| Some
new ad venues and recent techniques:
|
|
Product Placement
embedded within the scripts or backgrounds
of movies, TV, music, videogames, webisodes, and comic books as part of the program
CW uses Cwickies and
"content wrap."
Word-of-Mouth ("buzz") or "guerrilla"
promotion" ("cool kids" secretly paid off, or given
gifts, to use and promote products, acting as local "Advisors"
or "Reps."
Viral Marketing (online)
ads inserted into blogs, web logs, chat, and IM ( "spim"
within instant messages ), as if they were unpaid endorsements; and "cute"
or "cool" online items -- jokes, games, or pictures -- you can
forward to friends.
Social Networks
(MySpace, Facebook,
Takkle, WePlay)
Ads on Mobile Phones
Audience Participation
Widgets -- on Google
Virtual Ads, on Second Life
New Venues:
in the Home
PBS - for preschoolers
PBS - for Poopy Pants
in School & Church
in Sports
in the Office,Videosnacking
See also
Online Attention-Getters
New
Marketing Techniques (PDF)
Bud.TV
For current examples:
www.Commercialalert.org
Google key words: ads, advertising, commercialism,
kids, schools
Return to:
Kids | ABCs of TV
Ads | Home |
Today, every time you fill out a form it goes
into a computer data base. Every time you buy something with a
credit card, order a book or a product online, join a club, use a local
grocery store card, subscribe to a magazine, or even live in an affluent
zip code area, more information about you is being collected and stored
in a data base used by advertisers.
The parents of a new baby can expect a flood of baby product ads, coupons,
and samples soon after the official birth notice is published. So also,
wedding announcements will trigger ads for household products. After a
funeral, survivors will soon be the target audience for various memorials,
products and services.
In high school, for example, if you take the SAT tests, you will soon
be on targeted mailing lists for private schools and colleges seeking
new customers: often these private schools inflate their tuition
prices, so they can offer discounts -- i.e. "give scholarships"
-- a form of flattery -- to lure students.
In 2002, "No Child Left Behind" law provided the military with
students' home addresses and telephone numbers. It also guaranteed in-school
military recruiting, "that any school that allows college or job
recruiters on campus must make the same provision for the military."
By 2005, the Pentagon had outsourced its data collection to a private
marketing company.
Television ads, before 1982, used to be limited voluntarily to
9.5 minutes an hour, under a code by broadcasters who feared stricter
federal regulation, Then, came the "Reagan Revolution" and the
conservatives dismantled most of the consumer protection regulations,
including restrictions on ads directed at kids, and limits on TV advertising
time. Thus, by 2007, prime time network TV ads averaged nearly 20 minutes
an hour, almost double the number of ads. Often, there are many
more ads in the off-hours (late movies) and on cable TV, such as MTV,
USA, Lifeline.
Radio commercials, until federal regulations were abolished, were
limited to 18 minutes per hour, usually in 2 minute groupings (ad breaks
- with 3 or 4 ads, each :30 seconds) between songs or programming. By
2004, most stations had 25 minutes of ads an hour. Ad breaks, for
example, on some programs have been clocked at 19 minutes, with 30 separate
commercials jammed together.
Telemarketers (and their computer-generated phone calls and recorded
messages) were partially stopped in 2003 by putting private phone
numbers on the list at www.donotcall.gov
(Charities and some business were exempt from the rule.) However,
by 2006, over 2 million consumer complaints had been received by the small
staff of FTC regulators -- who were able to file 6 lawsuits.
Direct mail (often called junk mail) is the oldest and most
sophisticated user of data bases; but, recently online technology has
made greater advancements in more precisely identifying specific target
audiences.
Online Techniques: to keep up with the latest and most sophisticated, use the blog from Wired magazine. (But here, below, are some basics.)
Spam. Nearly every time you make an online visit to any .com website,
your computer will get an electronic cookie -- often a dozen or
more -- linking you to a data base which can be used later to send computer-generated
spam to you.
If you download free programs, it's likely that some spyware
(or adware) programs will also sneak into your computer, either
to create pop-up ads or to insert data-collection programs to send information
from your computer to advertisers. Some websites have mousetraps which lead to a whole maze or series of pop-up ads (which all put cookies
on your machine) when you click the Back button or try to exit. Debra
Bowen (D-California) introducing her bill (SB 12) banning spam, wrote:
"Spamming costs American businesses an estimated $8.9 billion a year,
and by 2007 the average e-mail user will get 3,900 pieces of spam."
As the popularity of MySpace, Facebook, and
YouTube grows among young consumers, advertisers find new ways
to target them: "The first companies to make the leap and advertise
on these sites were movie studios, carmakers and others selling things
of inherent interest to young people. Companies with more mundane products
to pitch have had to work to create something that will get people talking
online. Anywhere there are audiences -- "eyeballs' -- potential customers
-- advertising will be there, even in the virtual worlds such as
Second Life."
By late 2007, MySpace was ready: "The social networking companies see those pages as a lush target for advertisers — if only they could customize the ads. Although Internet companies have talked about specifically aiming their ads since the inception of the Web, so far advertising on social networks has been characterized by mass-marketed pitches for mortgages and online dating sites.
But MySpace, the Web’s largest social network and one of the most trafficked sites on the Internet, says that after experimenting with technology over the last six months it can tailor ads to the personal information that its 110 million active users leave on their profile pages"
"Add this to the endangered list: blank spaces."
The New York Times (January 15, 2007) reported:"Advertisers seem
determined to fill every last one of them. Supermarket eggs have been
stamped with the names of CBS television shows. Subway turnstiles bear
messages from Geico auto insurance. Chinese food cartons promote Continental
Airways. US Airways is selling ads on motion sickness bags. And the trays
used in airport security lines have been hawking Rolodexes.... More is
on the horizon."
Air travelers know this: "This
Air Sickness Bag Is Brought to You By..."
"Subway Ads Keep Spreading" (NYT, 12/17/08): In the endless expansion of advertising, the New York Metropolitan Authority rents out stations, columns, and now, subway windows."
Word of Mouth |
Viral Marketing | Product Placement
| School | Sports |
Product Placement (Wikipedia
definition: PRODUCT
PLACEMENT )
Product placement embedded within the scripts or backgrounds of movies
have been with us for a half century, but have increased within the past generation
as more movie studios have been bought up by a few mega-corporations which are
often referred to in a folksy metaphor, as "a family of companies"
which also own the product producers and the media distributors.The NBC-TV network,
for example, has a "parent company" (General Electric) and a
"sister company" (Universal). So don't be surprised when products
made by GE (and its many "children") appear in Universal movies, and
NBC-TV has a lot of celebrity interviews and "news" about the stars
of the Universal movies soon to be released.
Not only brand name products, but also related behaviors are embedded. Cigarette ads are now banned, but tobacco companies still can get movies to show glamorous characters -- especially role-models, cool actors and current celebrities -- smoking. Less controversial, but still widespread and effective, are the clothing styles, cars, and localeswhich are featured because of deliberate product placement.
A recent study "found that viewers from
15 to 34 are the most accepting of product placement and are more likely than
other viewers to try brands they have noticed on television."
Advertisers are constantly trying new ways of getting ads into the programming
so that you won't get away from the set or click on
the remote when ads appear.
Product placements have also infiltrated television programs,
music videos (e.g within MTV
videos, within tie-in books series,
within comic books, within
fake commercials as movie trailers, within webisodes, and advergames
( e.g. Barbie for girls, and Army Recruiting's battle-simulation
games for boys), and linked to iTunes to reach the youth market. "Enough
already!" said Patt Morrison, after viewing the ad-laden movie "Cars."
Such covert advertising (such as paying hip hop singers
to insert "Big Mac" ads into their lyrics) is
"The
pitch that you won't see coming."
Furthermore, expensive luxury items (such
as brand name handbags) are now targeting young girls in their ad campaigns.
Clayton Collins writes, about the new in-game ads:
"Though many games are targeted to older teens, members of the age
12-to-17 set are most likely to play, according to one 2004 study.
Much more in-game
advertising is on the way."In-game advertising
is here to stay, and will increase as more games and platforms hook up to the
Internet," says Jeff Greenfield, executive vice president of 1st Approach,
a marketing firm in Dover, N.H. "Gamers love the reality, and brands
are excited about reaching their core demographic." It's a willing audience.
"This new generation of consumers does not consider its experiences 'authentic'
unless advertising is involved," says Mario Almonte, a vice president
at Herman Associates, a public relations firm in New York."
Time (June 28, 2004) magazines' article "Pitching
it to Kids" surveys the issue, focusing on the online games (Neopets.com)
and the ongoing controversy about the ethical issues targeting young children
as consumers.
In "Cathy's Book: If Found Call (650) 266-8233,"
a young adult novel that will be published in Septembe [2006], the spunky eponymous
heroine talks about wearing a "a killer coat of Lipslicks in 'Daring.'
... Lipslicks is a line of lip gloss made by Cover Girl owned by the consumer
products giant Procter & Gamble, has neither paid the publisher nor the
book's authors for the privilege of having their makeup showcased in the novel.
But Procter will promote the book on Beinggirl.com."
In October, 2006, a new TV network - CW - was created, from a merger
of WB and UPN existing shows (such as "Gilmore Girls,"7th Heaven")
and interactive techniques (like You-Tube and MySpace) designed to appeal to
the 18-to-34-year-old audience, using ads called "the
cws" -- content wraps -- instead of traditional commercial breaks.
In June, 2008, the New York Times, noted another variation of product placement called "branded entertainment":
Word of Mouth (Wikipedia definition:
WORD-OF-MOUTH
)
Some personal gimmicks (
body ads) are easily recognizable as being commercial in intent,
comparable to the old-fashioned "sandwich signs" carried in the crowds
on the sidewalk. But. other tactics are more subtle: including
artificial word-of-mouth (Word of mouse?) ads inserted into
blogs, web logs, and IM (called "spim" within
instant messages), pretending to be honest, unpaid endorsements.
An old tactic, still used in city subways and crowded busses, is a team of "average
people" who talk to each other loudly enough to be "overheard,"
praising a product (often for new stores, movies, or temporary events), then
move to another subway car, or exit to catch another bus, to repeat the tactic.
Local "reps": a few high status students ("leaders"
- often athletes) are given free samples, product gifts, clothes, shoes, movie
or concert passes. Often self-centered, these students are flattered by "being
recognized" as trend-setters, and often unaware (or deny) that they are
being used to market to others.
Viral Marketing (Wikipedeia
definition: VIRAL
MARKETING )
Favorable comments and product praise are inserted into
blogs, web logs, chat, and IM ( "spim" within instant messages
), as if they were genuine unpaid endorsements. "Cute" or "cool"
online items -- jokes, games, or pictures -- are created, suggesting that you
can forward to your friends.
TV Newsrooms Air the Darndest Things (Advertising
Age, September 11, 2006):
" Should "viral" videos, produced and placed online by marketers
but circulated by amused viewers, be labeled as advertising? Commercial
Alert says yes, and the Center for Digital Democracy agrees that "marketer-generated
viral video violates consumer privacy." The videos, often posted on
social networking sites, "are not identified as commercial speech"
and it's "often difficult to establish who is behind" them. On
November 6, 2006, the U.S. Federal Trade Commission will host hearings on "Protecting
Consumers in the Next Tech-ade." According to AdAge, "The biggest
worry ... is that viral videos, much like video news releases, are blurring
ethical lines. In August, a video produced by TaxBrain aired on local news
broadcasts in a stunning 125 U.S. markets across the country. The video showed
a man trying to make off with a race car before being stopped and shoved to
the ground by security at the racetrack. ... Tracey Watkowski, assistant news
director at San Francisco ABC affiliate KGO, one of the stations that reported
on the incident, called the incident -- and the use of that type of marketing
-- 'despicable.'"
School & Church
In high school, for example, if you take the SAT tests, you
will soon be on targeted mailing lists for private schools and colleges seeking
new customers: often these private schools inflate their tuition prices,
so they can offer discounts -- i.e. "give scholarships"
-- a form of flattery -- to lure students. For much more on this, see:
James Twitchell,
Branded Nation (2004) "School Daze" (pp.109-193)
In 2002, "No Child Left Behind" law provided
the military with students' home addresses and telephone numbers. It also guaranteed
in-school military recruiting, "that any school that
allows college or job recruiters on campus must make the same provision for
the military."
