Marketing 101, word of mouth, viral [messages] can get supercharged on the Internet by consumer-generated media."

Kirby noted that people in the United Kingdom were saying Budweiser's signature "Whassup?" catchphrase in late 1999 before ads even aired on television there. "That kind of gives an indication of the power of it," he said. "The importance to the brand is how they harness it."

A Bad Idea?

The campaigns work because they're fun and different in a world bombarded with ads in almost every possible place, including people's bodies.

But critics say that's exactly why such campaigns are adding to the mess of marketing messages. "This is part of the effort for advertisers to hammer us with a message every time they turn around," said Gary Ruskin, executive director of Commercial Alert, an advertising monitoring group. "To the extent that people enjoy it, it's probably somewhat more effective, sure. But why is that good?" Recent studies show consumers do feel overwhelmed. According to research by marketing consultancy Yankelovich Partners released in April, 60 percent of consumers have a much more negative opinion of marketing and advertising now than a few years ago; 61 percent feel the amount of marketing and advertising is out of control; and 65 percent feel constantly bombarded with too much marketing and advertising.

In addition, a report issued in May by Forrester Research and IntelliSeek showed consumers are increasingly taking action, through technologies to block online ads and interest in devices to skip TV ads, to avoid advertising, and most of them choose the products because they believe there are too many ads and they are not relevant.

Ruskin said viral marketing is no different. "This is just one of a million different ways that advertisers try to trick us every day, and it leads to miserable commercial culture," he said. "It's important to note that Americans are fed up with constant bombardment with advertising. People don't like ad creep."

Finding Success


While that seems to be true, their reactions to many viral marketing techniques are overwhelmingly positive — enough so that Procter & Gamble has started a separate business catering to outside clients who hope to reach the elusive and lucrative teen market.
Tremor has selected 280,000 teen "connectors" to receive the latest and greatest in an array of products, from soft drinks to shampoos to consumer electronics and inside access to the entertainment world. The concept is simple: once these people are wowed by what they have, they can't wait to tell all their friends. The buzz starts.

It works, said CEO Steve Knox, because teens feel empowered to pass on their opinions. Tremor is now starting to focus on its next group of connectors, moms. For ad agencies like Crispin Porter + Bogusky, which created the subservient chicken and other viral campaigns for clients like Mini Cooper, the success has validated their hunch that consumers want to have more fun with brands. The chicken site initially was sent to 10 people, just as a test to see their reactions. As of late June, it still garnered 40,000 visitors a day.
"I think viral marketing and this type of advertising is the wave of the future," said Jeff Benjamin, interactive creative director. "It allows advertisers to spend a lot more time with people and reach them more intimately."

And clients hope this will ultimately affect sales. Though he could not quantify the impact exactly, Burger King's chief marketing officer, Russ Klein, attributed much of the success of the company's new TenderCrisp Chicken Sandwich to people's obsession with the subservient chicken.

"A 30-second prime-time TV commercial, while still important, is not enough," Klein said.

And though he's enjoyed his sudden television fame, Klein said, the chicken is "very discriminating over which invitations he'll accept. We don't want him to become a prima donna."

Top
TV in Your Pocket Is the Next Small Thing
By Meg James | Los Angeles Times |November 1, 2005
It used to be that watching TV meant just that: aiming your eyeballs at a television set.

On Monday came proof of just how outdated that definition has become.

First, Apple Computer Inc. announced that it had sold 1 million video downloads in the 19 days since it unveiled its video iPod. Among the top sellers were $1.99 episodes of ABC's hits "Lost" and "Desperate Housewives," which can be seen on iPods or computers.

Then, NBC confirmed that beginning today, it would make video excerpts of "The Tonight Show With Jay Leno" available for download by Sprint mobile telephone customers. The network is betting that, in exchange for the convenience of watching Leno's monologue anytime, fans will pay for something they already get for free.

"Apple's success certainly reinforces the view that there is a demand out there," said Bob Wright, chairman of NBC Universal. "How big? It's too soon to say. But it's for real, and it's going to be with us for a long time."

Welcome to the age of fast-food TV: nuggets of news and entertainment that can be consumed on cellphones, video game consoles and digital music players. Whether the programming is downloaded via iTunes software or over a cellular network, the trend is changing where — and how — TV watchers are tuning in.


"The notion of a particular screen being tied to a particular kind of content is breaking down," said Van Baker, an analyst with Gartner Inc. "It's what kind of screen is available to me right now, and that's what I'll use."

For Hollywood, cellphones with color screens and the ability to download video files couldn't come at a better time. Executives are under pressure to find new revenue as the industry's most powerful profit engines — DVD sales, 30-second commercial spots and syndicated TV reruns — lose steam.

Broadcast networks and cable channels, wary of losing advertising dollars to the Internet, have been experimenting for months to learn what works — and what doesn't — on an itty-bitty screen.

"What are the three things that you always have with you? Your money, your keys and your cellphone,"
said Lucy Hood, president of Fox Mobile Entertainment. "If we can deliver a fun entertainment experience on this device, that will make it a very powerful medium." But figuring out what can be successfully adapted and sold on a hand-held device has been a process of hit and miss.

A clear winner in the small format is comedy. Among the most popular offerings on Verizon Wireless' V Cast video service, for example, are clips of Jon Stewart's fake news headlines on Comedy Central's "The Daily Show." V Cast subscribers, who pay $15 a month, also can see bits from ABC's "Jimmy Kimmel Live" and even "Sesame Street."

Leno is the first big-name comedian to be featured on Sprint TV Live, a $9.99-a-month video service that the cellular provider launched in September. As part of the package, subscribers can watch live feeds from the Weather Channel, MSNBC, Discovery and Fox News Channel.

News and sports highlights also have lured consumers
. Several cellular phone carriers have contracted with NBC, CNN and ESPN, among others, to provide snippets of the day's news.

To be sure, most U.S. consumers have yet to try such offerings. Only about 11% of cellphone owners use wireless data services, according to Forrester Research. Of the $111 billion spent on mobile services last year, research firm Yankee Group estimated that only 5% was for data, mostly text messaging.

"Consumers still, by and large, think of their cellphones as something for communication rather than for entertainment,"
said Charles S. Golvin, principal analyst with Forrester Research.

But Nancy Tellem, president of CBS Paramount Network Television Entertainment Group, has no doubt that cellphone TV will catch on.
"All I have to do is look at my kids and see how they watch television," said Tellem, noting that they're often text-messaging on their cellphones as they watch TV.

Still, some TV studios have been hesitant to overload their directors and actors, who are already working on tight production schedules.
"The question is: Is this a business?" said Mark Pedowitz, president of Walt Disney Co.'s Touchstone Television. "I don't have an answer to that yet."

Some studios are taking a more cautious approach: making existing or repackaged entertainment content available on cellphones merely as a promotion. Universal Pictures, for example, put its trailer for its upcoming film "King Kong" on Sprint TV.

Beginning this week, Verizon V Cast subscribers also will have access to recaps of several Warner Bros. shows, including "Smallville," "Gilmore Girls" and "Nip/Tuck." ABC also condenses some of its hit shows.

Hollywood labor leaders, however, are crying foul. Collective bargaining agreements do not require studios to pay residuals when they use clips and outtakes for promotion. But Patric Verrone, president of the Writers Guild of America, West, asks whether it is possible to "promote" an episode that has already aired.

"It's promotion all right. It's promoting these companies' ability to make a profit," he said.

Meanwhile, TV stations affiliated with the major networks also are worried about the effect of cellphones and digital video players.

Specifically, they fear an erosion of their ability to charge premium rates for commercial time during popular programs.

Some executives say fears that shows lose their value when they are distributed on other platforms are overblown.

"People aren't watching the entire show, they're seeing a clip," said Greg Clayman, vice president of wireless strategy and operations at MTV Networks, which repackages "The Daily Show" headlines, among other things, for cellphones. "We believe this will drive tune-in to the actual show."

When it comes to creating original content for cellphones, however, the road to success has been paved with instructive failures.
Last year, Fox began creating one-minute episodes, or "mobisodes," for mobile phones. The studio produced more than 100 such shows, including a scripted drama about a trendy Sunset Strip hotel.

When Fox tried to spin off the hit show "24" in Britain, however, it faltered. "24: Conspiracy" had the same seduction, betrayal and murder that fans of the hourlong drama have come to expect. But the 24 one-minute episodes, which cost 6 pounds (or about $10.50) to download, lacked one thing: the star, Kiefer Sutherland. A-list actors like him, Hood said, were beyond the budgets of such a small-margin enterprise.
"There was a lot of excitement about the boldness of creating original content for cellphones," Hood said, explaining why Fox ultimately killed the spinoff. "Frankly, people wanted to see Kiefer."

At NBC, the decision to put the reigning king of late night on a 1 1/2 -inch screen didn't faze Leno.

"This is just another way of getting the jokes out there," he said Monday, predicting that their arrival on cellphones would have what he called "a wonderful effect" on the car insurance industry: "People driving off the road."

Copyright 2005 Los Angeles Times

The pitch that you won't see coming
With savvy consumers wary and weary of the old hard sell,
advertising has shifted into covert mode.

By Gina Piccalo Los Angeles Times Staff Writer August 22, 2004

Robert Liodice, president and chief executive of the National Assn. of Advertisers, took the podium before a banquet hall of marketing execs recently to tell them what they already knew: Advertising is dead.

"Consumers don't want to be marketed to like some robotic object," he said, as if debunking conventional wisdom. "Rather, they want to be involved, engaged and, in fact, entertained."

In order to breach a consumer's "initial headset barrier" against advertising, he said, the sales pitch must be "embedded" in something more palatable, such as a TV show, a sporting event, a video game. It must woo with charm and empathy. Liodice laid out the strategy: "First, capture the consumer's attention in human, intriguing and emotional ways. Then, embrace the consumer. Get him or her to feel comfortable with you. Finally, make the sale without really selling. Let the consumer know, hey, we're always there when they need us."

In fact, advertising is more deeply embedded in our culture than ever before. Almost nothing is excluded from branding — not our cities, our museums, our schools. Even our private lives are being co-opted by corporations desperate to reframe their images as "authentic."

"Stealth" strategies are essential to disarm our cynicism, advertisers say. So teenagers are hired to study trends among their peers and develop ways to reach them — known as "peer-to-peer" or "viral" marketing. Actors are hired to shill product while posing as consumers in Internet chat rooms or on city streets — in the name of creating "organic" brand awareness. Logos and slogans are "seamlessly" integrated into the story lines of films, video games, even textbooks.

Consumer activists call this "ad creep" and predict an Orwellian corporate takeover of society. But advertisers herald this movement as the future. Soon, they say, advertising will so effectively impersonate the ideas we use to define ourselves that we won't even consider it selling.

"Advertising," says Jeff Hicks of the Crispin Porter + Bogusky agency, "will disappear."

And, consequently, virtually no experience will be commercial-free.

The future is now

Already, the line is blurred. There were the "street musicians" in San Francisco's Embarcadero BART station substituting AT&T Wireless pitches for Beatles lyrics. And the "spoken-word poets" performing along with a Nissan commercial in a Santa Monica movie theater. And the "tourists" in Manhattan and Seattle asking passersby to photograph them with their new Sony Ericsson camera phones.

Advertisers are hiring companies that do nothing but "outsource the influencer," which means finding the hippest person on every block and sending "street teams" to "seed product" to them, creating "organic" buzz. Magazines are hosting branding events — celebrity parties, concerts and fashion shows — paid for by their advertisers, whose products end up in the hands of the "cultural influencers" attending.

Brands are also creating their own product-themed content. BMW, American Express and Nike have produced short films, often broadcast online, and hired major Hollywood filmmakers to direct them. Jeep has created more than 20 video games, two network reality shows and a magazine.

As arts funding disappears and tax cuts threaten local governments, advertisers are paying to brand institutions once considered sacrosanct. New York City has declared Snapple its "official soft drink." Coca-Cola is the "proud sponsor" of the National PTA. Orkin has sponsored an exhibit — the O. Orkin Insect Zoo — at the Smithsonian Institution. And at Walt Disney Concert Hall, an auditorium is named for the Ron Burkle Ralphs/Food 4 Less Foundation.