By 2005, the Pentagon had outsourced its data collection
to a private marketing company because "The Army and the Marine
Corps are having difficulty meeting monthly recruiting goals as images of war
broadcast daily from Iraq discourage young people who might otherwise be eager
to join the military. Pentagon officials are increasingly worried that the national
recruiting downturn is not a short-term slump but a long-term crisis threatening
the viability of the all-volunteer military. One particular problem, Pentagon
officials said, is that many parents are advising their children against joining
the military, fearing a deployment to Iraq."
Sports
Advertising on ski slopes.
on Kentucky Derby jockies,
college basketball backboards, and (almost) on MLB
bases. Even
churches. on NASCAR cars,
February 14, 2007: Chicago Cubs
to put ads in the Ivy at Wrigley Field !
"Raging
Cow to be marketed through teens' Web logs."
Dallas Morning News. 3/30/03 By Alan Goldstein:
"Looking to create a nationwide buzz, Dr Pepper/Seven Up Inc. wants young
people to help spread the word over the Web. Over the next three months, the unit
of Cadbury Schweppes PLC plans to provide samples of the sweetened drink, Raging
Cow, to hundreds of writers of Web logs that appeal to teens and young adults.
"To us, it's about the magic of word-of-mouth," said Andrew Springate,
director of brand marketing for Plano,Texas-based Dr Pepper/Seven Up. "Teens
want to discover everything. We give them a sneak preview."
"Commercial
Tie-Ins, Product Promos Invade MTV"
Los Angles Times (3/31/03) By Jeff Leeds:
"In her recent music video, rapper Ms. Jade is serving on a dark city street
to the beat of her song "Ching, Ching." She's behind the wheel of a
sparkling, tank-sized Hummer H2, as is a rival racing alongside. The Hummers seem
to get as much screen time as Ms. Jade. That bit of product placement cost the
Hummer's manufacturer, General Motors Corp., some $300,000 - more than half the
expense of the video produced by Interscope Records. It also represented another
win for record labels in the catch-me-if-you-can game they're playing with MTV,
which has prohibited advertising in videos. Major record companies, strapped for
cash amid flagging CD sales have been defying MTV, teaming up with advertisers
willing to help finance costly videos in exchange for product viability.
In the past, MTV screeners - worried that the cable channels
savy teen and young adult audience would rebel against that kind of selling
- have forced labels to blur images of products or logos that found their way
into videos. But "Ching,Ching" and other clips financed in part by
corporate sponsors have sneaked in under the radar.... Some in the music industry
believe that it's just a matter of time before the music video turns into a
powerful sales tool not only for musicians but for almost anything they might
drive, wear, eat or blow up in a clip.... labels can also side-step MTV restrictions
by placing an artist's song in a TV commercial for a particular product and
then replicating the ad's feel in a music video, though without showing the
product. The goal: to build an association in the viewer's mind."
"Roxy
Girl makes surf clothes and now books. Not everyone appreciates the tie-in."
Los Angeles Times (4/5/03) by Bettijane Levine:
"Roxy Girl, one of the hottest labels in girls' fashions, makes sweetly sexy,
surfer-centric sportswear along with almost everything else a beach bunny would
need: hats, glasses, totes, watches, sandals. Now the firm has come up with the
ultimate brand-name accessory: preteen reading with the Roxy Girl label. It's
the first time a clothing company has ventured into the literary field.... It's
all so subtle. Even with the Roxy Girl name and heart-shaped logo on the front
and back covers, it's hard to tell from looking at them that these novels of love
and life among adolescent surfers are actually stealth advertisements.
'It's insidious and subversive,' says Alissa Quart, author of
the recent Branded:The Buying and Selling of Teenagers. 'There
should be a different way of creating characters in literature rather than generating
them from a brand name. There's a multibillion dollar industry out there feeding
off America's teens. The whole idea is repellent. If you're a 9-year-old today,
you're entering a world where nothing you encounter is pure or generic. Everything
is labeled and smacks of commerce."
Advertisers
Use Online Games to Entice Customers
By Ellen Edwards | Washington Post | Jan.26, 2003
"... People skip the TV commercials but they are absolutely
absorbed in games. With research, you can find out the type of people who are
playing, and they're paying attention. There is very little evidence that people
playing games are multitasking. And that's what marketers are interested in
-- capturing their attention. "
Gaming is so big that it is now being tracked by at least two competing companies
-- Nielsen/NetRatings and Comscore Media Metrix. Carolyn Clark, a senior NetRatings
analyst, said that the company just started tracking games but that in the last
few months Candystand.com, a LifeSaver candy game, is consistently getting more
than I million unique visitors each month.
Candystand fulfills the first promise of advergames -- brand awareness. "You
can engage people in your brand for 15 to 20 minutes," said Ya-Ya Media's
Ferrazzi. "And there's greater retention when its interactive. Your cost
per minute is also significantly lower than it is for a broadcast ad. Plus you
reach the youth demographic."
Comscore Media Metrix's research shows that 59 percent of boys ages 13 to 17
who go online head to game sites. It's 62 percent for young men 18 to 24. For
women the biggest group of game players is between the ages of 45 and 54. And
that, analysts conclude, is an important indicator that games are going beyond
kids.
Through advergames, companies can collect a database of personal
information that allows them to "build a dialogue" with adult consumers.
What that means is you register to play a higher level of the game, or you fill
out a survey, or you enter your score in a sweepstakes -- and they get your
age, your location and your e-mail address. They know where you live. The "dialogue"
consists of sending consumers advertising e-mails.
By federal law, advertisers are not allowed to collect information from kids
younger than 13. But there's no prohibition against collecting information from
their parents. If a child is playing advergames on the Hot Wheels site and wants
to register for its Birthday Club, his parents must provide name, address, e-mail
address abd birth dates -- for both parent and child.
Advergames also have the advantage of spreading by what one
marketer calls "word of mouse." You like a game, so you e-mail it
to a friend. They might get the game, or a link to the game site -- always with
an ad. At virtually no cost to the marketer, the consumer is doing the work
for them.
A Game for Every Market
When Mattel launched "My Scene" Barbie in November, the television
commercials focused only on the dolls -- no cute little girls playing with them.
This is Barbie with a bare belly and cell phone, Barbie aimed at older girls,
ages 7 to 12, the ones already instant-messaging.
In the first ad, Barbie is in a cab yakking on her cell. A cute guy flags the
cab down as she gets out. But -- OH, NO! She realizes as the cab pulls away
that her prize possession, her very lifeline -- her cell phone -- is still in
it.
"To Be Continued," ends the television ad.
But it's continued only on myscene.com. This is a "webisode" of the
commercial, explains Cynthia Rapp, vice president of consumer products, creative,
for Barbie. When a girl goes to myscene.com, as 1million or so have done each
month since the campaign began, they can view the second of what will be 12
"webisodes."
"This is the most integrated product and advertising campaign we have done,"
said Patrick Shandrick, a senior marketing manager at Mattel.
The campaign is new enough that there are no final numbers,
but said Rapp, "All indications are that we are hitting the target"
for sales.
And the girls do their part through viral marketing. They can
send e-cards to friends online. Girls also follow the three friends in their
"blogs," or Web logs, journals that have new entries all the time.
The flip side of the very girl-oriented myscene.com is americasarmy.com,
the recruiting site of the U.S. Army. Visitors -- 90 percent of whom are male
-- play a realistic shoot-'em-up game that the Army hopes will get them to think
about enlisting.
Since it went online July 4, nearly 800,000 visitors have logged 6 million hours
of play, according to the game's creator, Col. Casey Wardynski, director of
the Army's Office of Economic and Manpower Analysis. Site traffic is heaviest
on school holidays and after school hours, Wardynski said.
The game was created, he said, because recruiting was so expensive. "We're
hoping with game technology we can get the cost way down." The goal is
modest -- all the Army needs is 200 recruits in 12 months to break even, and
according to Wardynski, it's on target to meet that goal.
But the Army is also planting seeds for the future. "Some of the kids who
play it are four years away from joining," he said. "They are 15,
16, 17. We want to put the Army in the set of things they are thinking about...."
Decision Space
Time (April 10, 2006) "Real American Heroes - Six Inches Tall"
reported: "Faced by a dwindling number of volunteers, the U.S. military
is adding a new recruitment tactic: aiming young. Real Heroes, a line
of Army-authorized toy soldiers modeled on Iraq and Afghanistan war veterans,
is expected in stores this June, selling for $12.99 each. The first four 6-in.-tall
dolls--offshoots of a Pentagon-backed video game called America's Army--are
based on four real soldiers, all still serving, who have recently earned Bronze
or Silver Stars. " We wanted folks who look close enough in age and background
to what we call the prime market: potential soldiers," says Colonel Casey
Wardnyski, who is overseeing the America's Army project, budget at
$50 million, including $3 million earmarked for merchandising...."We don't
expect young people to join the Army because of a toy, but we want to get in
their decision space -- and for that you have to be in pop culture."
The Pentagon Invades
Your Xbox: Propaganda in the Latest Video Games
A new and powerful form of propaganda aims to indoctrinate young video gamers.
By Nick Turse Los Angeles Times December 14, 2003
Nick Turse is a doctoral student in the program for the history and ethics
of public health and medicine in the Mailman School of Public Health at Columbia
University.
NEW YORK In 1998, the band Rage Against the Machine decried "the
thin line between entertainment and war." Today, even that thin line is
in danger of vanishing.
In a new twist on President Eisenhower's concept of a "military-industrial
complex," a "military-entertainment complex" has sprung up to
feed both the military's desire for high-tech training techniques and the entertainment
industry's desire to bring out ever-more-realistic computer and video combat
games. Through video games, the military and its partners in academia and the
entertainment industry are creating an arm of media culture geared toward preparing
young Americans for armed conflict.
Such cooperation wasn't always the order of the day. In the late 1980s, the
creators of the combat-simulator video game M1 Tank Platoon weren't allowed
by the Army to even set foot inside an actual tank. But by 1997, everything
had changed. That was the year the Marine Corps signed a deal with MÄK
Technologies to create the first combat-simulation video game "to be co-funded
and co-developed" by the Department of Defense and the entertainment industry.
A year later, the Army signed a contract with MÄK to develop a sequel to
its commercial tank simulation game "Spearhead" for use by the U.S.
Army Armor Center and School and the Army's Mounted Maneuver Battle Lab. The
military has been gaming ever since. Some examples:
In 2001, the Department of Defense drafted the video game "Tom
Clancy's Rainbow Six: Rogue Spear" into service to train military personnel
in how to conduct small unit operations in urban terrain.
In 2002, the Army launched "America's Army," a training
and combat video game developed at the Naval Postgraduate School with the assistance
of entertainment and gaming industry stalwarts including Epic Games and the
THX Division of Lucasfilm Ltd. The game, which is free to potential recruits
either online or at recruiting stations, cost taxpayers between $6 million and
$8 million. It has been, in the Army's eyes, a huge success, becoming one of
the five most popular video games played online.
This year, a sequel to "Rogue Spear," "Rainbow Six:
Raven Shield," was adopted by the Army to test soldiers' skills. The Army
also signed a $3.5-million deal with There Inc. to create a virtual environment
for warfare-simulation training. One project already underway is the creation
of a virtual Kuwait that can be used to train personnel to anticipate and defend
against an attack on the U.S. Embassy in Kuwait City.
The Navy, not wanting to be out of the action, assisted Sony in
producing the video game "SOCOM II: U.S. Navy SEALs," which was released
this year.
Though initially the Pentagon saw in the video game industry only a means of
training young, computer-savvy recruits more effectively, the mission has evolved
into a two-way street in which the military has embraced entertainment titles
at the same time the entertainment industry has embraced the military.
"Kuma: War," developed by newcomer Kuma Reality Games in cooperation
with the Department of Defense and slated for general release next year, is
being billed as the first shooter game that will allow players to re-create
actual military missions, such as the raid that killed Saddam Hussein's two
sons. Each combat assignment will be introduced by television footage and a
cable news-style anchor. Kuma boasts a team of military veteran advisors, who
"
make sure the missions
are as realistic as possible."
A retired Marine Corps major general leads the company's military advisory board.
Next year will also mark the release of the next generation in militarized war
games: "Full Spectrum Warrior" a video game for Microsoft's
Xbox system. The game is a realistic combat simulator that allows the gamer
to act as an Army light infantry squad leader conducting operations in the invented
nation of "Tazikhstan
a haven for terrorists and extremists."
And "Full Spectrum Warrior" is not just any old military-themed video
game. It was developed under the watchful eye of personnel at the Army's Infantry
School at Ft. Benning, Ga., and is actually a revamped version of "Full
Spectrum Command," a PC game/combat simulator used by the military to teach
the fundamentals of commanding a light infantry company in urban environments.
Thus, unlike other shoot-'em-ups that use violent imagery and military themes
strictly for entertainment purposes, "Full Spectrum Warrior's" pedigree
is that of a combat learning tool.
The "Full Spectrum" games emerged from a new kind of partnership being
forged at the Institute for Creative Technologies, a $45-million joint Army/USC
venture designed to link up the military with academia and the entertainment
and video game industries. In addition to creating "Full Spectrum Command"
and "Full Spectrum Warrior," the institute is involved in a number
of other military projects. These include "Advanced Leadership Training
Simulation," a partnership between the institute and entertainment giant
Paramount Pictures designed for training soldiers in crisis management and leadership
skills; and "Think Like a Commander," a collaboration among the Army,
the Hollywood filmmaking community and USC researchers designed to "support
leadership development for U.S. Army soldiers" through software applications.
With military spending budgeted at nearly $400 billion in 2004, a video game
industry generating more than $10 billion a year, a transnational entertainment
and media industry with annual revenues of some $479 billion, and no public
outcry over the militarization of popular culture, the future of such collaborations
seems assured. Can the day be far off when the Department of Defense gets a
producer credit for a Paramount film and Kuma Reality Games is granted office
space in the Pentagon?
Before that happens, we need to start analyzing the effects of blurring the
lines between war and entertainment. With more and more "toys" that
double as combat teaching tools, we are subjecting youth to a new and powerful
form of propaganda. This is less a matter of simple military indoctrination
than near immersion in a virtual world of war where armed conflict is not the
last, but the first and indeed the only resort. The new military-entertainment
complex's games may help to produce great battlefield decision makers, but they
strike from debate the most crucial decisions young people can make in regard
to the morality of a war choosing whether or not to fight and for what
cause. | Top
Enjoy the video game? Then join the Army.
By Patrik Jonsson | The Christian Science Monitor | Sept.19, 2006
This summer, Matt and Doug Stanbro, two brothers from Chelsea, Ala., traded
in their game controllers for M-16 rifles. They're two of hundreds, perhaps
thousands, of American teenagers inspired by a "shoot'em-up" video
game to join the Army.
On the same day the brothers graduated from basic training last week, the Pentagon
released the latest version of "America's Army," the combat-style
video game.
"I never really thought about the military at all before I started playing
this game," says Pfc. Doug Stanbro in a phone interview from Fort Jackson,
S.C.
With more than 3,000 US soldier deaths in Iraq and Afghanistan since 9/11, the
use of a video game and incentives such as free iPods to recruit replacements
is a strategy that critics call misguided, even abhorrent. But for the Pentagon,
"America's Army" is proving a potent way to communicate military values
directly to the messy bedrooms where teens hang out.
"America's Army" is "a sort of virtual test drive," says
its creator, Col. Casey Wardynski. "What we are looking to communicate
is the ethos of being a soldier ... leadership, teamwork, values, structure."
In a recent informal survey of recruits at Fort Benning, Ga., which was conducted
by the Army's video-game development team, about 60 percent of recruits said
they've played "America's Army" more than five times a week. Four
out of 100 said they'd joined the Army specifically because of the game. Nationwide,
the game counts some 7.5 million registered users, making it one of the Top
5 online PC games.
The Army announced earlier this month it expects to exceed its 80,000 recruiting
quota this year after missing it in 2005 for the first time since 1999, and
officials say a range of recruitment tweaks - including easing up on the tattoo
policy and up to $40,000 signing bonuses - have played a role. But few other
ideas have been as effective in galvanizing potential recruits as "America's
Army."
"The idea was to create a game to get the word out about the Army, and
we would make it fun because the Army is fun, and we'll get it right in their
living rooms where they're already operating every day," says Col. Randy
Zeegers, a military-protocol expert on "America's Army" development
team.
Released in late 1992, the game has gone through several iterations. Still available
for free for the PC, it's now available for $19.99 for the Xbox and PlayStation.
The new version includes digitized commentary from "Real Heroes" -
a group of veterans from the war on terror picked by the Army to become modern-day
Sergeant Yorks. Those soldiers will be available as action figures for the upcoming
holiday shopping season.
Unlike many "shooter" games that require pistons for thumbs, "America's
Army" is less about racking up kills and more about building skills, players
say. And once the battle erupts, survival is difficult. To make a hit, for example,
a player has to not just aim but synchronize his shooting to his breathing -
just like with a real rifle. The main idea is to develop skills that move the
player from lowly grunt to decorated Green Beret.
"When you shoot someone, it's not glorified," says Sgt. Jerry Wolford,
a Silver Star recipient for combat valor who is now digitized into the game
as a "Real Hero."
But critics say such games are a disingenuous way to tempt children as young
as 12 who have little capacity for understanding the dark side of soldiering.
"It's the 21st-century version of a John Wayne movie," says Winslow
Wheeler, a military expert at the Center for Defense Information in Washington.
"Because they don't show people's best friends getting their arms blown
off ... these kinds of games can be very deceptive."
Some military experts also say that recruiting gambits like MySpace.com advertisements
and video games are indicative of an Army scraping the bottom of its working-class
recruiting pool. Nearly 40 percent of recruits now score in the bottom half
of the Army's own aptitude test, according to David Chu, undersecretary of Defense
for personnel and readiness. More high school dropouts are now recruited than
five years ago. There are fewer "washouts," meaning the Army is holding
on to more borderline soldiers, critics say.
The upshot, says military sociologist Charles Moskos of Northwestern University
in Evanston, Ill., is that the Pentagon and Congress should be aiming higher
than recruiting by video game. By drastically changing recruitment benefits
to pay off college loans, he says - and even offering short-term enlistments
- the Army could tap into the 1.2 million college graduates looking for work
every year, few of whom now enlist.
"If we enlist 10 percent of college graduates, all our recruiting woes
would be over," says Mr. Moskos. "Twenty percent of my students said
they'd consider the Army with the right benefits."
But if the Army needs athletes and high-tech wizards from middle-class America,
they did find them in Matt and Doug Stanbro. Though the brothers are very different
- Doug is a football letterman, Matt a self-described computer geek -they say
"America's Army" had a common appeal. They spent nights playing games
with their friends, barking orders through headsets. They say the game prepared
them at least in part for what the real Army embodied.
On the other hand, they acknowledge, some things can only be learned by crawling
through the South Carolina woods with a rifle: Poison ivy, for one, doesn't
translate well to the screen, Matt says.
Copyright © 2006 The Christian Science Monitor. Top
Ads Enter the Fantasy World
of Video Games
As the popularity of digital entertainment grows,
advertisers are putting real messages on virtual billboards.
By Julie Tamaki | Los Angeles Times | October 16, 2005
Set 30,000 years into the future, the video game Anarchy Online seems an unlikely
place to see billboards advertising the newest CD by Motley Crue or the "Family
Guy" on DVD.
But such ads are increasingly showing up in the virtual realm of video games as
corporations pursue potential customers into their escapist fantasies.
With growing numbers of young men spending their spare time playing video games
instead of watching television, some advertising companies have begun specializing
in infiltrating digital entertainment. They are pioneering the use of in-game
billboards and product placement, which some experts say could increase significantly
in coming years.
"TV ratings among males 18 to 34 have declined specifically due to video
games," said Michael Goodman, a senior analyst at research firm Yankee Group
in Boston. He estimates the market for in-game advertising will reach $562 million
by 2009, up from just $34 million last year.
The importance of the burgeoning market was evident last month in Los Angeles
when about half a dozen game publishers including Electronic Arts Inc. and Ubisoft
Entertainment outlined their coming titles to an audience of advertisers and entertainment
executives at a marketing event known as the L.A. Office RoadShow. The show, traditionally
tailored to the television, film and movie industries, hosted its first video
game day this year.
"We just got to the point where we had to get involved in gaming," said
Mitch Litvak, the event's founder. "In the marketing community it's so important
to reach that audience for specific brands that if we didn't do it, someone else
would have."
Some video game makers are eagerly exploring the financial opportunities created
by allowing advertising to appear in their fantasy worlds, noting that the additional
revenue can help cover the millions of dollars it costs to develop a cutting-edge
title.
The publisher of Anarchy Online, Funcom, has used revenue from billboards in Anarchy
Online to subsidize a basic version of the game for free over the Internet, said
Terri Perkins, a Funcom product manager. It also has used the money to develop
expansions to the Anarchy Online fantasy world that players can pay extra for.
Executives at Ubisoft, publisher of the popular Splinter Cell action games based
on the work of writer Tom Clancy, say they have poured ad revenue into developing
titles rather than bolstering profit.
"It's expensive when you try to make the game longer, more exciting and introduce
new technologies," said Jeffrey Dickstein, strategic sales and licensing
manager for Ubisoft. "But we need to do it to stay competitive."
Other video game makers, however, are concerned that adding advertisements to
their creations will alienate customers used to escaping into science-fictional
and Tolkien-esque digital worlds far from the reach of Madison Avenue.
"We're not going to paint a Nike swoosh on the side of the castle of Qeynos,"
said Chris Kramer, a spokesman for Sony Online Entertainment Inc., the publisher
of EverQuest, an Internet-based game set in a swords-and-sorcery fantasy world.
"That's the sort of thing that would really turn off the player."
Indeed, Funcom's Perkins recalled a complaint by a player who said he could understand
that advertising would exist in the futuristic world of Anarchy Online, but wondered,
"How can you say Motley Crue will be around 30,000 years from now?"
Some avid gamers also are growing concerned that arrangements between publishers
and advertisers are changing their beloved hobby. They worry that the pursuit
of advertising dollars could ultimately influence the decisions on which games
are developed, forcing game makers to set more titles in the present instead of
the type of surreal worlds for which the industry has become famous.
"I don't want to imagine the day when prospective future Marios, Zeldas and
Grim Fandangos are brushed aside for numerous clones of Splinter Cell, SWAT and
NFS Underground, just to squeeze in a little more advertising space," said
Rahul Chacko, a 24-year-old graphic artist from India.
Gamers' concerns aside, Sony did partner with Pizza Hut on a promotion that allowed
EverQuest players to type the command "/pizza" while playing the game
to order a pizza over the Internet, Kramer said. The company also felt it
was appropriate, he added, to sign up with Massive Inc., a New York-based ad agency,
to run ads in its futuristic game PlanetSide.
Massive is establishing a network of video game titles, offering advertisers an
aggregate audience across multiple games. Once Massive's software is integrated
in a video game, ads can be switched in and out of a title played on computers
and consoles with an Internet connection without having to shut down the game
or requiring players to download a patch.
The connection allows a single title to host countless so-called real-time dynamic
ads on predefined locations woven throughout the game including cans, clothing
and buses or display 15-second commercials on billboards and televisions.
So far, Massive has inked deals with 26 video game publishers, including Funcom,
Ubisoft and Take-Two Interactive Software Inc. and more than three dozen advertisers
including Best Buy Co., Paramount Pictures and Coca-Cola Co.
The company's software, according to chief marketing officer Nicholas Longano,
is scheduled to be in 43 video game titles by Christmas. He contends that the
ads will not only boost each title's profitability by 20% to 30%, or $1 to $2
per copy of a game, but that they will also make the games look more realistic.
"For the first time you have an advertiser's message that actually makes
game play better," said Longano, whose firm has opened offices in Santa Monica
and San Francisco. "It's unlike a television environment where advertising
is seen as being intrusive."