In this reality, brands are personified. They are "living, breathing entities that have DNA," says Jeep's vice president of marketing, Jeff Bell, who describes his company's brand as "more of the singer-songwriter, but it also feels great on the beach…. It's the only brand I know of that's very, very comfortable in camouflage fatigues and also at Woodstock."

Ad agencies develop "ethnographic" and "psychographic" profiles of their brands — whether snack crackers or luxury cars — before conceptualizing the campaigns. Once the "personality" is determined, a series of decisions follows, such as which events to sponsor, which celebrities to sign as spokespeople, which genre of movie to be featured in.

Hollywood, not surprisingly, is benefiting enormously from increasingly sophisticated product placement. Just 10 years ago, film studios and TV networks paid exorbitant fees to use brand-name products as props. Today, the roles are reversed. Advertisers often subsidize entire TV productions or movie marketing campaigns for the privilege of featuring their brands.

They pitch their wares as characters in films long before the scripts are finished. Think: "The Italian Job" and the Mini Cooper, or "Lara Croft Tomb Raider: The Cradle of Life" and Jeep. Reality TV has opened up a whole new venue for advertising. Think: Sears and "Extreme Makeover: Home Edition," or American Express and "The Restaurant."

Of course, all this integration has become easier as media companies have consolidated, merging paid advertising with entertainment. As New Line Cinema's vice president of integrated marketing Gordon Paddison notes, "We're all in the same business. We're all in the same game."

The Channel One Network, owned by New York-based Primedia Inc. and produced in L.A., pioneered this approach in 1990 and now beams news and commercials via satellite to 8 million teens in America's middle and high schools. Late last year, ABC partnered with MindShare North America to create programs showcasing the agency's clients, including Sears and Unilever; the first program, "The Days," debuted in July. And GE Healthcare Systems and NBC's Patient Channel, a 24-hour network broadcast in hospital rooms, delivers a captive audience of 6 million patients and their visitors to drug makers.

"Advertisers are plainly getting more aggressive in their deployment of advertising in every nook and cranny of our culture," says Gary Ruskin, executive director of the consumer advocacy group Commercial Alert. "And people are getting more angry at that."

Proof, he says, is the recent rise in government regulation such as the do-not-call registry, an upcoming ballot measure that would require a vote on renaming Candlestick Park in San Francisco, South Carolina's decision to prohibit the Democratic Party from selling ads on its 2003 primary ballots and the public outcry when Sony Corp. attempted to put "Spider-Man 2" ads on baseball diamonds this past spring.

"On a rational level, when you ask the consumer are they seeing too many ads, the answer is yes," says Drew Neisser, president and chief executive of New York-based Renegade Marketing Group, whose clients include Panasonic and Nike. "On an emotional level, when they have a brand experience that they enjoy, even though that's marketing right in their face … do they complain about it? There is somewhat of a contradiction. The consumer recognizes in many circumstances that advertising underwrites their ability to have certain experiences."

When it comes to marketing to children, however, this argument rings hollow. Advertisers bank on teenagers being "brand loyal" by age 15, hence campaigns such as McDonald's "McKids" clothing and videos for toddlers, and sixth-grade math textbooks published by McGraw-Hill that feature references to Nike and Gatorade. (Branded textbooks were banned in California in 1999.)

"There is an underside to this strategy," says Kalle Lasn, founder of the aggressively anti-corporate Adbusters Media Foundation and Adbusters magazine. "You may have success, but bit by bit by bit you're painting yourself into a corner…. Many of the real street kids, the real activist types, for them, it is further proof that their culture is so easily being hijacked…. It's a technique whose success is in diminishing returns and is actually creating more cynicism."

Selling with sensitivity

Inside an enormous gray and yellow warehouse on a dead-end street in Playa del Rey lies a parallel universe where advertising and empathy are not mutually exclusive. There are no suits here and no real walls, either.

It's a "playground" designed to create "freedom of ideas," with a basketball court, a ficus tree park and an espresso bar made from surfboards. Even the inhabitants, none of whom appear to have surpassed 40, lend a certain now-ness to the place with their ironic T-shirts, expensive eyewear and practiced cool.

Here at the West Coast headquarters of TBWA\Chiat\Day, founded in Venice in the late 1970s during a Dodger game and now one of the most innovative ad agencies in the industry, no one will admit — on the record, at least — that selling stuff is their goal. And why would they? The relationship between consumers and brands has grown so complicated that such an admission is self-defeating.

After years of media overload, today's consumers have become just as marketing savvy as the folks here. If they catch a whiff of commercialism, they tune out. So advertisers are turning to the experts — psychologists, sociologists, anthropologists, neuroscientists — and employing a sensitivity and intuitiveness that most of us don't expect from our own families, let alone our favorite brand of soap.

They're going deeper into our psyches than ever before, analyzing such banal rituals as the amount of time we steep our tea bags, the type of mouse pad we prefer or the source of nostalgia behind our choice of soft drink. They're identifying how the feminist revolution and our parents' divorces influence our choice of dog food or sports car or Internet service provider.

"The intellectual side of what we do is becoming more and more complex and more and more necessary," says Suzanne Powers, director of account planning. "Anthropologically speaking, we're digging into a brand's roots as well as society's roots."

At TBWA\Chiat\Day, the most disarming staffers are dispatched to hang out in our homes and look over our shoulders in grocery aisles or restaurants, hoping to find that "core truth" that will help Nissan, Apple, Pedigree, Energizer, Sony PlayStation and Adidas "infiltrate culture and get into people's consciousness in a different way," as Powers puts it.

For an EarthLink campaign, she says, "we went into people's homes. We watched them go online…. OK, where are you sitting? What are the things you always surround yourself with? A lot of people grabbed a cup of coffee, they turned on music. Some people had these interesting collections in their little Internet room, these collectibles that they had because they went on EBay…. So we really got a sense of 'What do these people always do when they're online?' which helped us understand very much what the real Internet experience was all about. And, hence, we created a campaign called 'The Real Internet.' "

According to the strategy memo, this is "a place free of unwanted marketing or other intrusions, with tools to protect one's online autonomy, where what the user wants is more important than what their ISP wants."

"It's not about trying to being sneaky — at all," Powers says. "It's about trying to naturally fit in…. We do believe in our brands. Very strongly. And we're always trying to figure out what is a great way for us to connect to people. How can we connect to people in a really pervasive way?"

Scoping out the trends


If not for her surroundings — marble-topped boardroom table, sixth-floor view of Wilshire Boulevard in Beverly Hills, Creative Artists Agency publicist seated beside her — trend forecaster Jane Rinzler Buckingham might be an earnest social sciences grad student and not the president of Youth Intelligence, a CAA subsidiary paid handsomely by Levi's, Lancôme, Electronic Arts and Bank of America to suss out the inner children of Gen X (ages 26 to 37) and Y (14 to 25). (In marketing today, life moves too fast for 20-year generations. Now, a new niche is born with every decade.)

A student of her own generation since adolescence (at 16 she wrote a book about it, "Teens Speak Out"), Buckingham culls her insight from 1,500 trendsetters in 15 countries, dozens of insiders in music, publishing, movies and art, 500 annual focus groups and the occasional psychologist or anthropologist.

"Gen X, I always sort of think about as a group of people who went through their midlife crisis 20 years too early," she says. "There was a lot of instability in their world … the biggest divorce rate ever, the hole in the ozone, lead in the water, the world is falling apart — this was pre-recycling — nothing we can do about it, AIDS. They're supposed to be the product of the 'free love' generation and can do whatever they want. Oh. You're going to have sex and die…. [They thought], 'We're going to have these great jobs! We're going to make a million dollars overnight!' And suddenly the recession hits and you can't even get a job. So that was where I think a lot of the slacker idea came from. It was like, 'I just don't know who to believe anymore.' "

Advertising, then, must appeal to them on a very human, sincere level. They want a brand to share their sense of humor, even their cynicism. Volkswagen and Apple are especially gifted, Buckingham says, at identifying their audience's quirks and inspirations. Think: the grooving silhouettes of the iPod ads, or the eager husband dragging his wife out of bed to show off his Passat's power windows.

With Gen Y, however, the approach is very different. For one thing, these kids are considered an advertiser's dream. Born into a boom time, they're optimists. Their parents devoted more time (perhaps too much) to parenting, creating a group of high achievers. Positive societal shifts, such as the move to get guns out of schools and increased environmental awareness, infused them with a sense that anything is possible.

At the same time, they've never known a world that was not saturated by media. So as long as a commercial message is entertaining, they'll embrace it. In focus groups, they revere clever advertising as an art form. And best of all, the kids of Gen Y have no qualms about getting involved in marketing themselves. They gamely pitch product to one another, provided they get something out of the deal.

"They're the group who got medals or trophies just for showing up," says Buckingham. "You didn't have to win the soccer game, you just had to show up…. Everybody's great! So it is this wonderfully entitled, happy, hopeful generation who really believes the best in things."

Beyond 'embedding'


Psychology and anthropology have helped advertisers sell product for nearly a century. Sigmund Freud's nephew, Edward Bernays, pioneered public relations in the 1920s by employing the social sciences, and in his 1957 classic "The Hidden Persuaders," Vance Packard detailed the use of "mass psychoanalysis" in advertising. But today, the depth of analysis is more intense than ever.

"You have to connect on a level that previously you didn't have to because your product was just a better product," says Buckingham. "You cleaned better. You did better. Now they all do the same thing."

And the stakes have never been so high. During the last decade, advertisers have watched the effectiveness of the TV commercial rapidly diminish as media outlets multiplied and technology advanced. Cable, the Internet, pay-per-view TV, DVDs and video games have gradually siphoned off the mass audience. And when TiVo hit five years ago, everyone declared the 30-second spot dead.

"The tools [advertisers have] used in the past are not generating the return they used to generate," says Jeff Hicks of Crispin Porter + Bogusky, a Miami ad agency. "A great statistic I love to recite to people is that 20 years ago it took three commercials to reach 80% of the U.S. population. Today it takes 150."

But saturation alone does little to sell product, he says, if the message isn't novel enough to cut through the consumer's expert filters. Ultimately, it's all about control. Consumers want more of it. So advertisers are creating campaigns, such as online short films or interactive games, that intrigue and entertain but never overtly sell.

Consider Subservientchicken.com, an interactive ad by Hicks' agency. It offers a webcam-ish view of a man in a chicken costume — and garter belt — standing in a nondescript living room ready to follow the user's commands, from "do the hustle" to "make a sandwich." Except for a fleeting logo as the site loads and a BK TenderCrisp link at the bottom of the page, the sponsor (Burger King) and its product (a chicken sandwich) are invisible. By the end of its first day, the site logged more than 8 million hits.

The pitch was even more oblique — verging on hoax — in a Mini Cooper campaign launched by Crispin Porter + Bogusky in March. A 37-page "book excerpt" of "Men of Metal: Eyewitness Accounts of Humanoid Robots" by Rowland Samuel was bound into national magazines. It read like a memoir, describing mysterious sightings of gigantic (but benevolent) robots near Oxford, England. Several grainy black-and-white photos were offered as evidence, among them shots of a Mini Cooper.

Unsuspecting readers interested in buying the "book" could track down a website for the "publisher," another by the "engineer" who created the robots, and — after the campaign made news — a site from the "author," defending his research. The agency called this "interactive fiction."

"It was wanting to create content that's not really advertising," Hicks says.

As technology advances, so does advertising. The Internet, with its infinite reach, interactivity and immediacy, has become a one-way window into consumer behavior, providing a record of every point-and-click, every purchase, every minute online. A survey in July suggested that online advertising will surpass that of print by 2007. This month, Forbes.com joined 200 other online publishers in embedding links to ads in its articles.

Cellphones, meanwhile, have become so sophisticated that they now serve as another broadcast medium. Advertisers can "tether" consumers with Internet access and product taglines in text messages, video games and streaming video. Before long we'll be watching movie trailers on our phones and our ring tones will promote new recording artists — in surround sound.

"Wireless is going to be huge," says TBWA\Chiat\Day's chief strategy officer, Carisa Bianchi. "The penetration is just going to get greater and greater."

Over the last generation, advertising has co-opted our culture. In the next, industry insiders say, there will be no divining one from the other. Some predict that commercial messages will so effectively connect us to one another, weaving emotion and entertainment so masterfully into the sales pitch, that we'll use ads — not art or music or literature — to interpret our world.

Others say that marketers will soon so easily anticipate our needs, and the goods and services that will fulfill them, that selling will be redundant. Products will speak for themselves.

And advertising will disappear.
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Copyright 2004 Los Angeles Times
Top

A recent study ... found that viewers from 15 to 34 are the most accepting of product placement and are more likely than other viewers to try brands they have noticed on television....
Products Slide Into More TV Shows,
With Help From New Middlemen

By EVELYN NUSSENBAUM | New York Times | September 6, 2004


In a product placement deal, contestants on the NBC reality show "The Apprentice" were told to come up with a new toy for Mattel. Leslie Moonves loves to talk about the Steven Spielberg movie "Minority Report." Mr. Moonves, the co-president and co-chief operating officer of Viacom, which owns CBS, Paramount Television and Showtime, still sings the praises of the movie two years after he saw it. But it was not the cinematography or Tom Cruise's star turn that moved him. It was all the brand names - Lexus, Gap, Reebok, Guinness and American Express - that found their way into the film.

"That movie was packed with brands," he said. "I sat in the movie theater and thought A, the movie's working, and B, if Spielberg can do it without compromising the artistry, we can, too."

Television networks have worked hard in the last two years to strike their own product placement deals, closing the gap with the movies. CBS plans to broadcast product-themed nights, with a single brand featured on consecutive shows, although Mr. Moonves declined to offer details. Entire episodes of NBC's "The Apprentice" will revolve around one brand: instead of selling lemonade or giving rickshaw rides, the aspiring business tycoons will sell Mars's newest candy bar, hawk Crest toothpaste and construct a new toy for Mattel. Campbell's Soup has been written into "American Dreams," with NBC and the soup maker sponsoring a real-life essay contest mirroring one in the show's plot.

The new emphasis on product placement in television has brought new players into the business - brand wranglers who work with programmers and advertisers. They are pushing the placement, which they like to call "brand integration," into new territory, sometimes acting as co-producers and even building new programming around the brands.

"There's been a gold rush that reminds me of the Internet 10 years ago," said Scott Donaton, editor of Advertising Age and the author of "Madison & Vine," a book about the convergence of the entertainment and advertising industries. "Many went to the advertisers and said, 'You can't handle Hollywood. Let me do it for you.' Then they went to the networks and promised to handle the advertisers."

Some of the new integrators are traditional product placement firms, while others are advertising agencies that have started entertainment divisions. New companies devoted to product integration have also popped up. All see the chance to profit from the growing closeness between programmers and advertisers, who have been forced to band together to counter falling ratings, a fragmented audience and new technology like digital video recorders that allow viewers to skip traditional commercials altogether.

Madison Road Entertainment, which calls itself an independent, advertiser-driven television studio, is one of the newest players. The two-year-old Los Angeles company was created by Tom Mazza, the former president of Columbia TriStar Television; Jak Severson, a longtime marketing executive; and Rob Long, a former writer for "Cheers." The company worked on some of this season's highest-profile product integration deals - for example, helping bring Levi's, Crest and Mars to the "The Apprentice." Madison Road also struck a deal to brand the photo shoots that cap episodes of UPN's "America's Next Top Model," and its executives said they had a deal in the works for the Fox Network's "Bernie Mac" show.

But the small company is hunting much bigger game. Madison Road is aiming to create what programmers and advertisers call branded entertainment, working products into the fabric of a show from the start of its development.

"The best way to bridge these two worlds, who often speak very different languages, is to come in at the very beginning of the creative process," the president of the company, Mr. Mazza, said. He said a cable channel had ordered a pilot for a branded show created by Madison Road, and that six others were in development. He would not discuss details.

Alliance, the product placement arm of the advertising company Grey Global, is moving aggressively into the product integration business. Its chief executive, Jarrod Moses, recently brokered a deal for the Hasbro game "Operation" game to be written into NBC's medical show "Scrubs." Now he is pushing the company further.

"My clients are now asking me to be present in the development process with the brands," he said. "They've got to be at the drafting desk of some of these producers, so they can start thinking about ways to create around the character of the brand."

Mindshare, the media buying company owned by the WPP Group, has gone right into the production business. This summer it co-produced the family drama "The Days" with ABC, splitting ownership and commercial rights. Mindshare then sold its share of the commercial time and placement opportunities to longtime clients like Unilever. The Omnicom Group, the advertising conglomerate, has hired Robert Riesenberg, an executive producer of the reality show "The Restaurant," to run its branded entertainment unit. And MPG, the media buying unit of the French ad firm Havas, recently hired two journalists from Advertising Age to start its entertainment business.

There is, of course, no guarantee that these middlemen will be successful. Nobody knows whether audiences will watch branded entertainment, or, if they do, that it will move them to buy the products they see. A recent study by the research firm Media- edge:cia, a unit of WPP, found that viewers from 15 to 34 are the most accepting of product placement and are more likely than other viewers to try brands they have noticed on television.

It is also tricky to measure the success of product integration if there is no immediate, significant bump in sales after the program is broadcast. Nielsen Media Research recently introduced a service called Place*Views, which monitors where, how many times and for how long a brand is featured on television, along with the size of the audience. A placement firm called iTVX has developed a system that it says actually measures the return on investment of paid placement, using measurements that include the cost per second of a commercial during the same period.

Even if branded entertainment has legs, the middlemen face another risk; they could get pushed aside if the programmers and advertisers figure out how to collaborate on their own.

Pepsico, for example, is starting to develop its own branded programming. The company worked with Joel Gallen, producer of the Video Music Awards on MTV, to produce its "Pepsi Smash" televised concert series featuring performers like Avril Lavigne on the WB Network this year. Pepsico was so pleased with the results that it plans to try other kinds of shows.

Some say that what could ultimately limit branded entertainment, and the prospects of those promoting it, is the advertisers' ability to tolerate the vagaries of the entertainment business.

"Not everyone will want to be in the position of owning these things and worrying about how a movie or television show performed," Mr. Donaton said.

That might be bad for the middlemen. But it could be a great relief to viewers who are already suffering from ad fatigue.
Even Mark Burnett, the creator of "Survivor" and "The Apprentice" and a product placement impresario himself, says that integration has his limits.

"I think it's insane to try and create a show around a brand," he said. "I only make shows I'm interested in. Then, with the right environment, you can have 30 placements and the audience won't care.
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Copyright 2004 The New York Times Company

Product Placement Deals Make Leap From Film to Books
By MOTOKO RICH | New York Times | June 12, 2006
Near the end of an early galley of "Cathy's Book: If Found Call (650) 266-8233," a young adult novel that will be published in September, the spunky eponymous heroine talks about wearing a "killer coat of Clinique #11 'Black Violet' lipstick." But in the final edition of the book, that reference has been changed to "a killer coat of Lipslicks in 'Daring.' "

As it turns out, Lipslicks is a line of lip gloss made by Cover Girl, which has signed an unusual marketing partnership with Running Press, the unit of Perseus Books Group that is publishing the novel.

Cover Girl, which is owned by the consumer products giant Procter & Gamble, has neither paid the publisher nor the book's authors, Sean Stewart and Jordan Weisman, for the privilege of having their makeup showcased in the novel. But Procter will promote the book on Beinggirl.com, a Web site directed at adolescent girls that has games, advice on handling puberty and, yes, makeup tips.

By now, television and movie viewers have become used to this kind of thing: when they see sneakers or cars on a show or in a film, they generally assume that these appearances have been paid for by the companies that make the brands.

But product placement in books is still relatively rare. The use of even the subtlest of sales pitches, particularly in a book aimed at adolescents, could raise questions about the vulnerability of the readers.

Many popular young adult novels, of course, already spread references to brands throughout their pages in series like "The Gossip Girl" and "The A-List," although there are no actual product placement deals.

But such deals are not unprecedented. Five years ago, Bulgari, the Italian jewelry company, paid Fay Weldon an undisclosed amount to feature the brand prominently in her novel, entitled — what else? — "The Bulgari Connection."

In that instance, Bulgari actually commissioned Ms. Weldon, a well-known British author, to write the novel. But with "Cathy's Book," the authors had already written it when Mr. Weisman's agents at Creative Artists Agency showed the manuscript to Maurice Coffey, a marketing manager at Procter & Gamble.

Mr. Coffey had already been in contact with C.A.A. about other promotional deals. And Mr. Weisman, a co-founder and partner with Mr. Stewart in 42 Entertainment, an interactive marketing company, had also been talking to Mr. Coffey about doing some separate work for Procter.

Mr. Coffey, meanwhile, passed the manuscript on to Bob Arnold, interactive marketing manager for Beinggirl.com and Aimee LaFerriere, the interactive marketing manager for Cover Girl.

The novel, a surprisingly lyrical addition to the teen-lit genre, features Cathy Vickers, a 17-year-old aspiring artist who is trying to learn why her boyfriend, Victor, has dumped her. Aided by her feisty best friend, Emma, Cathy comes across a series of increasingly troubling clues suggesting that Victor may or may not be dying of a fatal illness, be connected to the Chinatown underworld or be part of a biotechnology conspiracy — not to mention be a possible murderer.

"It was very hard to put down," recalled Mr. Arnold, who said he passed the book around to colleagues who were excited about a potential marketing partnership.

Mr. Weisman said that he and Mr. Stewart were comfortable with the association because they believed it would not fundamentally alter their creative content. "We had already put in these drawings where Cathy was giving makeup tips on how she dresses when she wants to behave like different parts of herself," said Mr. Weisman, who helped conceive the plot and characters for the book, while Mr. Stewart, an award-winning science fiction and fantasy writer, wrote the text. "So, it seemed like there was a natural connection there."

Some of the changes that the authors and illustrators, Cathy Brigg and Shane Small, have made since the partnership was struck include altering a drawing entitled "Artgirl Detective" to "Artist! Detective! UnderCover Girl" and changing a generic reference to "gunmetal grey eyeliner" to "eyecolor in 'Midnight Metal.' "


Mr. Arnold said that Cover Girl had never had a promotional relationship with authors or publishers before. But with "Cathy's Book," he said, "the integration was a no-brainer. We thought we could help out and hopefully become part of the story as well."
Beinggirl.com will begin promoting the book in banner ads on the site in August, Mr. Arnold said, with links to cartoons drawn by Cathy's character. But, he said, the site would strive to "keep the fiction away from reality."

From a marketing perspective, said Michael Watras, chief executive of Straightline International, a New York strategic branding agency, "it's a great concept."

"It doesn't cost the cosmetic company anything," he said. If readers "can get into the character and look up to her in some way, then I think it's a home run."

The authors were perhaps more at ease with the product placement idea because of their own backgrounds in marketing. In fact, the idea for "Cathy's Book" grew out of work the pair did on Steven Spielberg's movie "Artificial Intelligence: A.I." to create a promotional campaign based on planting hundreds of clues on the Web, on cellphones, on billboards and in newspapers, leading people to put the tips together to form a coherent narrative.

With "Cathy's Book," although Mr. Stewart has written a self-contained textual narrative, Mr. Weisman also created a series of clues that are included in a so-called evidence pack that will come with the book in a sealed plastic envelope filled with photos, post-it notes with phone numbers scrawled on them, pages from a date book, birth and marriage certificates and letters. There will also be a business card for a fictional "online consultant" at Beinggirl.com.
Hints to most of these documents are embedded in the novel, which also contains Web site addresses and phone numbers that readers can access for extra material. The telephone number on the book's cover, for example, leads to an outgoing voicemail message from Cathy.

"What we are selling here to the customer or the reader is an experience that transcends the book itself," said David Steinberger, president and chief executive of Perseus, the publisher. "The relationships with Beinggirl.com and Cover Girl are enriching that experience."

Those relationships will be fully disclosed, Mr. Steinberger said. Right on the copyright page, Cathy, in character, thanks Beinggirl.com and Cover Girl for their work to "help me get the message out."

Mr. Stewart said the authors did not include any branded mentions they felt were inconsistent with the existing narrative. "I had strong feelings about the kinds of things I was willing to have in the book and the kinds of things I absolutely was not willing to have in the book," he said.