A Nielsen Interactive Entertainment study commissioned by Double Fusion, a Massive
competitor, found that half of 900 game players surveyed agreed that advertising
makes a game more realistic, with 21% disagreeing. Double Fusion co-founder
Guy Bendov said his company had struck deals with four European video game publishers
and hoped to be working with publishers in this country by the end of the year.
Advertising in video games is a relatively new phenomenon fueled in part by the
industry's growing popularity. U.S. video game software sales totaled $7.3 billion
last year, more than doubling since 1996, according to NPD Group.
Industry observers point to the multimillion-dollar deal Electronic Arts inked
with Intel Corp. and McDonald's Corp. in 2002 to incorporate their products into
the Sims Online, as a watershed moment for an industry that traditionally paid
licensing fees to feature companies' products in their games.
But Electronic Arts, the world's largest independent game publisher, has sold
ads in only 10 of its 35 titles, and is proceeding into the advertising arena
with caution to ensure that both advertisers and players are pleased with the
result.
"We do continue to believe conservative projections are the best strategy,"
said Julie Shumaker, EA's national director of sales for video game advertising.
"The hype is a bit more than the reality of it."
A key barrier to expanding the market for advertising in video games is the need
for an Internet connection to refresh dynamic ads and monitor their exposure to
players. Far more games are sold for consoles than personal computers and only
about 6% to 7% of consoles sport Internet connections, said Yankee Group's Goodman,
who added that he didn't believe video game advertising would ever rival advertising
on TV.
Michael Pachter, a Wedbush Morgan Securities analyst, predicted the market
would be limited to 10% of its potential until someone figured out a way to
deliver ad spots to all gamers, possibly by persuading companies such as Sony
Corp. and Microsoft Corp. to make their game machines download information regularly,
as TiVo recording devices now do to update television programming schedules.
"There's plenty of money there," Pachter said. "The question
is: Is it a hundred million bucks or is it 10 billion?"
Copyright 2005 | Los Angeles Times
Allen Kanner, a UC Berkeley child pschologist
believes that high school teenagers are easily influenced by in-school military
recruiting: "They are less sophisticated in terms of analyzing the purpose
of an advertisement, and the strategies and manipulation being used to convince
them to buy into joining the Army."
They're Talking
Up Arms
Military recruiters are fortifying their outposts at high schools,
hoping a chummy familiarity will entice students to enlist. Some decry the tactics.
| See also: Letters to the Editor
COLUMN ONE | By Erika Hayasaki | Los Angeles Times | April 5,
2005
Marine Sgt. Rick Carloss is as familiar to students as some teachers at Downey
High School. He does push-ups with students during PE classes and plays in faculty
basketball games. During lunch, he hands out key chains, T-shirts and posters
that proclaim: "Think of Me As Your New Guidance Counselor."
On a recent morning, Carloss drove his silver 1996 Mercedes-Benz from his recruiting
station to the school two blocks away. A parking attendant waved him into the
lot, saying, "Hi, dear."
Inside the attendance office, Carloss kissed two secretaries on their foreheads.
"I need you to summon a young man out of class for me," he told one.
"OK," she replied. "What's his name?"
The young man, Gilbert Rodriguez, was an 18-year-old senior. He was enlisting
in the Marines the next day. Carloss needed go over paperwork with him.
Walking through corridors, Carloss pounded a student's fist in greeting, chatted
with another about a novel she was reading, shook hands with administrators.
The sergeant entered the library and a student shouted: "Hey, Carloss!"
Such familiarity is what the Marines and Army believe they need if they are to
keep their ranks replenished. As the conflict in Iraq entered its third year,
the Marines missed their monthly recruiting goals in January through March for
the first time in a decade, and the Army and the National Guard also fell short
of their needs. This year, the Army and the Marines plan not only to increase
the number of recruiters, but also to penetrate high schools more deeply, especially
those least likely to send graduates to college.
For Carloss and other recruiters, part of the way has been cleared by the No Child
Left Behind education law of 2002, which provides the military with students'
home addresses and telephone numbers. It also guarantees that any school that
allows college or job recruiters on campus must make the same provision for the
military.
Once in the door, lining up enlistees means becoming part of the school culture.
Carloss spent seven weeks in recruiting classes to hone his marketing and communication
skills. His techniques are similar to those in the Army's "School Recruiting
Program Handbook," published last year.
The guide instructs recruiters to deliver doughnuts and coffee for the school
staff once a month; attend faculty and parent meetings; chaperon dances; participate
in Black History Month and Hispanic Heritage Month events; meet with the student
government, newspaper editors and athletes; and lead the football team in calisthenics.
It lays out a month-by-month plan to make recruiters "indispensable"
on campus. The booklet states: "Be so helpful and so much a part of the school
scene that you are in constant demand."
It advises recruiters to get to know young leaders because "some influential
students such as the student president or the captain of the football team may
not enlist; however, they can and will provide you with referrals who will enlist."
Some teachers, parents and students are complaining about what they consider to
be overly aggressive recruitment tactics, especially at schools with low-income
and minority students. That criticism has prompted some schools, such as Roosevelt
High in Boyle Heights, to curb military recruiting.
But at others, like Downey, which serves mostly Latino students from working-class
families, recruiters like Carloss are welcomed.
Carloss, 33, one of the Marines' best recruiters, has the kind of charm and outgoing
personality that enables him to relate to students. After graduating from Dorsey
High School in South Los Angeles, he studied radio broadcasting at Santa Monica
College for two years. In 1991, he joined the Marines
because he wanted leadership skills and to earn money for college. The military
paid for his education at Howard University in Washington, D.C.
Inside a lunch room, Carloss sat with Rodriguez and another Marine recruit, Matthew
Tovar, an 18-year-old senior who will leave for boot camp in July.
Rodriguez had planned to attend Rio Hondo College's police academy in Whittier,
but several months ago he learned after talking to Carloss that he could receive
training in the Marines to prepare him for his dream career as a police detective.
At Rio Hondo, "the training they were going to give him is something he has
to pay for," Carloss said.
"This option will be better for the future," said Rodriguez, who has
spent much of his life supporting himself. While attending Downey High, he worked
full time as a store manager.
Sitting in the lunch room, Carloss told both young men that with money he earned
in the military, he bought a motorcycle and a house, in addition to his Mercedes.
His cellphone rang. It played a 50 Cent rap tune.
The sergeant took off his Rolex watch and handed it to Tovar. Tovar examined it
and smiled: "That could be me one day."
Tovar relates to Carloss. Both like nice cars and Sean John clothing. Both lost
best friends in shootings, in neighborhoods where they were both "at the
wrong place at the wrong time." Both chose the Marines over the streets of
South Los Angeles.
"He's a very good role model," said Tovar, who wanted to be a Marine
even before meeting Carloss. "He knows how the kids are."
Carloss professes not to pay attention to recruiting quotas. "Do I really
look at this as a numbers game?" he said. "I don't. The kids are going
to come [to the military] regardless of how I carry myself."
But Allen Kanner, a Berkeley child psychologist and the author of "Psychology
and Consumer Culture: The Struggle for a Good Life in a Materialistic World"
who has tracked military recruitment in schools, said teenagers are easily influenced.
"They are less sophisticated in terms of analyzing the purpose of an advertisement,
and the strategies and manipulation being used to convince them to buy into joining
the Army," Kanner said.
University High School student Jose Dubon recently wrote an editorial for the
campus newspaper in which he stated: "The Army managed to get a Hummer rolling
on 24-inch dubs, blasting rap, lined with flames on the side, outside of Room
C161."
He continued: "Dressed in Army uniforms, recruiters stood outside telling
people that if they signed up, they [would] receive a T-shirt that said, in Spanish,
"YO SOY EL ARMY."
Karen Magee, who has taught history for 22 years at the Downtown Business Magnet
School, said her students have complained that recruiters have offered to buy
their prom tickets if they sign up for information about enlisting. Recruiters
have attended dances and faculty meetings, she said, and offered to take students
to dinner.
In December, recruiters approached her in the hall and asked if they could visit
her classroom, Magee said. She refused. Other teachers did not.
At Sylmar High School, which has mostly low-income Latino students, recruiters
walk around in groups of two or three during lunch and approach students at bus
stops, said Erika Herran, 16.
She added: "I can't even remember a time when I have seen a college recruiter
on campus."
At Bell High School, parents and students wanted to know why administrators recently
required 500 juniors to take the 3 1/2 -hour Armed Services Vocational Aptitude
Battery test.
The test is designed by the Department of Defense as a prime recruitment tool
providing the military with "pre-qualified" leads, according to the
Army handbook. Recruiters pitch the test to principals and counselors as a "career
exploration and assessment exam."
Yesenia Mojarro, career counselor at Bell, said the school gave the test to the
junior class for the first time this year to assess career strengths. She said
proctors told students that if they were not interested in a military career,
they could withhold their home address or phone number.
Itzuri Villa, 16, a junior at Bell, said that when a teacher told her that it
had not been not mandatory, she said students began yelling: " 'What?' Everyone
was bothered. Why were we testing? Most of us didn't want to test because we were
afraid they were going to try to recruit us."
Her father, Gustavo Villa, said the school never asked for permission to give
the test.
Recruiters call his daughter weekly, Villa said. Like many parents, he did not
know that under No Child Left Behind, his daughter could "opt out" of
providing contact information to military recruiters.
In the Downey Marine office, five recruiters spend about two to three hours a
day calling students. Those they cannot reach by phone they sometimes visit at
home.
Master Sgt. John Bertolette, the Marine recruiting director in Downey, said his
staffers know their limits. "We know not everyone is cut out to be a Marine,"
he said. "We don't get on the phone and badger or beat the issue."
Inside the office, a white board on the wall lists 25 "target" high
schools.
For each campus, recruiters had listed the number of male students, visits to
the campus and total signed contracts for 2005.
Dave Griesmer, a spokesman for the Marine Corps Recruiting Command, said the military
seeks diverse candidates, regardless of income level.
But he added: "You're not going to waste your resources if you're in sales
in a market that is not going to produce.
"We certainly don't discount any school," he said. "But if 95%
of kids in that area go on to college, a recruiter is going to decide where the
best market is. Recruiters need to prioritize."
At San Marino High School, in an affluent San Gabriel Valley neighborhood, career
center director Shanna Soltis said she has seen one military recruiter so far
this school year. They rarely stop by, she said, because about 98% of San Marino
graduates attend college.
A group called the Coalition Against Militarism in Schools, composed of Los Angeles
teachers, recently began keeping track of recruiting on high school campuses.
The group has joined with the American Civil Liberties Union to file public records
requests to gain access to recruiters' records and information they distribute
to students.
In the East Los Angeles Army office, recruiters sense the backlash.
Two of the recruiters, both sergeants, recently arrived during lunch hour at Jefferson
High in South-Central L.A., checking in at the front office. The school does not
allow them to wander the halls or make pitches to students passing by. Instead,
they are required to stay in the career center or the Junior Reserve Officers'
Training Corps classroom.
"Two years ago, we could walk around on campus and say, 'Hi, I'm with the
military,' " said Sgt. Eldhen Fajardo. "Now we can't do that."
On the way to JROTC, they passed students on the basketball court and the football
field. Some stared. One laughed at their uniforms. Another called Fajardo a derogatory
name.
He brushed it off, saying: "They want to make you mad."
Later, they visited the career center. Two Air Force recruiters were already sitting
at a table, pamphlets spread out. The four recruiters spent the rest of the lunch
period there. No students showed up to meet them.
Meanwhile, during lunch at Downey High on a recent afternoon, Carloss and another
Marine recruiter presided over a festive scene.
They set up a metal exercise bar on the quad and put up poster boards decorated
with colorful pictures and slogans. They challenged students to a pull-up contest,
offering freebies to those who participated.
Carloss solicited students like a game booth vendor. A crowd of curious youths
gathered around him. They shouted and laughed, cheering on students who accepted
the pull-up challenge.
Students held pamphlets and key chains from an Army recruiting table several yards
away. They picked up T-shirts and hats from the Marines.
Carloss asked them to fill out cards with their name, address, phone number, age
and grade. Students must be at least 17 to enlist. Those younger than 18 need
parental consent.