At one point, recalled Mr. Weisman, Mr. Arnold of Beinggirl.com sent the authors some advertisements for feminine hygiene products and "said 'What do you think about Cathy annotating an existing ad for Tampax or Always?' " The authors drew the line at that. "We said while that might be very funny, we think that would be very far over the edge," Mr. Weisman said.

But some booksellers are concerned that the precedent is an unwelcome one. "I'm not crazy about it," said Carol Chittenden, owner of Eight Cousins, a bookstore in Falmouth, Mass., and the children's book buyer for BookStream, a book wholesaler in Poughkeepsie, N.Y. "Once you're under contract to include certain kinds of things, then that narrows the editorial possibilities greatly and has a huge influence over the nature of the writing and the nature of the story."

Mr. Steinberger of Perseus said that so far, the response to the book had been based on the quality of the writing and the novelty of the Web and phone clues. He said the book had already been sold in five foreign countries and that plans for an initial print run of 30,000 had been increased to more than 100,000 copies based on bookseller response. "There's a risk in putting so much emphasis on the Cover Girl relationship that it comes across as a crass commercial project," he said. "But it's not."

Copyright 2006 The New York Times


It's popcorn time in advertising land
Tim McClure dreams of films as feature-length commercials.
Why? TiVo made him do it.

By Dana Calvo Los Angeles Times Sept 7 2004

AUSTIN, Texas -- A new way of meshing moviemaking and advertising is happening right here, in a colorfully painted office that is, appropriately enough, smack-dab in the middle of the country, caught between Hollywood and Madison Avenue.

In recent years, advertisers have made clumsy attempts to compete with the Internet's viral word-of-mouth campaigns and TiVo's commercial-less entertainment.

But Tim McClure may soon put into practice a profoundly cynical and deeply radical plan: high-quality, feature length films produced by McClure that double as commercials for a stable of products his advertising agency already represents.

The entertainment produced at his independent Mythos Studios could fundamentally change the way audiences digest commercial pitches. But McClure says that when he puts his product-placement strategy into action, Mythos would become merely an extension, an exaggeration, of the sophisticated seduction consumers now expect. For the time being, Mythos is solely an entertainment venture — one that McClure hopes will become an appealing platform for GSD&M's clients.

Mythos began inauspiciously four years ago to make a 40-minute Imax movie, "Texas: The Big Picture" (2002). But the film-as-product-placement idea gelled only about a year ago. Mythos operates out of McClure's office at GSD&M, the mega ad agency he co-founded and to which he helped attract monster accounts such as Wal-Mart, Southwest Airlines and DreamWorks SKG. (McClure himself came up with the state's anti-littering slogan, "Don't Mess With Texas.")

He is an energetic, self-made multimillionaire who came here for college in the late 1960s, leaving behind him Corsicana, Texas, the rural hometown he describes as the "hub of the universe." "And by hub," he said, his eyes crinkling mischievously, "I mean the slowest moving part of a wheel." McClure, 56, doesn't do slow.

He pledged to investors that Mythos would churn out three to five films a year with budgets that range between $1.5 million and $3 million. He is currently in post-production with a feature length film and is completing shooting on a documentary.

"We're doing this because there is an evolution, if not a revolution, in the ad business, brought on, in part, by the TiVo part of the world," McClure said on a recent summer morning.

Nationwide, only about 1%, or about 1.6 million homes, are equipped with TiVo. The device enables television viewers to skip over commercials, and its popularity among wealthy trendsetters has sent chills down the spine of the advertising industry. For decades the commercial was the gold standard, and while many argue it remains the single most effective way to move product off the shelves, the Internet and TiVo are giving the traditional TV spot a run for its money just as the average production cost for a 30-second commercial has climbed to $358,000.

"It's that creeping fear that people are ignoring the conventional forms of advertising," said Fred Sattler, spokesman for Doner Advertising in Southfield, Mich., the agency hired by Blockbuster, Mazda and Six Flags Theme Parks.

If things work according to McClure's plan, Mythos will diversify his ad business and position him for seamless product placement in GSD&M's backyard. "Advertising used to be product placement, but now it has to be branded entertainment," he said. "If someone in a movie is going to drink a beer, why wouldn't you want it to be one of your client's beers?"

Still, McClure wants Mythos to prove its ability to make viable films before those conversations with clients begin.

McClure has assembled a $10 million to $50 million "film fund," a pot of money that enables him to produce one movie after another, without losing time on what he calls the "soft cost" of raising funds for each project.

"If it doesn't reach the masses, he'll find an audience to make it economically viable," said Geoff Armstrong, a Mythos investor and former backer of Magnolia Pictures, which made the Academy Award-nominated 2003 documentary "Capturing the Friedmans."

McClure's proven track record as a salesman reassured investors like Armstrong who have firsthand knowledge of the risks associated with moviemaking. Even the way McClure presented Mythos to potential backers reflected his background in advertising. Instead of mailing out a screenplay for a comedy he wanted Mythos to produce, McClure put together an "investor clip." The clip for "Drop Dead Sexy" served as a sort of music video, with a summary of the plot and a view of the major actors, like Crispin Glover and Jason Lee, who had already submitted a letter of intent to be attached to the film.

"It was like getting a free look at the product before you've written a check," said investor Ben Davis, managing member of Rapid Group, an intellectual-property group in Austin. "You bet on the horse, not on the race. Winners tend to win again and again. We're making an investment and expect a return from it.... For us, the appeal of it was, No. 1: We think we can rip the cost out of the model. And No. 2: We liked the network GSD&M has built. We're backing a team that has good odds of success because of their experience and their Rolodex."

"Drop Dead Sexy," a dark comedy about a group of amateur thieves who turn to kidnapping, is in post-production, and McClure has already sold international distribution rights.

Last month, Mythos began shooting "Slam Planet: War of the Words," a feature-length documentary similar to the award-winning 2003 documentary "Spellbound." "Slam Planet" follows a team of local Austin poets in the months leading up to the National Poetry Slam that was held Aug. 3 to 8 in St. Louis.

McClure intends to submit both to the Sundance Film Festival. And while his overall plan for Mythos is intricate, his goals with regard to the festival are the same as those of every scruffy-faced twentysomething with a digital video camera: He hopes his projects are accepted, screened and attract a distributor.

"If one or more of these films gets into Sundance and one of our clients realizes this is a way to get their product into popular culture, that's great," McClure said. The deadline for Sundance is Sept. 24, and organizers declined to comment on any project that may be, or has been, submitted. The festival circuit is a risky route, but McClure jokes that the advertising agency's moniker already gives him a leg up with Hollywood bigwigs.

"GSD&M stands for Greed, Sex, Drugs & Money," he says, laughing. (It's really the first letters of the last names of a group of friends who graduated from University of Texas, Austin, and founded the firm in 1971.)

But some critics say experience in creating ad campaigns and designing television commercials is hardly sufficient preparation for feature film storytelling.

Mark DiMassimo, chief executive of DiMassimo Carr Brand Advocates, which represents Pfizer and Comcast, said Mythos Studios' endeavor reeks of hubris.

"They do well in advertising, which is a difficult business, and they dream greater dreams. They want to fulfill the fantasy that they're in entertainment," he said. "But they underestimate the difficulties of the entertainment industry." Part of that difficulty is fully developing characters and evocative situations, without insulting the audience with overt product placement.

"The very people who despise product placement in all of its forms are the ones who go to independent films," said the head of one of the independent studios in Hollywood, who spoke only on the condition of not being named. "I think this guy is insane."

But Miramax, the production company that brought the indie movie into the mainstream, embraced product placement years ago. The company cultivated corporate relationships with sponsors, most notably with Coors Brewing Co. "It's hard to tell the story without including a normal situation, where the characters are in a bar or a restaurant or a shopping mall and you include what's already there. Brands are an important part of creating that scene," said Lori Sale, executive vice president of worldwide promotion at Miramax.

If Mythos does become a sort of in-house product placement vehicle for GSD&M, McClure insists he's savvy enough not to shove the advertising aspect down the throats of moviegoers. It won't be like the old days, he said, when big studio films had everyone smoking the same brand of cigarette after sex.

Take "Slam Planet," for example, he said. Ideally, the documentary will help foster a phenom of "slamming," and it will become an effective and cool way for a younger generation to communicate. "Wouldn't it be nice," McClure asked in an offhand fashion, "if greeting card companies could send slams over the Internet like they send e-mail birthday greetings?" It could, in fact, be a reality.

After all, one of GSD&M's biggest clients is Hallmark.
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Copyright 2004 Los Angeles Times
“Celebrities are also shaping purchases as they haven't in the past, with well-dressed television shows such as "The O.C." and style sections in magazines like Us Weekly helping youngsters decide what's in. Whatever the reason for teens' interest in high-rank fashion, the businesses that sell expensive brands are excited about the spending power and influence of young Americans and are putting more advertising in magazines that target teens. "It is a notable marketing change in the way retailers market and deal with things...."
What a Girl Wants -- and Gets -- Are Prada Handbags and Dior Sunglasses
Spending by teens and young women is helping to boost the luxury retail market this year
By Leslie Earnest Los Angeles Times December 24, 2004

The pointed toe, sling-back Guccis caught Sormeh Salimpour's eye.The shoes were tempting, in the same shade of teal as the Gucci bag she got last summer — and marked down to just $299.

But the 19-year-old college student couldn't coax her mom into buying them on a recent excursion to Cabazon Outlets in Riverside County, no doubt because her shopping bags already contained Gucci loafers, D&G sneakers by Dolce & Gabbana and D&G tank tops.

Salimpour isn't the only teenager helping the luxury market hum this year. Retail analysts say teen girls and young women are forking over big bucks on showy items like Prada handbags and Jimmy Choo shoes. If they have to scrimp, they'll buy some basics at lower priced stores, such as Target or Forever 21, where a skirt and a top can be had for $35.

And that is putting the squeeze on mid-range retailers that pursue the same group of females, including San Francisco-based Gap Inc. and Limited Brands Inc. in Columbus, Ohio.

"Status and brand recognition has really become the focus," said Jeffrey Klinefelter, an analyst with Piper Jaffray & Co., "versus value and style."

Indeed, girls 13 to 17 shelled out 11% more on luxury items (probably using their parents' money) in the 12 months ended Oct. 31 than in the same period a year earlier, even while their overall spending on clothes, shoes and accessories fell 3%, according to NPD Group, a market research firm.

"That tells me clearly that the young are … saying, 'I have to have that designer handbag and expensive pair of shoes,' " said NPD analyst Marshal Cohen.

Young women aged 18 to 24, meanwhile, spent 14% more on luxury goods and 10% more overall than a year earlier.

In some parts of the nation, young shoppers fancy Prada, Cohen said, while in others they're partial to Gucci or Louis Vuitton. Southern California teens seem to appreciate variety.

"I love shopping at Chanel or Dior or Louis Vuitton, just for the accessories, like hairpins or purses," said Salimpour, who owns three Prada purses.

Diana Murray, an 18-year-old with a part-time job in a boutique, put $300 Prada sunglasses on her Christmas list. She said she'd also like a Louis Vuitton handbag, "but I'm not totally asking for that because I use this Fendi bag and it's great."

To acquire such high-priced items, teenage girls often negotiate with their parents, sometimes forgoing other wardrobe staples in exchange for a snazzy accessory or two.

Another tactic that seems to work: promising to share with mother.

"My mom and I definitely share a lot of purses," Salimpour said. "Unfortunately, her shoe size is much smaller than mine."

Eli Portnoy, who has been conducting focus groups with females aged 10 to 21, said that even preteen girls, or "tweens," have developed an awareness of expensive brands "that is a little mind-boggling."

"I can't imagine a 10-year-old having a sense of what a Coach bag costs," said Portnoy, chief brand strategist for Portnoy Group Inc. in Los Angeles, which gathers data for businesses about children's influence on household purchases. "They were frighteningly astute, in my judgment."

The phenomenon was, not surprisingly, particularly prevalent in upper-middle-income communities.

In sessions with parents, Portnoy found that they were uneasy about their children's sophistication but "none of these baby boomer parents want their kids to feel deprived."

"They almost feel they can't say no," he added.

Celebrities are also shaping purchases as they haven't in the past, with well-dressed television shows such as "The O.C." and style sections in magazines like Us Weekly helping youngsters decide what's in.

Whatever the reason for teens' interest in high-rank fashion, the businesses that sell expensive brands are excited about the spending power and influence of young Americans and are putting more advertising in magazines that target teens.

"It is a notable marketing change in the way retailers market and deal with things," Portnoy said.


Retailers know that if they can develop brand loyalty in shoppers early, the "lifetime payoff is tremendous," said Jacqueline Conard, assistant professor of management at Vanderbilt Owen Graduate School of Management in Nashville.

Many of today's savvy young shoppers aren't just interested in status, Conard said. They want quality, value and products that show off their personal style or how they live their lives.

"For younger consumers, their experience with the product is incredibly important," Conard said. "Thus, spending a lot for a special designer purse or a great pair of designer jeans can be rationalized because they will wear them often."

Indeed, Avalon Barrie has become a discerning shopper since moving to Malibu two years ago. In North Carolina, the 17-year-old said, she knew nothing about Prada or Gucci.

But she was quick to adapt. Her first luxury brand purchase (her dad paid half) was a pair of $250 Dior sunglasses. Then, about a year ago, she bought a $500 Chanel bag, another purchase split with her father.

"It's a really nice bag," said Barrie, an aspiring actress who modeled for a few years and saved up some money. "It's worth it."

"At my school pretty much all the girls have Louis Vuitton bags," she added, explaining that although boys also are brand conscious, they're into casual clothes made by Southern California companies, such as Volcom, Vans or Hurley.

The boy fashion trend is just different, she said. "It's not as expensive and as crazy as girls."

For Immediate Release Children’s Coalition Raps McDonald’s Supersized Hypocrisy
March 23, 2005

Hip-Hop Songs to Feature Big Macs

 
Today, the Campaign for a Commercial-Free Childhood (CCFC) denounced a new marketing plan by McDonald’s to pay hip-hop artists to plug Big Macs in their lyrics.  The fast food giant has hired Maven Strategies to entice rappers to write songs that specifically mention the Big Mac and hopes to have several tracks on the air by this summer.
 
“This campaign undermines McDonald’s claim that they are serious about combating childhood obesity,” said psychiatrist Alvin F. Poussaint, of the Judge Baker Children’s Center and Harvard Medical School, who noted hip-hop’s enormous popularity with preteens and teens.  “Even as McDonald’s is drawing praise for pushing salads and apples, they are finding new ways to market high calorie standbys like the Big Mac to children.” 
 
Obesity rates have soared among children in recent years and are highest among African Americans, who comprise a disproportionate share of the hip-hop audience.  A report in last week’s New England Journal of Medicine found that due to obesity-related illnesses, the current generation of children may have shorter life expectancies then their parents.
 
The McDonald’s hip-hop ploy is part of a disturbing trend, said CCFC co-founder, Dr. Susan Linn, author of Consuming Kids: The Hostile Takeover of Childhood.  “Even as food companies pay lip service to the idea of responsible marketing, they increasingly turn to new and deceitful ways of targeting children.  Listeners won’t know the rappers are being paid to push Big Macs -- these ‘adversongs’ are inherently deceptive.”
 
This is not the first time that Maven Strategies has been employed to peddle harmful products to hip-hop listeners.  Last year, the company paid several rap artists to mention Seagram’s gin in their songs. 
 

For more information on McDonald’s hip-hop plans, please visit: http://www.commercialfreechildhood.org/news/articles/mcdonaldsrap.htm


CW is the new YouthTube
The brand new network courts young viewers with new media and old shows
.
By Gloria Goodale | The Christian Science Monitor | Sept. 22, 2006

Starting in October, fans of "Veronica Mars," the cult hit that used to air on Wednesday nights on UPN, will find their favorite show is not only on a new night (Tuesday), but also on a whole new network, The CW.

A merger of the struggling and now defunct WB and UPN netlets, the new network has cobbled together a schedule of the top shows from each channel to create a single primetime lineup full of established hits. On the face of it, this "best of both worlds" approach doesn't exactly fit the dictionary definition of "new" (appearing for the first time). But look a little closer and it soon becomes apparent that The CW is borrowing new ideas about entertainment from the rapidly evolving world of newer media - such as the Internet and mobile phones - in a strategic bid to engage the coveted 18-to-34-year-old audience of both WB and UPN.

"The mantra for the network is innovation, participation, connection, and community," says Dawn Ostroff, The CW president of entertainment.

But while this emphasis on novel ways to reach young viewers may be as new as the network's lime-green logo, nearly all the shows are familiar fare from WB and UPN - "7th Heaven," "Gilmore Girls," "Smallville," "America's Next Top Model," etc. A single-hour drama series "Runaway" and a half-hour sitcom, "The Game," are the only premières, both coming up next week.

So, why launch something new with so much that is old? Once the corporate parents CBS and Time-Warner made the decision in January to merge the two entities into one network, executives were leery of unveiling an expensive new network with unknown fare. "The strategy all along was to depend on the established franchises to help bring in new viewers," says Ms. Ostroff.

Today's viewers pay little attention to the network, focusing instead on the content, which in this case is intentionally familiar, says John Consoli, senior editor of Mediaweek.com. "They killed all the dog shows that weren't performing and combined the best of the rest into a single spot," he says, adding "they should all do better."

In a nod to the exploding universe of user-generated content online (think YouTube and MySpace), The CW website will allow viewers to insert themselves into promos and trailers for their favorite shows. Fans can also use clips from earlier episodes to edit together a new version of an old show. Perhaps the most striking of the network's initiatives are what Ostroff has dubbed "the cw's," or content wraps, that will appear on TV. These are little ministories with advertisers' products - such as cars and food - placed in them that will run in place of traditional commercial breaks.


All of these enterprises are geared at slipping under the radar of an 18-to- 34-year-old set that is very sensitive to advertisements, says Ben Elowitz, CEO of Wetpaint, a free online service that allows users to create communities and networks. The generation that came of age on the Internet is cynical about commercial messages and leery of being targeted by advertisers.

"They can see right through marketing strategies," says Mr. Elowitz. He says fans may well choose to participate with The CW website, creating their own promos and trailers, as long as they feel they're being listened to when they give feedback on the network's shows.

The key moment may come when users criticize the network or the shows. "What will really determine the success [of The CW outreach] for an interactive generation is whether The CW will react and really let the users have control," says Elowitz. "Otherwise, people will just go and talk about them somewhere else."


In the near term, The CW faces a more immediate challenge. More than half the country will have to migrate from their UPN to their WB station to find the network, while roughly 28 percent will have to do the reverse. In a few cities, The CW will be in a new spot altogether.

Relying on the tried and true shows during the network's launch is the best way to tell fans about a new night and new network at the same time, says Ostroff. "We will have a very tall order, so we knew the best way to communicate that was to depend on the shows that people loved and knew."

Copyright © 2006 The Christian Science Monitor.

Marketers tap chatty young teens, and hit a hot button
By Clayton Collins | The Christian Science Monitor | March 30, 2005

Think your talkative, trendy, Web-surfing 13-year-old might have a future in sales? She might already be in business. New forms of peer-to-peer, buzz-marketing campaigns - ignited and fanned by firms - are growing fast.

In a practice still widely unregulated, marketers enlist youths they see as having real sway over friends. The goal? Solicit the help of these influential kids in broadening sales in exchange for products and the promise of a role in deciding what the marketplace will offer.

Review a not-yet-released CD, score free concert tickets. Talk up a movie at a party, earn a DVD. The stakes are high: The 12-to-19 set reportedly spends about $170 billion a year.

Marketers insist their efforts are transparent, that kids' reactions are unscripted, and that word of mouth, done right, is inherently authentic.

At its first conference this week, the new Word of Mouth Marketing Association (WOMMA) will invite input on an evolving code of ethics aimed, in part, at protecting children.

But opponents call the industry's youth-targeted component the odious next step in the commercialization of childhood, one that eyes ever-younger age groups, bribing them in a bid to cement brand loyalty and prompting them to wring friends for useful market data.

"Some of the forms that [buzz marketing] takes have to do with recruiting kids to be marketers and encouraging them to keep their identities as marketers secret," says David Walsh, president and founder of the National Institute on Media and the Family (NIMF) in Minneapolis. "So kids end up being junior ad people, and they're encouraged not to share this [even] with their friends."

Teens, he says, also often endanger themselves by sharing too much personal information, opening themselves to different kinds of exploitation. NIMF points out that at one marketer-facilitated online community, kids can create their own Old Spice "Girls of the Red Zone" calendar. And that signing up for membership at Soul-Kool.com, one of a handful of buzz-marketing firms that double as online communities, requires entering an instant-messenger address.

The 1998 COPPA law - the Children's Online Privacy Protection Act - guards those under 13 from marketers who would use such data for commercial purposes. NIMF would like to see it extended to cover older teens as well.

For now, self-policing is the rule. And industry insiders don't deny the existence of unscrupulous players. "There are lots of sleazy companies out there; it's absolutely a legitimate concern," says Andy Sernovitz, WOMMA's chief executive.


"[WOMMA] was formed by the companies that do protect kids, to clearly separate who is a responsible marketer and who isn't," says Mr. Sernovitz. He adds that NIMF declined to participate in the drafting of the code or speak at WOMMA's Chicago conference. (Mr. Walsh says his group prefers the broader public forum.)

For marketers, the power of online communities is hard to resist. Tremor.com, a division of Procter & Gamble, which is not a member of WOMMA, takes online teens through a series of screening questionnaires aimed at identifying "connectors," youths with vast social networks.

Only 10 to 15 percent make the grade, says Steve Knox, Tremor's chief executive. Those who do are offered membership and made two promises.

"One, Tremor is going to ... provide you with cool new ideas before your friends have them," says Mr. Knox. The second speaks to teens, who, as a group, feel ignored. "They're filled with great ideas, and they don't think anybody listens to them. So our second promise is: We will give you a voice that will be heard by these companies."

A letter is sent to parents explaining their child's role, Knox says, adding that youths don't receive tangible rewards beyond product samples, which go out in about 30 percent of cases.

Actually, the letter home is nothing more than a placard announcing a child has been selected to influence companies, says Bob Aluja, a professor of marketing at Xavier University in Cincinnati. It is addressed to youths on the assumption it will be passed along to parents. He says he has talked to children who threw away the notice.

The notice intended for parents is also incomplete, asserts Dr. Aluja. "They leave out that they're gathering research information from your child, they leave out that your child will be ... asked to participate in focus groups [for which product manufacturers] will give the child $75 to $150 a month. And they leave out that while they don't tell your child not to tell, they also don't say to the child 'When you go to your friends, let them know that you're working for Tremor.' "

"What these companies are doing is very intrusive, they're penetrating kids' private time," says Elizabeth Hartley-Brewer, author of "Talking to Tweens." She counsels parents to hunker down with children in front of the computer. When ads pop up, asking them to take surveys or input personal information, talk about it. "[Ask] 'What do you think they're trying to do?' Just take the child through a growing awareness.
"

Others maintain that the young have the right to a private world, within reason. "If it's a new brand of deodorant or a new crunchy snack, and they want to feel 'first,' no big deal," says Marian Salzman, author of books on marketing, in an e-mail. "Teens are living in a world where everything is marketing, and part of coming of age is learning to say no."

Still, saying no to friends could mean applying marketing radar to once-safe relationships.


"I have a big issue with the corruption of what is a valuable form of commercial information: disinterested information," says Juliet Schor, a sociologist and author of several books, including "Born to Buy." "The more you do of this, the harder it is to know ... who's marketing to you, and do you have to suspect your friends?"

Once an exchange involves secrecy it is no longer mutually rewarding, says Ms. Schor. "It's a one-way thing in which the 'marketer child' is using the others.... It's teaching children to regard their friends as exploitable assets."

Schor cites the "rhetoric of secrecy" used by marketers such as girlsintelligenceagency.com (GIA), which she says attracts children 8 and even younger, encouraging, for example, product- centered slumber parties. (GIA did not return calls seeking comment.)