"Are you scared?" Carloss said jokingly to one boy.
Carloss waved down a girl: "Go to one of these boys over here who you think
is cute and tell him to do it."
"Who?" she replied.
"I don't care," Carloss said, "as long as he's 17."
------------------------------------
Copyright 2005 Los Angeles Times
------------------------------------
Letters to the Editor | April 9, 2005
Armed Forces Recruiters: Attacks and Defense
As a former active-duty Marine Corps officer and currently a member of the Marine
Corps Reserve, I read with interest "They're Talking Up Arms" (April
5). What I find perplexing is that the Coalition Against Militarism in Schools
is opposed to the recruitment efforts of the armed forces in schools.
I often tell parents and students alike that service in the military is an honorable,
noble and fulfilling endeavor. A young person need not make the military a career
I didn't; after a tour on active duty, I left to attend law school, but
have remained in the Reserve ever since. I was called back to active duty for
Operations Desert Shield and Desert Storm and for Operations Enduring Freedom
and Iraqi Freedom.
The military exposed me to men and women from the Deep South, from Appalachia,
from the plains of the Midwest and from Pacific Coast lumber camps; people from
walks of life and with views I likely never would have known had it not been for
the military. My time in the military was the best thing I've ever done.
I teach my children that we who are fortunate enough to live in a strong, free
society have a moral obligation to defend our country and our way of life and
to defend those less fortunate than ourselves. My oldest son, while only 15 years
old, anxiously awaits the day he is old enough to don a Marine uniform and serve
and protect America and, indeed, all humanity.
I am sure that the coalition members sleep soundly in their beds and enjoy the
freedoms that men and women have fought and bled to obtain for America's future
generations. I'm just curious as to how they propose to keep those freedoms.
David M. McCarthy
Culver City
The last line in the story says it all: "I don't care," [Marine Sgt.
Rick] Carloss said, "as long as he's 17." The Army and Marines are
conducting what amounts to a death march on our nation's high school campuses.
Funny thing, in the '60s, kids went to college to avoid being in the military,
now the military is preying on the soon-to-be dropouts in high school to become
part of the "team." I wonder what fantasy the recruiters are using
to make fighting on the front line in Iraq seem sexy? More than 1,540 deaths
and counting, boys and girls.
Mark Storhaug
Pacific Palisades
The article about recruiters in high schools reminded me of a conversation with
my Marine grandson. He served briefly as a recruiter, but when I asked him if
he'd like to do that again, he said, "No. The recruiters tell you the good
part of being a Marine. But there's a part they leave out. They don't tell you
that just about everywhere in the world they send you, the people there hate
you and hate America."
His disappointment in our nation's reputation and behavior is much like the
deep sadness I feel when I read that four more soldiers were killed in Iraq
on Monday killed by those people who hate America. Recruiters need to
tell these high school students both sides of this grim reality.
Greta Pruitt
La Crescenta
How disgusting, these vultures and their tactics in recruiting at low-income
high schools. Let them go to the Washington, DC, area and recruit the sons and
daughters of the warmongering president and his cronies.
Deborah J. Chandler
Upland
Copyright 2005 Los Angeles Times | Top
" The Army
and the Marine Corps are having difficulty meeting monthly recruiting goals as
images of war broadcast daily from Iraq discourage young people who might otherwise
be eager to join the military. Pentagon officials are increasingly worried that
the national recruiting downturn is not a short-term slump but a long-term crisis
threatening the viability of the all-volunteer military. One particular problem,
Pentagon officials said, is that many parents are advising their children against
joining the military, fearing a deployment to Iraq."
Military Enlists Marketer to Get Data on Students
for Recruiters
By Mark Mazzetti | Los Angeles Times Staff | June 23, 2005
WASHINGTON With the conflicts in Iraq and Afghanistan making it increasingly
hard for the U.S. military to fill its ranks with recruits, the Pentagon has hired
an outside marketing firm to help compile an extensive database about teenagers
and college students that the military services could use to target potential
enlistees.
The initiative, which privacy groups call an unwarranted government intrusion
into private life, will compile detailed information about high school students
ages 16 to 18, all college students, and Selective Service System registrants.
The collected information will include Social Security numbers, e-mail addresses,
grade-point averages and ethnicities.
The program, run by the Pentagon's Joint Advertising, Market Research and Studies
office, is the latest effort to jump-start a recruiting mission hampered by violent
images broadcast daily from Iraq.
BeNow Inc., a Massachusetts direct-marketing firm that compiles and analyzes masses
of data, will manage the program.
According to the Pentagon's official notice of the program, the new initiative's
aim is "to provide a single central facility within the Department of Defense
to compile, process and distribute files of individuals who meet age and minimum
school requirements for military service."
"The information will be provided to the services to assist them in their
direct marketing recruiting efforts," read the notice in the Federal Register,
published last month.
The No Child Left Behind Act allows the Pentagon to gather the home addresses
and telephone numbers of public-school students. The new Pentagon initiative would
be far more extensive, drawing from government databases compiled by state motor
vehicle departments and similar agencies.
The program has angered privacy groups, which contend that the Pentagon is risking
the misuse of data by handing over such sensitive material to a private firm.
"We think it's a mistake that violates the spirit of the Privacy Act,"
said Marc Rotenberg of the Electronic Privacy Information Center, a public interest
research group based in Washington.
The privacy center's official response to the initiative also signed by
eight representatives of similar organizations called the database "an
unprecedented foray of the government into direct marketing techniques previously
only performed by the private sector."
A Pentagon spokeswoman said the arrangement with BeNow, which was first reported
in today's Washington Post, was critical to the military's effort to increase
the pool of potential recruits.
"The database is another tool for recruiters to use to find candidates for
military service," Air Force Lt. Col Ellen Krenke said late Wednesday.
Krenke pointed out that any students who did not want to be contacted by recruiters
could have their names added to a "suppression list" that would keep
the information private.
The No Child Left Behind Act, which President Bush signed in 2002, also contains
an "opt out" clause allowing parents to sign a form preventing schools
from giving information about their children to the military.
The military's ability to obtain student information under No Child Left Behind
has sparked a backlash across the country.
The American Civil Liberties Union filed a lawsuit last month against the Albuquerque,
N.M., school district, alleging that the district did not notify parents that
they could prohibit recruiters from getting their child's information.
In Seattle, the parent-teacher association at Garfield High School adopted a nonbinding
resolution last month stating that "public schools are not a place for military
recruiters."
The controversy has reached Congress. In February, Rep. Michael M. Honda (D-San
Jose) introduced legislation, now before a House Education and the Workforce subcommittee,
that would exchange the current "opt out" policy for an opt-in policy.
"Parents and their children should automatically receive privacy protection
for students' confidential information, and recruiters should have to wait for
explicit consent before they have access to these records," Honda wrote in
an op-ed article last month in the San Jose Mercury News. He wrote that the National
PTA had endorsed his bill.
The Army and the Marine Corps are having difficulty meeting monthly recruiting
goals as images of war broadcast daily from Iraq discourage young people who might
otherwise be eager to join the military.
Pentagon officials are increasingly worried that the national recruiting downturn
is not a short-term slump but a long-term crisis threatening the viability of
the all-volunteer military.
One particular problem, Pentagon officials said, is that many parents are advising
their children against joining the military, fearing a deployment to Iraq.
Army officials said it was unlikely that the service would meet its 2005 recruiting
goals, and Army Maj. Gen. Michael D. Rochelle, head of Army Recruiting Command,
said recently that he expected even more recruiting problems in 2006 than the
Army had this year.
With recruiters struggling to meet monthly quotas, dozens of reports have surfaced
of overzealous recruiters using unauthorized tactics even threatening some
potential enlistees with jail time to sign on recruits.
Last month, the Army conducted a national one-day recruiter "stand down"
during which every Army recruiter received a refresher course about methods prohibited
under Army regulations.
Copyright 2005 Los Angeles Times
Online games (such as www.orbitzgames.com) are "time-killers" for the
gamers, but, as Stuart Elliott (NYTimes 9/21/05) writes: " the
goal of advergames is to encourage consumers to engage in a branded experience
-- that is, spend time voluntarily with an ad."
Advertising: Sponsoring the
Slopes
NEWSWEEK ( Dec. 8, 2003) A trip up Vermonts Stratton Mountain may
come in an Altoids gondola car. Canadas Whistler has a Nintendo Gamecube
terrain park, a Pontiac Race Center and mountain hosts who wear Evian jackets.
Rossignol sponsors Vails on-mountain ski demo center, and the resort has
had a warming hut courtesy of Burton Snowboards and Mountain Dew. Whatever happened
to getting back to nature?
The Forest Service wants to know, too. This winter, it will review its rules governing
corporate sponsorship of amenities ski resorts otherwise wouldnt provide.
Federal policy bans outdoor ads on public lands, where a majority of resorts operate.
But the rule is murky: the Forest Service allows resorts to plaster gondola interiors
with ads because theyre not technically outdoors; temporary banner ads line
ski races, and companies are eager to brand the rail slides and half-pipes that
snowboarders use. The issue becomes more complex the more layers you peel,
says Geraldine Link, National Ski Areas Association policy director.
The Forest Service review is the result of the latest gray area: lap maps. Installed
on chairlift safety bars at recently opened Aspen, the Map Link trail guides,
free for resorts, are accompanied by ads for Amstel, Tylenol, Altoids and other
companies. Aspens clienteleamong the wealthiest in the countryare
just who marketers want to reach. But the mountains also an environmental
leader in the industry. Aspen officials say that the maps mean less litterand
they dont mar the landscape. If the Forest Service agrees, other resorts,
like Telluride, may install them. Jim Stark, the Forest Services winter-sports
administrator for Aspen, says: Our fear is to open the floodgates for commercial
advertising. Paul Tolme
Radio Stations Gear Up for Dashboard Advertising
(New York Times, January 4, 2004)
"Big radio companies like Clear Channel Communications and Infinity Broadcasting
are equipping some of their stations with [RDS- radio data system] technology
that broadcasts not just commercials but text messages that appear on car radio
displays.... consumer advocates like Ralph Nader noted the potential for driver
distraction, not to mention irritation:'Anything that keeps the eye off the road
increases the risk of a crash.'... Dashboard ads also drew criticism for delivering
advertising to yet another venue that was once merely functional, as happened
with ATM screens, movie theater lobbies, elevators, taxis, cellphones, restrooms,
gas station pumps and subway station floors."
Google's
E-Mail Strategy Criticized
New Gmail service scans messages and attaches targeted ads to them, raising
privacy fears.
Los Angeles Times, April 2, 2004 By Chris Gaither, Times
Staff Writer
Privacy advocates are concerned that there's one big flaw with Google Inc.'s
free e-mail service: The company plans to read the messages.
The Internet search firm insists that it needs to know what's in the e-mails
that pass through its system so that they can be sprinkledwith advertisements
Google thinks are relevant. After all, revenue from those targeted ads will
pay for the Gmail service, which began a limited test Thursday, offering up
to 500 times as much e-mail storage as competing Web e-mail programs from Yahoo
Inc. and Microsoft Corp.
The electronic letters won't be read by Google employees; computers will handle
that chore. Nonetheless, the specter of seeing an ad for an antacid beside a
message from a friend complaining about stomach pain is enough to make some
people nervous about the e-mail service.
"There will undoubtedly be some folks that will see this and freak out,"
said Ray Everett-Church, chief privacy officer for TurnTide Inc., an anti-spam
company in Conshohocken, Pa. The aggressive advertising strategy may put a damper
on Google's biggest move yet away from its core business of Internet search.
After reading the privacy policy on the Gmail website Thursday, consumer-rights
groups began sending complaints to the privately held Mountain View, Calif.,
company and preparing to warn users to stay away.
"The privacy implications of going through and perusing a customer's e-mail
to display targeted advertising could be the Achilles' heel for Google's services,"
said Jordana Beebe, the communications director for the Privacy Rights Clearinghouse,
an consumer group in San Diego.
The consternation caught Larry Page, Google's co-founder and president of products,
off guard. "I'm very surprised that there are these kinds of questions,"
he said Thursday.
There are several reasons. For starters, spam-filtering programs routinely scour
e-mails for telltale words such as "Viagra," and companies monitor
the message traffic of employees on their corporate networks.
In addition, Internet companies already scrutinize Web search terms in order
to serve up ads that are related to the topic a user cares about.
And Google's AdSense program already goes a step further, placing such ads alongside
content on websites that come up in search results.
But e-mail is a more personal form of communication, making targeted advertisements
feel intrusive, said Chris Hoofnagle, associate director of the Electronic
Privacy Information Center in Washington. He likened the Gmail ads to a computerized
voice interrupting a phone conversation about a vacation with a pitch for a
travel agency.
"This is an expansion in a way that should bother people," Hoofnagle
said. "Communications are sacred."
Consumer advocates are also worried about the potential for Google to link Gmail
users to their Internet searches.
Google records the numerical Internet addresses of the computers that request
each of the Web searches the company performs. But it hasn't had names or other
identifying information to link those addresses to specific people and learn
who, for example, is searching for "Janet Jackson halftime show."
Once users register for Gmail, Google would be able to make that connection,
if it chose to, said Pam Dixon, executive director of the World Privacy Forum
in San Diego. And if Google ever compared the two sets of data, she said, "there
are some people who would be chilled and embarrassed."
Page wouldn't say whether Google planned to link Gmail users to their Web search
queries."It might be really useful for us to know that information"
to make search results better, he said. "I'd hate to rule anything like
that out."But he insisted that the company would protect user privacy and
takes the issue "very, very seriously."
"We want people in the world to be able to trust Google," he said,
"and we view that as an important part of our business."
Top
Trojan horse is movies'
new ride
You're shocked! Outraged! Intrigued? Lately, film ads aren't always what they
seem to be.
By Chris Lee - Special to The Los Angeles Times - April 28
2004
The ads began surfacing in the Home and Food sections of some 30 newspapers
across the country last week. Nestled among commercial pitches for sofas or
restaurants were photos of divorce attorney Audrey Woods beneath the words "I'm
Not a Shark." Almost immediately, complaints began flowing in to lawyers'
groups like the Illinois Attorney Registration and Disciplinary Commission seeking
to discipline Woods for not listing her law license.
Perception? Just another divorce attorney looking for clients. Reality? A highly
refined movie ad featuring actress Julianne "I'm Not a Shark" Moore,
who stars as a divorce attorney in the upcoming romantic comedy "Laws of
Attraction."
This Trojan horse approach to advertising appears to be Hollywood's latest selling
technique, with studios disguising movie ads as commercials for fictional products
and services. The dupe factor has hardly proven a negative yet. "All's
fair in love and marketing," says Nick Hamm, director of "Godsend,"
which has its own movie-ad-disguised-as-infomercial out there
The strategy, say many studio executives, is nothing more than a pragmatic reaction
to the heightened competition when the volume of films flooding the cineplex
is at an all-time high. And there are usually clues embedded in the ads to alert
consumers to the farce. In this case, logging on to the website listed on the
ad for the attorney's firm, katzcohenphelps.com, reveals her true corporate
affiliation with New Line Cinema.
"It was a little controversial, perhaps," Russell Schwartz, president
of domestic theatrical marketing for New Line, says of the campaign, which is
running in the Los Angeles Times among other publications. "But if you
read the fine print, you'll see that it's a movie ad one that struck
a chord with the public."
Flashy, bombastic movie trailers cobbled together from existing footage are
such a standard practice they verge on cliché. This new approach is "all
about generating conversation," Schwartz adds.
The blueprint for the current crop of fictional film ads was laid out in March
with Focus Features' "infomercial" for the Jim Carrey movie "Eternal
Sunshine of the Spotless Mind." The trailer opened with this disclaimer:
"The following is a paid advertisement from Lacuna Inc. The views expressed
do not reflect the opinions of the management of this theater."
What followed was a testimonial by Dr. Howard Mierzwiak the movie's Tom
Wilkinson who goes on to promote his "safe, effective technique
for the erasure of troubling memories."
"The idea was to wake people up in the theater," says Focus Features'
president of marketing, David Brooks. "Throw 'em for a loop, disorient
them a little, then bring Jim Carrey in in the middle of it, reacting like we
hope the audience will react. His first question is, 'This is a hoax, right?'
"
Not everyone gets to that question right away. A website for Lions Gate Films'
coming clone thriller "Godsend" has generated a fair amount of controversy
as well as more traditional buzz for the film, which lands in theaters Friday.
Until last week, when several new links were added, the remarkably realistic
www.godsendinstitute.org presented itself as a fertility clinic called the Godsend
Institute. In lieu of streaming trailers or photos of the film's stars, Rebecca
Romijn-Stamos and Greg Kinnear, the website detailed the breakthrough medical
procedure of the institute's founder, Dr. Richard Wells Robert De Niro's
character in the film a specialist who offers "the replication of
cells for the purpose of creating life from life." It also provided a toll-free
telephone number to call to make an appointment with Wells.
"We're getting hundreds of phone calls a few from people who left
messages saying they wanted information about having a loved one cloned,"
Lions Gate President Tom Ortenberg says. "Those are the first calls we
returned, to make sure people understand that it's just a movie website. We
didn't mean to confuse anyone.
"We felt that if people went to the website not sure if it was real or
fake, it would get 'Godsend' into the public vernacular that when people
started seeing commercials for 'Godsend' the movie, they'd put it all together,"
Ortenberg adds. In Lions Gate's case, they created a second bogus website designed
to appear to be a protest to www.godsendinstitute.org. "We must put an
end to the insanity of cloning, particularly cloning human beings," the
petition reads. A columnist for Ireland On-Line fell for the ruse, posting a
story titled, "De Niro Cloning Movie Causes Outrage."
"There's so much clutter out there," says Valerie Van Galder, executive
vice president of marketing for Screen Gems. "When you're in a bank with
seven other trailers at the movie theater, you're always trying to come up with
unique things to breakthrough."
A spoof infomercial for a product called Vapoorize a spray that atomizes
dog mess, promising "no more poo worries" never explicitly
mentions the movie "Envy," which also lands Friday. But its charismatic
pitchman, introduced as Nick Vanderpark, is actually "Envy's" star,
Jack Black.
With the Who's "My Generation" playing in the background, a 30-second
teaser trailer for the Will Smith movie "I, Robot," due in theaters
mid-July, masquerades as a commercial for the NS-5, an "automated domestic
assistant" or servant robot. An ad for "The Stepford Wives,"
another summer movie, takes the aspirational marketing approach. The camera
lingers over expensive golf clubs, silk suits and designer shoes, before a voice-over
asks, "Isn't it time you had the ultimate in perfection?" and the
ad cuts to the movie's star, Nicole Kidman.
In each case, the trailers tie in to some fictional service or product that
is featured in the movies: In "Envy," Jack Black's character becomes
rich after inventing Vapoorize; in "I, Robot," an army of NS-5s tries
to overrun mankind, and so on.
Capitalizing on major theater chains' increasingly common practice of showing
up to 10 minutes of paid nonmovie advertisements before a movie begins, Screen
Gems Films hired ace commercial director Marcus Nispel to produce a deliberately
confusing commercial trailer for one of its upcoming films.
Onscreen, the movie audience watched a wrinkled old woman apply a skin cream
called Regenerate to her face and magically morph into a beautiful young glamazon.
"Imagine a world where you can reverse the effects of age, stress and sun,"
the ad's voice-over narrator coos. "Brought to you by the leading name
in biotechnology
the Umbrella Corp.," it continues. "Now your
youthful beauty can last
forever."
"At this point, people are hissing and booing," Van Galder says. "Then,
when the Umbrella Corp. part comes on, they realize: 'It's Resident Evil!' "
The commercial is in reality a teaser trailer for "Resident Evil: Apocalypse,"
this year's sequel to 2002's surprise hit in which the fictive Umbrella Corp.
unleashes a noxious chemical that turns humans into zombies. "By the end,
the audience was cheering," Van Galder says. "It's one of the most
successful things that we've done."
Of course, the irony in marketing movies this way underscores what movie trailers
really are. "It's like a commercial pretending to be a commercial when
it is a commercial," Van Galder says. "The snake eating its own tail."
------------------------------------------------------------------------
Copyright 2004 Los Angeles Times
Top
Ads
coming to on-demand TV
Ken Belson, from News.com (1/18/ 2006) reported: "Comcast, the United
States' largest cable operator, plans to introduce a video-on-demand channel
today that will include advertising embedded in the programming.The new channel,
to be called Exercise TV, is the latest attempt by cable companies to generate
revenue from on-demand programming, most of which they give to their customers
free if they have a digital set-top box. Already, Comcast customers who watch
replays of television shows on-demand typically see the advertisements that
ran with the original program. But customers can fast-forward through the
ads.... On Exercise TV, the ads will be integrated into the programs. Comcast
has sold exclusive advertising rights to New Balance, the footwear maker,
for several million dollars. This will allow the company to insert its products
and logo in and around the programs, initially a selection of 90 fitness episodes....
Craig Leddy, an analyst ... said cable companies could alienate viewers if
they place too many ads in their on-demand programs and make them too much
like commercial television."
Cash-strapped
school reaps profits from corporate naming rights
ASSOCIATED PRESS By Geoff Mulvihill April 18, 2004
BROOKLAWN, N.J. Students at Alice Costello School don't go to "the
gym" to shoot baskets or "the library" to read books.
Thanks to the school district's sale of naming rights, they get their exercise
at the ShopRite of Brooklawn Center and flip through books at the Flowers
Library and Media Center.
If officials get their way, the students might not even attend Alice Costello
School anymore a new name could be chosen by the highest bidder on
eBay.
The grade school's corporate naming blitz has been criticized by some
back in 2001, Sports Illustrated called the renamed gym "This Week's
Sign of the Apocalypse." But as voters weigh an unpopular property
tax increase to balance school budgets, the school is being touted as a
model of creative fund-raising.
"Anything a school can do to be entrepreneurial, so much the better,"
said Dana Egreczky, a vice president of the New Jersey Chamber of Commerce.
Voters across New Jersey will decide Tuesday whether to approve local school
budgets. It will be the first time since Brooklawn began selling naming
rights in 2001 that local voters have been asked to raise their property
taxes.
Superintendent John Kellmayer says if the state did more for the one-school
district of 300 students near Camden, such unusual efforts would not be
needed.
"A lot of smaller districts are fighting for their survival. What we're
doing here is going to be the norm in 10 years," Kellmayer said.
Across the country, corporate underwriting has become common at many schools
from advertisements in yearbooks to company-sponsored sports scoreboards
and band uniforms. Several states allow limited advertising on school buses.
The Brooklawn school has an arrangement with Pepsi that is fairly common.
The soft drink maker has all the soda machines in the school and the district
gets a cut of the proceeds, about $3,000 per year.
But the district's naming rights effort went a step further, starting in
2001 when the new gym was christened ShopRite of Brooklawn Center. The owner
of the local supermarket agreed to pay $100,000 over 20 years to have his
store's name displayed on the outside of the gym.
Naming rights for the new library were sold to the local Flowers family
for $100,000.
The sponsorship deals have been ridiculed on talk radio and in other media.
But Bruce Darrow, school board president, said he is not deterred by bad
publicity.
"The only thing I regret now is ShopRite got off so cheap," he
said.
Darrow has some other ideas, such as placing ads on the sport teams' jerseys
or company logos in the basketball court's free-throw lanes. He doesn't
like the idea of requiring school uniforms, though if ads could be put on
them, he'll listen.
But it's his idea of selling the right to name the entire school that is
likely to create waves.
The concept is not a new one, but so far it is rare. The cash-strapped Belmont-Redwood
Shores School District in California is looking for corporate sponsors.
Marilyn Sanchez, assistant to the superintendent, said companies would not
be allowed to entirely rename the school. For example, the Central School
could become known as something like "Central School, sponsored by
Intel Corp."
Kellmayer said he has talked to eBay about the possibility of auctioning
naming rights, but so far it's only an idea. Other districts have auctioned
unused school buildings as real estate on eBay.
Lynn Heslin, whose 13-year-old daughter Amber is in seventh grade at Costello,
says she's open to the idea of renaming the school if it would benefit students.