Ultimately, word of mouth could itself be the best protection against what some have termed buzzploitation.

"Buzz marketing ... is all about honesty," says Mark Hughes, a marketing consultant and author. "Undercover" marketing, he says, crosses a line from genuine word of mouth to manufactured buzz. That line may become clearer as groups like WOMMA help marketers find consensus on tactics.

Watch groups could then alert parents and youths about firms that cross it, says Mr. Hughes. Good word of mouth spreads fast, he says. "But bad word of mouth spreads about 30 times faster."
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Copyright © 2005 The Christian Science Monitor.

Church Takes Message on Road
Scientology backs driver at Irwindale,
joining retailers and others seeking an audience.

By Jim Peltz | Los Angeles Times | June 9, 2006
The Church of Scientology is spreading its gospel to NASCAR, starting in Irwindale.

The religion that counts actor Tom Cruise and other Hollywood luminaries among its followers now backs a La Verne stock car driver, Kenton Gray, who competes in one of NASCAR's developmental series at the Irwindale Speedway.

Gray, 35, hopes to qualify for his next race June 24 in the super-late-model class in a car sponsored by Bridge Publications, which publishes the best-selling book, "Dianetics," by Scientology founder L. Ron Hubbard.

The hood of Gray's No. 27 Ford Taurus is similar to the book's cover, with "Dianetics" emblazoned across an erupting volcano, and his new team is called the "Ignite Your Potential" Dianetics Racing Team.

Scientology is following the lead of retailers, brewers, delivery firms and other Fortune 500 companies that have flocked to NASCAR events to gain the attention of its huge, national following.

"NASCAR racing has captured the attention of sports fans around the world, and we are proud to sponsor a driver who has the potential to be a champion," said Bridge spokeswoman Danielle Methvin.

Gray drove his initial late-model race at the half-mile track May 6 and has not competed since then, Methvin said. He finished 21st in a 28-car field.

When he returns to Irwindale on June 24, Gray first must run in a qualifying heat to make the field for the race, said Bob DeFazio, Irwindale Speedway's general manager.

Gray previously had driven in another class at Irwindale, called Legends, and had raced motorcycles.

He also founded his own race team, Freedom Motorsports Group.

"Dianetics is a book that helped me in many ways since I first read it many years ago," Gray says in remarks on Freedom's website.
And in a statement provided by Bridge, Gray said the book "markedly improved my focus and my consistency."
He was not available to elaborate, Methvin said.

This is not the first time that a NASCAR vehicle has featured a religious message.

Veteran NASCAR driver Morgan Shepherd has driven with the phrase "Racing with Jesus" on the hood of his car in recent years, which he said was a "way to reach people worldwide" with his message.

At the Daytona 500 in 2004, Bobby Labonte's Chevrolet advertised Mel Gibson's movie "The Passion of the Christ" on its hood.
NASCAR monitors sponsorship and advertising closely, but has no objection to the "Dianetics" entry, said NASCAR spokesman Jim Hunter.

"We would step in at any level if we deemed it to be in bad taste or bad for the sport," he said. "But in this case, we don't think it is.
"Not all of our fans agree with some sponsorships, but they do understand that it is imperative for our cars to have sponsors in order to succeed."
Copyright 2006 Los Angeles Times

Need a Place for an Ad? Then Adopt an Obelisk
By Tracy Wilkinson | Los Angeles Times | June 5, 2006

ROME — Visitors to Rome could be forgiven if they concluded that the city is awash in refurbishing. Everywhere one looks, it seems, scaffolding hugs the facades of churches, obelisks and Renaissance-era palaces.

In reality, there is more going on here — or less, actually — than meets the eye.

Billboards are prohibited in Rome's historic center, the site of ancient ruins and some of the world's most famous monuments. But a tiny loophole was written into the law a few years ago, and advertisers are enthusiastically taking advantage of it.

They offer to pay for the restoration of a historic building. In exchange, the city allows them to hang gigantic advertisements on the scaffolding erected for the project.


That would be bad enough, says Adriano La Regina, the former head of the state archeological office. But the law is being abused. Scaffolding and ads have a habit of staying up for months and years beyond the normal time of a restoration project, sometimes with little or no work being done.

"It is a shame, a terrible abuse!" La Regina says.

In Rome's central Piazza del Popolo, the landmark obelisk that Emperor Augustus brought from Egypt in 10 BC was recently covered in metal caging topped with a huge ad for a Ford sports car. A sign says the obelisk is being covered "for observations." And above the famous Spanish Steps, central meeting point for Romans and tourists alike, the 16th century Trinita dei Monti Church has been encased in ad-swathed scaffolding for years, ruining what should be a spectacular view. At another corner of the Piazza di Spagna, a building designed by Bernini has ads for cellphones, Dolce & Gabbana and lots more.

Defenders of the practice say getting advertisers to pay for much-needed renovations is smart, especially because the government is strapped for cash and can't pay the upkeep on Italy's vast cultural heritage.

"This has been a brilliant initiative that has dramatically helped clean up the city," said Jonathan Doria Pamphili, scion of an aristocratic family with important real estate holdings, including a 17th century mansion on Piazza Navona.

One advertiser miscalculated big-time, however. When an enormous banner promoting the movie "The Da Vinci Code" was draped on the early-Renaissance San Pantaleo Church on a busy street here a few weeks ago, Roman Catholic Church officials protested. It was an ad too far, and the sponsor relented. Now a black space hangs where the movie promo once beckoned.

Copyright 2006 Los Angeles Times


They're movies, not Happy Meals
'Cars' is jampacked with ad tie-ins. Enough already.

Patt Morrison | Los Angeles Times | June 8, 2006
SO REALLY, why even bother making the actual movie anymore?

Between the movie-theme trinkets packed in the fast food, the tie-in billboards on the streets outside the theater and the tape-loop advertising on the screen before the feature even starts, would anyone really notice if the movie itself just rolled up the aisle, past the concession stand with the movie-character popcorn buckets and out the door?

"Cars" opens Friday. But then, you know that already. You know that not just because Disney/Pixar is missing no opportunity to tell you — it really needs this one to be big. You know because "Cars" is — forgive me — the biggest vehicle for salesmanship since the last presidential campaign.

State Farm Insurance courted the moviemakers for the tie-in rights to a "Cars" ad campaign. The first spot aired on "American Idol," and you know how much that airtime costs. As a State Farm customer, I want to know how much of my uninsured-motorist premium is going to pay for this. Do I at least get a discount on the movie ticket if I show my proof of insurance?

AT&T has its own "Cars" deal with Disney. The phone company promotes the movie (this extends to an online video game that begins with more pop-ups than a prairie dog colony) and, in exchange, Pixar creates animated TV ads for AT&T. Sweeeeeeeet. "Cars" has a crowded back seat: Goodyear, Hertz, McDonald's and Kelly Blue Book are along for the ride.

Are people that desperate to get into the movie business? Is all this so my State Farm agent can make offhand remarks to his golfing buddies about "our film"? It makes me nostalgic for the fuss about product placement. A few fleeting frames of a Coke can on a kitchen table in a fleeting scene? Small potatoes. Sorry, I mean small Tater Tots®.

Think of how the makers of recent movies must feel, not to have thought this up themselves. Surely there isn't a divorce lawyer in town who wouldn't have loved having Jennifer Aniston as a virtual client in bus-bench ads for "The Break-Up." I know that the devil didn't underwrite the cost of those murky, ominous "6-6-06" billboards, but the producers of the spawn-of-Satan remake of "The Omen" could have made some real change by teaming up with pharmaceuticals to make the movie into one huge and hugely profitable tie-in ad for birth control. The nervous-wreck right wing already thinks "An Inconvenient Truth" is an Al Gore campaign commercial. And what is that seagoing flop "Poseidon" if not one huge potential ad for Amtrak?

ALL THIS BEGAN because we consumers learned how to beat the Skinner box of advertising. The more we screened out full-frontal ad noise, the more advertisers went guerrilla. When they started putting ads on the inside doors of bathroom stalls, I was sure it couldn't get any worse.

Then advertisers managed to cook up a deal with the Russians, delivering a fast-frozen, crispy-crust Pizza Hut salami pie to the International Space Station during a supply mission. That, I swore, had to be the highlight of lowbrow ad intrusiveness.
I finally lost it at the grocery store when I saw that the plain rubber logs that separate orders on the conveyor belt had been replaced with plastic batons bearing food ads on all four sides. I plan to steal one, to use it on the man who came up with that idea, to beat him to a pulp.

In a world like that, Louis B. Mayer, Jack Warner — all that movie mogul crowd — would be golf cart road kill. If they were such geniuses, how come they didn't think up this stuff? How come no line of Jets and Sharks T-shirts to launch "West Side Story"? Where were the theme shower curtains timed to go on sale for the premiere of "Psycho"? If "The Wizard of Oz" was such a great movie, why wasn't every little girl in 1939 America able to drag her parents to Sears for a pair of ruby slippers? And what kind of hit could "North by Northwest" be, with Cary Grant clambering all over those august schnozzes, if we didn't see any ads for nasal spray?

Obviously, letting the movies just be movies isn't good enough for 21st century moguls. With films sinking as often as they swim, with recent box office numbers trending south faster than college seniors at spring break, these ad tie-in deals will become the only reliable way to salvage an iffy investment.

Keep this in mind when you see "Cars." The animated tale is about a car en route to win a big race who finds himself stuck in a backwater burg, where he learns that there are some things more important than riches, fame and sponsorship. But what you're buying isn't necessarily what they're selling. That's how you know it's a fable.

Copyright 2006 | Los Angeles Times


This Air Sickness Bag Is Brought to You by ...
By JOE SHARKEY | The New York Times | March 6, 2007


ADVERTISING and eyeballs were two nouns linked in my mind well before Internet marketers started spouting them. I always associate them with the reference in “The Great Gatsby” to the dilapidated billboard with the all-seeing eyes of Dr. T. J. Eckleburg — an image that literature professors swoon over, but which I tend to ascribe to F. Scott Fitzgerald’s probably sipping immoderately from a flask of whiskey while spotting an actual abandoned billboard on a drive to Long Island Sound.

This, however, brings travel into the mix. Advertising, eyeballs and travel. Somebody has figured out that those three concepts are linked every time we get on an airplane. And now, perhaps inexorably, the spirit of Dr. T. J. Eckleburg’s eyeballs peers up from the little billboard of an airline tray table.
For a couple of years, tray tables in coach sections of US Airways have carried advertising. After US Airways merged with America West in late 2005, tray tables at coach seats in about 350 airplanes had ads.

Initial worries that such advertising would annoy passengers have now been allayed, the airline and its advertising partner say. Research indicates a higher-than-expected number of passengers like and retain messages from tray table advertising, they say.

Brand Connections, the New York marketing company that provides the laminated tray table ads for US Airways, plans to expand the ads to first-class seats, starting this spring.

According to Travis Christ, the airline’s marketing vice president, ads in first class will create “540,000 new tray table opportunities per month,” in addition to the 6 million now available each month in coach seats.

Many airlines use advertising, but so far only US Airways does so on something as in-your-face as a tray table. Airlines, though, are increasingly placing advertising on napkins, ticket jacket folders, and even air-sickness bags. In Europe and Asia, some small airlines put ads on overhead bins, and a few even have big ads painted on exterior fuselages.

Airlines in the United States have been watching the US Airways experiment carefully, said Brian Martin, the 34-year-old founder and chief executive of Brand Connections, which also does advertising and brand promotion in hotel rooms and at outdoor sports sites like ski resorts and golf driving ranges.
Thirty-five percent of airline travelers have household incomes over $100,000 a year, nearly double the percentage of the population in general. And passengers on a domestic flight are a captive audience for an average of two and a half hours. Even hard-charging Type A business travelers eventually put aside the laptop or spreadsheets and “chill,” Mr. Martin said.

“In the past, the only way to reach them was through the in-flight magazine,” he said. But not many people actually look at the magazine. When they do, he said, they find ad clutter, not a focused message. In-flight entertainment screens sometimes carry ads, but “there’s always another one coming along in 60 seconds,” Mr. Martin said. Besides, on most airlines, in-flight monitors are difficult to see and the bland, heavily edited movies they offer are easy to avoid.

About six months ago, Brand Connections bought a small company, Sky Media, which, he said, had the exclusive North American patent for “wrapping a tray table” with a heavy laminated ad. Sky Media had the contract with US Airways.

He said Brand Connections was talking with several other domestic airlines about the tray table ads.

Both he and US Airways say the ads have generated overwhelmingly positive reaction, primarily because they are all creatively designed to convey information, often with lots of words rather than the heavily attention-seeking graphics associated with magazines. Clients have included Mercedes-Benz, Bose, Microsoft, Bank of America, Verizon and an array of national consumer products.

As the ads migrate to the premium seats, many will probably be especially designed for first class, “geared to reaching executives who can pull the trigger” on corporate purchases, Mr. Martin said. He said he expected in-flight ads to be eventually integrated into larger campaigns reaching into hotel rooms and airports, sometimes linked to promotional offers and products.

Advertisers are increasingly receptive, Mr. Christ said, adding: “In the beginning, it was difficult to get advertisers to go along because it was nontraditional. The metrics didn’t match up to the way they typically measure advertising.”

I asked him how far this could go, meaning a captive audience is not just exposed to tray tables — the whole airplane can be seen as a billboard. And subway cars have been festooned with overhead ads since Teddy Roosevelt was president.

“We would draw the line at things like ads on overhead bins,” Mr. Christ said.

Copyright 2007 The New York Times Company
Advertising's new reality: Consumers now market to themselves
By Libby Copeland | Washington Post | May 11, 2007

Marketers have always loved consumers who so identify with a brand that they become its evangelists, wearing the logo on their backsides and preaching to their friends about its virtues.

Now, we consumers are becoming evangelists in new and surreptitious ways. Online, we spend quality time with advertising, we star in it and we send it to our friends. We the people have been co-opted into selling ourselves.

And we rather like it.

Cadillac has created an enthusiast "microsite," Mycadillacstory.com, where people can watch interviews with Cadillac lovers such as Joan Jett and Tiki Barber and upload their own videos and pictures. Chevy lets people upload photos of themselves and then watch an ad with their faces pasted in. (The results are pretty creepy.)

And there's a website for M&M's where visitors can customize their M&M's to look just like them and then send the finished product to friends. The M&M's folks call this finding one's "inner M," and they say that so far, 1.5 million of these avatars have been created.

Brands express what we aspire to be and what we believe about ourselves, in a kind of commercial shorthand. Aspirations — for beauty and coolness and status and joy — are the stuff of brand loyalty. For any European who accuses America of being a cultural wasteland, our oddly emotional attachment to brands belies that. Brands are our culture.

So, if a person posts a photo of herself with her Cadillac on the company website, she doesn't do it for the company. She does it for herself.
"Consumers are not creating content in order to pander, to posture to marketers," says Joseph Jaffe, who wrote "Life After the 30-Second Spot." "There's a degree of self-actualization."

Maybe. Or, as with so many things online, it could just be one big dose of "Hey, look at me," says Advertising Age's Bob Garfield. He calls this "the revenge of Willy Loman."

Companies have long involved consumers in their marketing efforts through contests to, say, write jingles or name the new Crayola colors. But now a culture of open-source software and Wikipedia and online interactivity is reconfiguring the business of selling.

The traditional advertising models are collapsing. Where once there were mass media, with the audience a passive receptacle, we are moving toward what branding expert Rob Frankel calls "the masses controlling the media." An audience empowered by hundreds of cable channels and TiVo pays less and less mind to TV ads. And the marketers, well, some might suggest they are desperate.


"You can smell the fear," Garfield says.

Which means that smart marketers will figure out how to get the people to do much of their work for them. The big marketing story of this year's Super Bowl was "consumer-generated advertising," in which ordinary folks competed to help create TV spots for Doritos and Chevrolet.

Get the audience involved, the thinking goes, and they'll develop a better connection to the product, as well as tap into what appeals to their demographic better than the professionals. Oh, and they'll save the advertisers serious production money.

But even when ordinary people are not attempting to fashion TV spots, they are participating in advertising more than ever, courtesy of the Internet. There are whole branded worlds to be explored, some with obvious product placements, and others whose primary purpose is to entertain — with only faint connections to the business of selling.


The kitchen appliance company Blendtec has a microsite called Willitblend.com, which functions as a lab of unlikely things getting pureed in Blendtec blenders. Users can e-mail the Will It Blend? site to suggest a new item to be blended — a shag rug, perhaps.

Geico has a site that lets visitors explore the apartment of its popular caveman characters. Visitors can read the guys' e-mail, listen to the music on their iPod and peek in on one in the shower as he gets ready to host a party. There are few actual references to Geico or to car insurance, though few will miss the allusion. The company says since it launched Cavemanscrib.com in January, 850,000 unique visitors have come to the site.

Should we be more or less suspicious of advertising that we have helped to spread or to create? Perhaps it's no big deal, since one could argue that we shill for corporate America whenever we put on a T-shirt with a logo. And besides, there's a kind of democratization at work when an audience is empowered to act as its own filter. Perhaps someone e-mails a friend a link, implicitly vouching for its value, or perhaps marketers "seed" their short film to a video-sharing site, where it is rated by thousands. In any case, it is the audience that determines what gets seen.

Grant McCracken, a cultural anthropologist affiliated with MIT, says participatory advertising represents a "revolution" in thinking. It means marketers are actually "inviting" consumers "into the production of meaning," he says. "Just a few years ago people were still talking about trying to find and push the hot button inside the consumer."

On the other hand, what of the time-honored divide between Madison Avenue and ordinary people? It's an American tradition to decry advertising's encroachment into our lives.

But we can't blame the outsiders, the brainwashers, the clever admen, when we are all complicit, when we are all One of Them.
Copyright 2007 Los Angeles Times

The High Price of Creating Free Ads
By LOUISE STORY | The New York Times | May 26, 2007

From an advertiser’s perspective, it sounds so easy: invite the public to create commercials for your brand, hold a contest to pick the best one and sit back while average Americans do the creative work.

But look at the videos H. J. Heinz is getting on YouTube.

In one of them, a teenage boy rubs ketchup over his face like acne cream, then puts pickles on his eyes. One contestant chugs ketchup straight from the bottle, while another brushes his teeth, washes his hair and shaves his face with Heinz’s product. Often the ketchup looks more like blood than a condiment.

Heinz has said it will pick five of the entries and show them on television, though it has not committed itself to a channel or a time slot. One winner will get $57,000. But so far it’s safe to say that none of the entries have quite the resonance of, say, the classic Carly Simon “Anticipation” ad where the ketchup creeps oh so slowly out of the bottle.

Consumer brand companies have been busy introducing campaigns like Heinz’s that rely on user-generated content, an approach that combines the populist appeal of reality television with the old-fashioned gimmick of a sweepstakes to select a new advertising jingle. Pepsi, Jeep, Dove and Sprint have all staged promotions of this sort, as has Doritos, which proudly publicized in February that the consumers who made one of its Super Bowl ad did so on a $12 budget.

But these companies have found that inviting consumers to create their advertising is often more stressful, costly and time-consuming than just rolling up their sleeves and doing the work themselves. Many entries are mediocre, if not downright bad, and sifting through them requires full-time attention. And even the most well-known brands often spend millions of dollars upfront to get the word out to consumers.

Some people, meanwhile, have been using the contests as an opportunity to scrawl digital graffiti on the sponsor and its brand. Rejected Heinz submissions have been showing up on YouTube anyway, and visitors to Heinz’s page on the site have written that the ketchup maker is clearly looking for “cheap labor” and that Heinz is “lazy” to ask consumers to do its marketing work.

“That’s kind of a popular misnomer that, somehow, it’s cheaper to do this,” said David Ciesinski, vice president for Heinz Ketchup. “On the contrary, it’s at least as expensive, if not more.”

Heinz has hired an outside promotions firm to watch all the videos and forward questionable ones to Heinz employees in its Pittsburgh headquarters. So far, they have rejected more than 370 submissions (at least 320 remain posted on YouTube). The gross-out factor is not among their screening criteria — rather, most of the failed entries were longer than the 30-second time limit, entirely irrelevant to the contest or included songs protected by copyright. Some of the videos displayed brands other than Heinz (a big no-no) or were rejected because “they wouldn’t be appropriate to show mom,” Mr. Ciesinski said.

Heinz hopes to show more than five of them, if there are enough that convey a positive, appealing message about Heinz ketchup, he said. But advertising executives who have seen some of the entries say that Heinz may be hard pressed to find any that it is proud to run on television in September.

“These are just so bad,” said Linda Kaplan Thaler, chief executive of the Kaplan Thaler Group, an advertising agency in New York that is not involved with Heinz’s contest.

One of the most viewed Heinz videos — seen, at last count, more than 12,800 times — ends with a close-up of a mouth with crooked, yellowed teeth. When Ms. Kaplan Thaler saw it, she wondered, “Were his teeth the result of, maybe, too much Heinz?”

Scott Goodson, chief executive of StrawberryFrog, an advertising agency based in New York, said the shortcomings of contest entries — not just those for Heinz — refuted predictions that user-generated content might siphon work away from agencies. “This Heinz campaign, much like the same ones done by Doritos, Converse and Dodge, only goes to show how hard it is to do great advertising,” he said.

In a traditional ad campaign, a client like Heinz will meet with its advertising agencies to come up with a central idea, often a tagline like MasterCard’s “Priceless.” The creative departments then design the ads while the media planners figure out where they should run. Except for the occasional focus group, consumers are largely on the receiving end.

In campaigns that solicit work from the public, the model appears to be quite different — consumers, after all, create the ads. But, in reality, ad agencies and brand marketers are still doing much of the legwork. Heinz and Doritos spent months planning their user-generated contests, hiring lawyers to vet them and designing advertisements to promote them. Then they assigned employees to wade through entries.

“These contests have nothing to do with cost savings,” said Jared Dougherty, a spokesman for Frito-Lay, the division of PepsiCo that owns the Doritos brand.

While the winners of the Doritos contest may have spent only $12, Doritos spent about $1.3 million on advertising in October, according to estimates from Nielsen Monitor-Plus. And that was when it was promoting the contest, which invited people to create a 30-second commercial that would run during the Super Bowl. Doritos received 1,020 videos and awarded prizes of $10,000 to five finalists.

And then Doritos, a unit of the Frito-Lay division of PepsiCo, spent more than $8 million on advertisin g in February when it showed the top five commercials, more than any month in the last two years, according to Nielsen Monitor-Plus.

Other companies are also spending handsomely to present user-generated content to the public. Last Tuesday, KFC put on a commercial during “American Idol” that consisted entirely of clips about KFC that consumers had posted on the Internet — even without a contest. Heinz, too, says that customers have been making videos starring its bottle long before its contest and posting them on sites like YouTube.

Heinz has run ads for its contest during “American Idol” and other television shows (as well as in large newspapers like The New York Times), but it has gone a step further: it has converted all the labels on its bottles and ketchup packets into ads for the contest. This was a major initiative that involved everything from building new industrial printing plates to timing the shipment of bottles so they would appear on shelves at the beginning of May, said Mr. Ciesinski of Heinz.

And for all of Heinz’s effort, the interests of many of the contestants lie far outside its own. Steve Sass, 48, who taped two Heinz commercials, is running for president as a write-in candidate. Ed Barry, 34, writes sketches about a character named Vinny and is trying to get his work noticed. Some contestants say in interviews that they prefer mustard or mayonnaise.

Michelle Cale, a 39-year-old Web designer in Morgantown, W.Va., has a more traditional motive. “It is a substantial sum of money, which, of course, caught my eye,” she said.

In one of Ms. Cale’s two Heinz videos, after dropping her children at school, she spends the day playing with a bottle of ketchup at the park. As she plays with the bottle on the playground as if it were a child, she proclaims, “you mean so much to me.” Then she pours ketchup on a juicy hamburger to eat it.

Then there is Dan Burke, who brushed his teeth and shaved with ketchup, and said he hoped the vulgarity would help his video stand out. A 20-year-old college student in Centerville, Ohio, Mr. Burke wants to win and to use the prize money to attend a two-year training program in wrestling.