But Kathleen Maass, a former school board president, said she would vote
against changing the school's name, which honors a former teacher and principal.
"There are some things that shouldn't be for sale," Maass said.
"Alice Costello did a lot for the school and I don't think they should
sell her name."
Enron
Elementary: Is corporate sponsorship going too far?
Con: Financial dependency equivalent to slavery
By BRIAN UIGA Staff Writer University of San Diego Guardian May 3, 2004
Any American with at least one functioning eye can see that we live in a highly
competitive and commercial society. Every possible outlet has been completely
developed for advertising purposes. Most magazines are a highly concentrated
collection of targeted advertisements, and it seems as if many television
shows exist primarily to justify advertising slots during the program and
to sell DVD box sets or other product tie-ins. Public buildings and buses
dot the landscape with colorful posters. Advertising is so pervasive that
it is no longer necessary to mention a product; the mere brand is as effective
as a full-on product pitch.
This is why corporate sponsorships of public institutions have been so successful.
With only name recognition necessary, no place or event is too large or too
small to don a brand for a suitable price, of course. That is, except
for two traditional hold-outs in the American corporate arena religion
and education. With their emphasis on more important and grave issues, this
makes a lot of sense. These kinds of institutions avoid distractions such
as soft drink preference when discussing the infinite.
Over the last decade, however, education funding has been lagging and schools
are selling out to advertisers in greater numbers. Of course, this is because
public schools are funded by tax money. As politicians try to build short-term
favor with voters by offering tax cuts, the pool of money used to fund the
operation and construction of schools gets smaller. Schools are forced to
turn to alternative funding sources, which usually means that advertising
is given free rein over the one place where children are legally required
to go.
One of the most heavily publicized horror stories of advertising in schools
across the country involved Channel One, a mandatory 12-minute
television program shown in over 12,000 elementary schools. The program was
a cross between the short ABC newsreels seen on transatlantic flights and
the hideous College Television Network which airs constantly at Sierra Summit.
One-sixth of the Channel One program was advertising: These critical
two minutes paid for the televisions, satellite dishes and their installation.
The catch was that the children had to watch the Channel One programming
commercials and all or the schools couldnt keep the televisions
and the deal was off. Within a few weeks, the system fell into pandemonium.
Rebels who refused to pay attention to Channel One were suspended
from school, or worse yet, many children did not want to do anything during
the school day other than watch Channel One.
Educations purpose is to prepare students to face the world. Granted,
learning to ignore advertising is a very important part of facing the modern
world, but when students are punished for exercising their right not to acknowledge
advertising, they have lost the ability and free will to make their own choices.
Even if the intended acclimation to advertising is not completely realized,
the students will still be discouraged from making their own decisions. After
all, these decision-making skills are encouraged during school, but how important
can this education be if the rights to name the school are given to the highest
bidder on eBay, as in the case of Alice Costello School in New Jersey?
Obviously, not every case of corporate sponsorship in schools ends up like
the Channel One crisis. But putting a companys name on an
object is still advertising, and still carries some of the same negative effects,
regardless of whether the students are forced to pay attention.
Once a company has paid for its name to be associated with the public image
of a facility, it tends to protect its investment. This undoubtedly translates
into a loss of creative freedom. Even if the sponsoring company has not set
up rules for how a school should be run, the schools are constrained nonetheless:
The mere threat of pulling financial support gives a company control over
the school.
Dont believe that a large corporation capable of sponsoring a school
would not exploit its position. The purpose of a corporation is to maximize
profit, which often puts it at odds with the ethical standards of that which
it is sponsoring. For example, during the San Diego wildfires, while thousands
of San Diegans took to the streets to volunteer and help, the vendors of the
energy beverage Red Bull saw these crowds as yet another captive
audience. They sent roving bands of cheerleaders to give out Red Bull,
generally irritating the philanthropic crowds, hawking what they deemed The
official energy beverage of Firestorm 2003! It is easy to see how this
type of disregard for anything but gross profit could cause problems when
mated with an institute of learning.
Despite the manipulations of several corporations, a suitable alternative
exists at UCSD, with all of the benefits of increased funding that corporate
sponsorship affords without nearly as much manipulation. Irwin Jacobs, president
of Qualcomm, has sponsored UCSDs entire engineering campus, as well
as a new theater facility at the La Jolla Playhouse and a Retinal Care facility
at Thorton Hospital. Yet this huge sponsorship of UCSD is in the name of himself
and his wife Joan, not Qualcomm. Jacobs is also a former UCSD professor, so
at least any hypothetical string-pulling he does with his influence is from
the perspective of a veteran insider working as an independent, as opposed
to the completely foreign, outsider/business standpoint of a corporation.
While other corporate entities have started to become UCSD affiliates, such
as Jack In The Box (for donating a bus to the Preuss School) and Microsoft
(for purchasing their own room at Career Services Center), at least the scope
and intent of Jacobs publicity seems more benign than selling milkshakes
to impressionable Preuss School kids or holding a monopoly on UCSDs
thriving population of programmers.
The sad truth is that philanthropists like Jacobs are few and far between,
and corporations are more likely to throw their money around to enhance their
name recognition. Schools must make the choice between compromising their
curricula and languishing in debt. Neither one is a particularly satisfying
solution, but in the end, schools would be better off shirking corporate sponsorship,
unless a clone of Jacobs is around to sign the checks.
------------------------------------------
Copyright © 2004 UCSDGuardian
Kentucky Derby
-- (AP) May 1, 2004
Jockeys sell and sew logos on the fly
Advertisers willing to pay jockeys $30,000
Decades of tradition ended fast and furiously at Churchill Downs.
A day after being freed by a federal judge to wear advertisements,
jockeys cut endorsement deals between races Friday while a seamstress frantically
sewed logos onto their pants legs. A number of riders will wear ads Saturday
in the Kentucky derby for the first time...
----------------------------
(Does this mean that everyone will be jockeying -- literally --for the outside
position as they pass the TV cameras?)
New York Times, May 5, 2004:
Advertising Casts Web Over National
Pastime
"Major League Baseball, never an aggressive marketer, did a stunning about-face
wednesday. It announced that it would promote the new movie "Spider-Man
2" at all games on the weekend of June 11-13, including placing a Spider-Man
symbol atop the bases....
... the New York Yankees recently added advertising signs in the
dugouts, although those were [described] as revenue-enhancing measures
rather than marketing tools."
---------------------------------
Almost!
But, the consumer watchdog group Commercial Alert urged fans
to boycott the movie and all Sony products, Columbia being a Sony Pictures Entertainment
company.
"It's time for baseball fans to stand up to the greedy corporations that
are insulting us and our national pastime," Commercial Alert executive
director Gary Ruskin said in a statement released by his organization Wednesday.
"We urge everyone not to buy Sony products, and not to see Sony movies,
especially 'Spider-Man 2.'
"How low will baseball sink? Next year, will they replace the bats with
long Coke bottles, and the bases with big hamburger buns?"
---------------------------------
Baseball Casts Off Spider-Man's
Web
By RONALD BLUM AP Sports Writer May 6, 2004
NEW YORK - Spider-Man ads on bases didn't fly with baseball fans.
A day after announcing a novel promotion to put advertisements on bases next
month, Major League Baseball reversed course Thursday and eliminated that part
of its marketing deal for "Spider-Man 2."
"The bases were an extremely small part of this program," said Bob
DuPuy, baseball's chief operating officer. "However, we understand that
a segment of our fans was uncomfortable with this particular component and we
do not want to detract from the fan's experience in any way." ...
The ads were to appear as part of a deal involving Major League Baseball Properties,
Marvel Studios and Sony Inc., the parent of Columbia Pictures, which is releasing
the movie on June 30. The promotion will go on with giveaways and other ads
at ballparks that weekend.
"We listened to the fans," said Geoffrey Ammer, president of worldwide
marketing for the Columbia TriStar Motion Picture Group. "We never saw
this coming, the reaction the fans had. It became a flashpoint - the reaction
was overwhelming."
"We don't want to do anything that takes away from a fan's enjoyment of
the game," he said. "Some people thought it was a great idea, but
others saw it as sacrilegious." ....
Many baseball purists denounced the plan, including Fay Vincent, a former baseball
commissioner and president of Columbia Pictures. Having watched jockeys earn
the right to have ads on their uniforms for the Kentucky Derby, some thought
it was a step too far in the increasing commercialization of sports. "I
think they made a good decision to change their minds," former commissioner
Peter Ueberroth said. "I don't think it makes any sense at all. It's a
clutter."
Cubs show tradition the door
with ad deal
By Paul Sullivan | Chicago Tribune | February 14, 2007
MESA, Ariz. -- Bricks and ivy have made up most of the outfield walls at Wrigley
Field for the last 70 years, but the Cubs will alter the ballpark's famous backdrop
for at least the next two years with advertisements on the old green doors.
The Cubs announced a multiyear deal Wednesday with Under Armour, a sports apparel
company, agreeing to place its logo and name on the outfield doors. Terms of the
agreement were not announced, but the ads will be in place at least through 2008.
By mid-May, the Under Armour ads will be surrounded by the ivy that Bill Veeck
helped plant 70 years ago to beautify a ballpark that eventually turned into a
baseball mecca. Cubs marketing director Jay Blunk said the skyrocketing cost of
player salaries necessitated the change, though he knows the decision may upset
traditionalists.
"Our track record with the subtle changes, year after year, speaks for itself,"
Blunk said. "Going all the way back to the lights, the skyboxes, the rotational
signage in 2004 behind the plate, the dugout signage, which we started in 2000,
and all the subtle changes we've done to update Wrigley Field and keep Wrigley
Field from becoming financially obsolete.
"We always have the tradition and the ambience of Wrigley Field in mind,
and rather than make bold changes, we try to make subtle changes that deliver
high impact with regard to revenue and television exposure to sponsors, yet have
low impact on the visual quality of Wrigley Field. I think that's what you see
with the Under Armour [ad]. It's just the next phase of keeping Wrigley Field
updated."
Blunk said the Cubs are competing in a division with five teams that have new
or relatively new stadiums, and that it costs a lot of money to maintain Wrigley
Field, which was built in 1914.
"Yes, it's a Normal Rockwell painting everyday," Blunk said. "But
that Norman Rockwell painting takes millions of dollars each year to maintain
and keep at the standards we like to keep. So we do have a unique situation at
Wrigleysort of a double-edged sword.
"It's a beautiful place and it draws people, but then again, it does limit
your revenue streams and is quite expensive to maintain. This is a way we can
counter-balance that, and help us attain these blue-chip free agents such as Alfonso
Soriano, who, by the way, is a spokesman for Under Armour."
The current outfield walls were constructed in a 1937 remodeling project and the
doors were painted green to blend in with the ivy.
Veeck oversaw the construction, purchasing and planting of the bittersweet and
Boston ivy and helped attach it to copper wires running to the top of 11-foot
walls.
Like many Wrigley purists, Veeck was averse to change and he boycotted the ballpark
in his final days in 1985, citing the Cubs' decision to end the policy of selling
bleacher tickets only on the day of a game. Veeck had originated the policy.
Will modern-day bleacheriteswho will pay as high as $42 a ticket this yearreally
care about a couple of ads on the wall? The Cubs are betting the answer is no
and would argue the Boston Red Sox's owners have made substantial changes the
last few years to historic Fenway Park, including putting fans on top of and ads
on the Green Monster, the park's iconic left-field wall.
A press release touting the Under Armour ads on the green doors at Wrigley point
out that the Under Armour logo "shares space" on the Green Monster with
another sporting-goods retailer.
But Wrigley had never had ads on its outfield walls since Veeck planted the ivy,
and the Cubs generally have resisted putting obtrusive ads in areas outside ballpark's
concourse, with the notable exception of a large beer-company ad under the center-field
scoreboard, which lasted a few years during the 1980s.
Copyright © 2007, Chicago Tribune
State Farm Is There,
Right by the Backboard
By STUART ELLIOTT | The New York Times | January 31, 2007ALTHOUGH it seems that
the only thing Madison Avenue is doing this week is making commercials for the
Super Bowl, marketers are still finding ways to fill other sports spaces with
advertising. If you doubt that, look up the next time you attend a college basketball
game or watch one on television, and study the framework behind the backboard.