He described his strategy: “I just thought to myself, ‘What is the single strangest thing I can do with ketchup?’ ”
Copyright 2007 The New York Times Company


Practicing the Subtle Sell of Placing Products on Webisodes
By ELIZABETH OLSON | The New York Times | January 3, 2008

AMERICAN EAGLE OUTFITTERS, the retailer that sells jeans, T-shirts and hoodies for the 15- to-25-year-old set, has been at the forefront of the trend toward advertainment, in which companies make videos to engross viewers while glamorizing a particular brand.

Last summer, on its Web site, ae.com, American Eagle introduced a dedicated media channel called 77e, which plays music and videos. The idea was to make visitors intrigued enough by what they saw to entice them to click further and buy clothes. Much of the content on the channel has been commissioned specifically as entertainment and used the American Eagle brand almost incidentally.

“Our customers know about media. They are curating their own consumption of media — making their playlists of music, selecting their own video clips,” said Kathy Savitt, chief marketing officer at American Eagle Outfitters. “We thought more could be done than just another 30-second spot on television.”

Last year, American Eagle twice engaged a popular young actor, Milo Ventimiglia from the NBC television series “Heroes,” to make a series of Webisodes intended for either television or the Internet. The first mini-series, “It’s a Mall World,” was shown during a prime advertising segment on “Real World: Sydney” on MTV.

The series was also the first content to be posted on 77e, which went live on Aug. 1. The content on the channel, much of it created for American Eagle, includes “Big Game Live,” a set of videos about campus traditions involved with football games.

“It’s a Mall World” plays out, of course, in a mall, where six youthful characters, including one played by Mr. Ventimiglia, confront real-life situations (“Harper’s got 2 tickets to Coldplay. And everybody wants in on the action.”). One character in the soap opera just happens to work at an American Eagle store.

Ms. Savitt credited the MTV showings of “It’s a Mall World” with increasing traffic on the company’s Web site by more than 20 percent on the nights they were shown. She said more than 75 percent of those who watched also made a purchase. Those figures led the company to seek out more content.

Once again, American Eagle approached Mr. Ventimiglia, who runs an independent production company in Los Angeles called Divide Pictures, and asked him to produce a round of Web shorts. His latest effort, called “Winter Tales,” came out on Dec. 4 and practically ignored American Eagle’s name and products.

The 12 episodes of “Mall World” showed real actors whose clothes were easily recognizable as coming from the chain’s signature laid-back lines, but the Claymation characters in the five episodes of “Winter Tales” wore generic casual clothing. In the new series, the only item that was identifiable as an American Eagle product was a striped scarf worn by the character Tiny Tim in an episode called “Devil’s Peak.”
Mr. Ventimiglia drew on some big names from his e-Rolodex for the 3- to 5-minute shorts. The “Devil’s Peak” episode is narrated by Pete Wentz of the popular band Fall Out Boy; another episode features the voice of Kristen Bell, whom many American Eagle customers will know as a star of “Heroes,” “Gossip Girl” and “Veronica Mars.”

“‘Winter Tales’ is all about association,” Mr. Ventimiglia said. “We’re trying to tell a story and associate the great feeling that you get from that with American Eagle.”

Ms. Savitt said that the goal of the second series had been to tell a story with “irreverence and wit.” She declined to say how “Winter Tales” had fared or whether the series, which lacked the MTV tie-in, had successfully increased apparel sales. Jani Strand, an American Eagle spokeswoman, said that “Winter Tales” had been as successful as “Mall World.”

As pure entertainment, the new series does not seem to have caught fire, judging from traffic on YouTube. One episode, “Home for the Holidays,” has been viewed nearly 25,000 times, but others have drawn far less traffic; one called “Mistletoe” had about 1,900 views on Wednesday. (For comparison’s sake, a wildly popular viral video can garner millions of views in a matter of weeks, even if its origins were as advertising.)

Ms. Savitt said that there had been “hundreds of thousands of views” of “Winter Tales” on the many sites to which it had been posted, and that the company expected it would one day gain as many impressions as “Mall World,” which has had 150 million impressions. “Winter Tales” will remain on the site indefinitely, Ms. Savitt said, and American Eagle has another original-content project to be released around spring break.

Other consumer brands, including some that do not court a youth demographic, have been experimenting, too, releasing short episodes that tell a story while soft-peddling their brands. Last fall, Procter & Gamble promoted Tide detergent with 10 three-minute episodes, called “Crescent Heights,” where the product was seen but was not the center of the series.

Like “Crescent Heights,” “Winter Tales” can be seen on cellphones. Subscribers to Virgin Mobile’s opt-in mobile advertising program called Sugar Mama have access to the episodes.

“We’re seeing a real rise in viral video marketing,” said Kelly O’Keefe, a professor of brand management at Virginia Commonwealth University. “It’s definitely a more indirect advertising approach.” The risk, he said, is “when you do something that’s so far away from the direct brand connection.”

James A. Taylor, vice chairman of Harrison Group, a marketing strategy consultancy, said that indirect media approaches “have enormous resonance with kids” and that American Eagle was wise to court young trendsetters.

The Harrison Group used an independent company to gauge shopping preferences of those age 13 to 18. The 1,277 people who responded to an online poll in September and October ranked American Eagle as the third most popular shopping destination. According to the survey, only Foot Locker and Aéropostale were more popular.

The customer base for American Eagle, as with other retailers aiming for the teenage market, is constantly outgrowing the brand, so creating videos that can be seen as fresh by the next generation may be a good strategy, Mr. Taylor said. Building up a stockpile of this kind of content “greatly increases the probability the brand will last, something that’s especially difficult with that age group,” he said.

Copyright 2008 The New York Times Company


Up Next, a Show From Our Sponsor

By STUART ELLIOTT | The New York Times | June 12, 2008

DECADES after advertisers produced TV series like “Schlitz Playhouse of Stars” and viewers watched Barbara Walters and Ed McMahon deliver Alpo commercials on “Today” and “The Tonight Show,” marketers of beer and pet food are developing programs that are centered on their products.

Dos Equis beer will present a reality series on the Mojo HD cable network that will chronicle the search for an assistant to a character who is featured in the brand’s advertising campaign, a person of wealth and taste known as the Most Interesting Man in the World.

And the Meow Mix line of cat food is underwriting a game show for GSN, the Game Show Network cable channel, that will test how well cat owners understand their pets — and vice versa. With a nod to predecessors like “The Dinah Shore Chevy Show” and “Coke Time With Eddie Fisher,” the Meow Mix program will be titled the “Meow Mix Game Show.”

The Meow Mix and Dos Equis ventures are additional examples of a throwback trend that Madison Avenue is embracing as ardently as it once did the three-martini lunch. The trend is called branded entertainment, or branded content, and it is intended to embed a product in the plot of a show, hoping to making it more memorable than it would be if it merely made a brief appearance in a scene.

Unlike a product pitched in a commercial, which can be skipped, zipped through or zapped, a product peddled through branded entertainment is almost always noticed because it is an intrinsic part of the show.

“Branded entertainment brings the experience of the brand to the viewer, to the consumer, and does not rely on just a commercial,” said Mitch Sheiner, vice president and associate media director at the Dos Equis media agency, MediaVest in New York, part of the Starcom MediaVest Group division of the Publicis Groupe.

“Putting something on TV is easy,” Mr. Sheiner said. “Putting something on TV that’s effective and engaging and builds awareness — that’s the key.”

The Dos Equis series, called “MIA: Most Interesting Assistant,” is to run for five consecutive weeks on Mojo HD, starting in late August or early September. Those interested in being considered for the real job of being the assistant to an imaginary character can fill out an application at a Web site (staythirstymyfriends.com/jobs), which is named after the theme of the Dos Equis ad campaign, “Stay thirsty, my friends.”

The “Meow Mix Game Show” is scheduled for taping in late August, to be shown Nov. 15. Auditions are being held in eight cities for cat owners and their pets. The first will be held in Chicago on Saturday, and auditions will continue through early August in cities that include New York, Denver and Los Angeles.

Big cups bearing the brand’s logo will be on the judges’ tables at the auditions. The gesture is intended as a wink at the branded Coca-Cola cups that are omnipresent on “American Idol” on Fox, said Joe Tuza, vice president for marketing at the Meow Mix parent, Del Monte Foods in San Francisco.

“We like being able to be developers of the content,” Mr. Tuza said, “versus being a sponsor of a show or just running a 30-second commercial.”

At the same time, “we’re not making every question on the show have ‘Meow Mix’ as an answer,” he added. “The trick is to make sure there’s a fine balance between self-serving and having content that’s interesting to the audience.”

That is also a goal of the Dos Equis effort, according to executives at the Heineken USA division of Heineken, which markets the brand in the United States.

“As we explore branded content,” said Kheri Holland Tillman, vice president for marketing for the Dos Equis and Amstel Light brands at Heineken USA in White Plains, the most important issue is to determine “how you get your points across without hitting viewers on the head with the brand.”

A decision was made to orient the series so that “we’re using the Most Interesting Man in the World to reach our consumer,” she added, “as opposed to the brand itself.”

Executives at the networks that will carry the Dos Equis and Meow Mix programs say they welcome the emphasis on entertainment.

“That is, from the beginning, our biggest challenge and our biggest focus, to have a show that’s interesting to our viewers, even if they’re not familiar with the Dos Equis campaign,” said Emilio Nunez, vice president for programming at Mojo HD in New York, which is owned by a consortium that includes Comcast and Cox Communications.

“If there’s a Dos Equis in every shot, no one will be happy,” Mr. Nunez said. “If we do not inundate people with Dos Equis messaging, we would have accomplished something.”

Jamie Roberts, senior vice president for programming at GSN in Santa Monica, Calif., owned by Liberty Media and Sony Pictures Entertainment, said: “The key thing is, it’s got to be entertaining. If I’m not entertaining the viewer, it’s failing Meow Mix and GSN.”

Each of the five episodes of the Dos Equis series will run 30 minutes. The host will be Shannon Cook, an actress and news personality, and production is under way. There will be commercials during each episode, Mr. Nunez said, but, of course, no spots for rival beers will be accepted.

The “Meow Mix Game Show” is scheduled as a single show. That format echoes a previous foray by Meow Mix into branded entertainment, when it produced a show called “Meow TV” in 2003 for the Oxygen cable network.

The sole commercials during the game show will be from Meow Mix, Mr. Tuza of Del Monte Brands said, but rather than sell the product, they are meant to “educate you on how to be a better pet parent and how to better understand your cat.”

Those commercials will also run on GSN from August through the premiere of “Meow Mix Game Show.”

As is often the case with branded-content initiatives, the shows have multiple parents.

The Meow Mix show involves, in addition to Del Monte Foods and GSN, five other partners.

Grand Central Marketing, which has worked on several branded-content concepts for Meow Mix, conceived of the show and is an executive producer along with David Doyle, a former executive at the Animal Planet cable network.

TracyLocke, part of the Omnicom Group, is integrating content related to “Meow Mix Game Show” into other marketing for the brand. TracyLocke is the creator of the current Meow Mix ad campaign, which carries the theme “Think like a cat.”

Starcom, which is also part of the Starcom MediaVest Group, made the deal with GSN in its role as the Meow Mix agency for media buying. And Agency.com, a unit of Omnicom, is creating content related to the game show for the Meow Mix Web site (meowmix.com).

The Dos Equis series involves, in addition to Heineken USA, MediaVest and Mojo HD, two agencies that are owned by Havas: Euro RSCG Worldwide, which is creating the campaign featuring the Interesting Man, and Euro RSCG 4D, which is bringing the campaign to the Internet with the stay-thirsty Web site.

Sony Pictures Television in New York, also part of Sony, which is the national advertising sales representative for Mojo HD, was another partner.

“The brand, the message, the programming fits the channel,” said Amy Carney, president for advertiser sales at Sony Pictures Television in New York, because Mojo HD, like Dos Equis, is aimed at men in their mid-20s and into their 30s.

The idea is not to make a 30-minute infomercial,” she added, “because that would not be interesting to the viewer.”

Notice that the people involved with a beer whose character is the Most Interesting Man in the World have figured out a way to brand their sentences by using the word “interesting” a lot.

Copyright 2008 The New York Times Company


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