At more than 40 colleges around the country, that space is for the first time
being used for advertising signs, three feet long by one foot wide, affixed to
what are known as the basket stanchion support arms. The signs, one at each end
of the court, are perpendicular to the backboards; they bear the words State
Farm and the familiar red-and-white logo of State Farm Insurance.
State Farm, a longtime sponsor of college basketball, is deploying such ads, in
what it calls the Basket Profile program. The program was tested in late December
and has been under way at colleges and universities since early January.
State Farm made the deal for the 2007, 2008 and 2009 basketball seasons
with ANC Sports Enterprises, a marketing company in Purchase, N.Y., that
represents more than 150 arenas, stadiums and other sports locations in North
America.
Although financial terms are not being disclosed, it is estimated that the agreement
is costing State Farm about as much as CBS is charging on average for a 30-second
commercial to appear Sunday during Super Bowl XLI about $2.6 million.
The signs are further evidence, if any is needed, of the growth of commercial
speech in the public realm. Critics who decry it as ad creep complain
it clutters and coarsens the landscape. Despite the complaints, marketers are
embracing such alternative methods because consumers are increasingly able to
avoid traditional pitches like TV commercials and print ads.
Alternative media is not really alternative anymore, said Bob Kantor,
chief executive at Hanger Network In-Home Media, which provides 35,000 dry cleaners
with hangers made from recycled paper that are embossed with ads from companies
like AirTran Airways, Dunkin Donuts, LOréal, Philips-Van Heusen
and Revlon.
Ive worked with a lot of clients through the years, said Mr.
Kantor, who has held senior management posts at agencies like Lowe, Publicis and
Rotter Kantor, adding that they have become more determined to find ways to reach
consumers at the times and places most relevant and most motivating.
Among those marketers is State Farm, a corporate sponsor of the National Collegiate
Athletic Association as well as a sponsor of sports events at individual colleges
and universities.
Consumers consume media differently from three years ago, said Mark
Gibson, assistant vice president for advertising at State Farm in Bloomington,
Ill. Its not enough to just run a 30-second commercial in a program.
In seeking alternatives to traditional ads, State Farms goal is naturally,
seamlessly integrating the brand into a venue in a way that doesnt take
away from the event, Mr. Gibson said.
If it causes disruption or becomes something people dont like, its
an issue, he added, and consumers will let you know in their own way.
So far, Mr. Gibson said, there have been no complaints about the signs. They are
appearing at universities that include Arizona State, Auburn, Baylor, Brigham
Young, Florida State, Iowa State, Marshall, Miami, North Carolina State, Purdue,
Texas A&M, the University of Colorado, Vanderbilt and the University of California,
Los Angeles.
State Farm was very sensitive about the schools doing this and didnt
push if a school felt it was not right, said Greg Brown, president at the
Learfield Sports division of Learfield Communications in Plano, Tex., which represents
32 universities in their dealings with corporate marketers.
The college landscape is a much more reserved landscape than Nascar or a
variety of other sports enterprises, Mr. Brown said. Theres
headroom in what we do, by comparison, but we dont do something the schools
wont agree with.
Mr. Brown says he believes weve struck a nice balance with the
State Farm signs, because they are visible to fans at the games as well as viewers
on TV but are not in your face.
A year and a half ago, a competitor, Allstate, signed a deal to place ads on the
end zone nets at the stadiums of 39 N.C.A.A. colleges like Army, Boston College
and the University of Oklahoma. The agreement to put up the nets, bearing the
Allstate good hands logo, was made by Dorna USA, a sports marketing
division of Van Wagner Communications.
In-game advertising is probably the single best way to reach the target
audience sought by marketers affiliating themselves with sports, said David
Bialek, president of the ANC Sports Marketing division of ANC Enterprises, because
the advertisers message is embedded in the content of the game.
Mr. Bialek, who said he worked at Dorna when the Allstate agreement was signed,
compared ads glimpsed during sports events to ads inserted in video games.
Its just part of the backdrop, Mr. Bialek said, as much
a part of the game as students wearing sweatshirts with team logos.
Hmmm. Now there is an idea: paying students to wear sweatshirts with advertisers
logos.
Copyright 2007 The New York Times Company
Pitching It To
Kids
On sites like Neopets.com, brands are embedded
in the game. Is children's marketing going too far?
Time Magazine (Jun. 28, 2004) By DAREN FONDA/GLENDALE
Chirita isn't feeling well. A furry green creature with four legs and a pair of
wings, she has come down with a case of the Neomites, a common affliction in the
mythical online world of Neopia. The Neopian pharmacy sometimes stocks a cure,
but it's pricey, costing about 330 Neopoints. What's Chirita's owner, Wendy Mendoza,
10, of Atlanta, to do? One way to rack up the points would be to play any of the
110 free games on Neopets.com, trying activities like bumper cars or chemistry
for beginners. Then again, Wendy could also score by hunting for secret images
in the site's virtual McDonald's, trying her hand at the Lucky Charms Super Search
game or watching cereal ads in the General Mills theater earning 150 points
a commercial. Wendy visits the site several days a week. "I like playing
on it better than watching TV," she says.
Wendy may not realize it, but in Neopia she's the target of the latest twist
in children's marketing a burgeoning and increasingly controversial business.
In the past decade, corporate America's annual budget for advertising products
and services to kids has more than doubled, to an estimated $15 billion. The
pot of gold: $600 billion in family spending that children under 13 are said
to influence, along with $40 billion in pocket money that they spend on purchases
from candy to clothes, an amount projected to hit nearly $52 billion in 2008,
according to the market research firm Mintel. As many a besieged parent can
attest, children's marketing seems to be raining down everywhere, from the Internet
to video games to coloring books. And with kids increasingly splitting their
time among all manner of media, not to mention extracurricular activities, "marketers
are targeting children younger and younger in every way they can," says
James McNeal, a children's marketing consultant based in College Station, Texas.
Is the ad parade getting out of hand? Consumer advocates say it is, claiming
that an explosion of ads for junk food, aimed primarily at children, is fueling
the obesity epidemic. (The food industry's lobbying group, the Grocery Manufacturers
of America, denies that claim, saying there's no definitive data linking advertising
to obesity.) Another issue: that the lines between advertising, entertainment
and educational materials are increasingly blurring, as you may have noticed
if you have seen schooling materials like the Pepperidge Farm Goldfish Counting
Fun book or toys like the Play-Doh George Foreman Grill. "It's unfair.
Children don't even know they're being advertised to," says Susan Linn,
author of Consuming Kids: The Hostile Takeover of Childhood.
Even professionals devoted to marketing seem concerned about some of the brand-building
tactics. According to a poll of youth marketers conducted by Harris Interactive
earlier this year, 91% of those surveyed said that kids are being pitched to
in ways that they don't even notice, and 61% believe that advertising to children
starts too young. At what age do they think it's O.K.? A majority of the pros
in the poll think it's appropriate to start advertising to kids at age 7, even
though they feel that children can't "effectively separate fantasy from
reality in media and advertising" before age 9 or make intelligent purchase
decisions before 12. A recent study by the American Psychological Association
confirmed that children under 8 have a tough time distinguishing ads from entertainment.
But don't expect those findings to kill the product-placement party. "Kids'
marketing just grows as businesses realize that children have more purchasing
potential than any other demographic," says consultant McNeal, who advises
FORTUNE 500 firms on marketing policies.
Sites like Neopets are taking the old concept of product placement to sophisticated
new heights. With 11 million users, 39% under 13, Neopets is one of the Internet's
most popular and "stickiest" destinations. Users visit on average
for 3 1/2 hours a month, according to Nielsen/NetRatings. But unlike sites that
generate ad revenues by inserting pop-ups or banners along a page that are easily
identified (and ignored), Neopets offers marketers what company CEO Doug Dohring
calls "immersive advertising." The company integrates ad messages
into the site's content, creating "advergames" for clients based on
a product-or brand-awareness campaign. The company then tracks site activity
and provides demographic and usage data to customers, offering a window into
kids' purchasing habits.
At the Neopia food shop, for instance, Uh Oh Oreo cookies, Nestle SweeTarts
and Laffy Taffy candy (along with unprocessed foods) have occasionally been
available to buy with Neopoints to feed virtual pets. Kids can also win points
by watching cereal ads or movie trailers in the Disney theater. And they can
fatten their Neopoints accounts by participating in marketing surveys. Universal
Pictures recently ran a survey on the site to assess and build awareness of
a forthcoming kids' movie, Two Brothers. Another pitch on the Neopets home page:
click through to a website called Dealtime.com and compare such consumer electronics
as Sharp and Sony camcorders, getting to know brands in the process.
"It's sneaky," says Clancy Mendoza, mother of Neopets fan Wendy, who
forbids her daughter to take the surveys. Even with the more playful features,
the marketing messages are seeping through. After Wendy tried a Neopets game
with a tie-in to Avril Lavigne's new CD, she told her mom she wanted the music.
After an advergame's launch, says Neopets' Dohring, surveys have shown double-digit
increases in the number of users who have tried a product embedded in the game.
At company headquarters in Glendale, Calif., posters of Neopets dolls decorate
the walls, and dozens of young workers sit in cubicles programming and creating
content for Neopia. Speaking in a conference room, Dohring emphasizes that branded
content is less than 1% of the site's total. "We're not trying to be subliminal
or deceive the user. We label all the immersive ad campaigns as paid advertisements."
But critics say websites like Neopets enable advertisers to skirt TV-industry
practices that alert children to commercials with bumper announcements like,
"Hey, kids, we'll be right back after these messages." Neopets Inc.
press materials declare that advertisers can embed their brands "directly
into entertaining site content." The practice isn't illegal, and Dohring
says Neopets complies with the Children's Online Privacy Act, which bars companies
from collecting personal information from Internet users under 13. Still, by
embedding brand characters into games and activities, the ad "just goes
unnoticed by the child, much less the parent," says McNeal, a critic of
such practices. Democratic Senator Tom Harkin of Iowa plans to introduce a bill
this week that would reinstate the Federal Trade Commission's ability to issue
rules on unfair advertising to children (the ad industry now abides by voluntary
guidelines).
Whatever one's opinion of it, the Neopets franchise is expanding. Neopets Inc.
has revenues of more than $15 million annually and is turning a profit after
just four years in business, says Dohring. Neopia now exists in nine languages,
including Chinese (Dutch is next). The company is growing with a line of merchandise,
including stuffed animals, toys and a trading-card game. Fueling that growth
is Dohring's advertising pitch, which has attracted some major, if reticent,
clients. Disney, General Mills and Universal Pictures, contacted by TIME to
discuss their business with Neopets, declined to comment. Asked about McDonald's
association with the site, Kathy Pyle, the fast-food company's director of kids'
marketing, said, "McDonald's wants to be integrated into the online experience.
We have been doing it for entertainment purposes, not directly selling."
McDonald's, however, is offering Neopets toys in Happy Meals, cross-promoted
on the site.
Internet advergaming isn't limited to Neopets. Food manufacturers in particular
are luring kids to their brands with similar offerings. Postopia.com, a popular
Kraft Foods site, offers a full arcade of games, some (like the Pebbles Quarry
Adventure) linked to sweetened cereals and drinks like Kool-Aid. Look closely
at the bottom of the home page and you can see the fine print: "We, at
Post, want to let you know that this page contains commercial advertising where
we mention products we sell."
Plenty of other corporate initiatives are under way to grab kids' attention.
WalMart has been drawing kids (and their parents' pocketbooks) to its stores
with a marketing concept called "retailainment." In one version last
fall, kids visiting WalMart received Bob the Builder coloring books and could
go on a "safety scavenger hunt" that led them to the toy, hardware
and infant-and-toddler departments. What's going on? Preschoolers are now considered
a "highly marketable segment for certain products," says a recent
report by MarketResearch.com. Though you probably already know that if you have
a toddler in the house
With reporting by Eric Roston/Washington Copyright © 2004
Time Inc. All rights reserved.
My "Letter to the Editor" about this Time article:
Its not surprising to see the venues of commercial TV
and websites pitching
it to kids, delivering pre-school audiences (grocery cart riders, able
to
recognize logos and packaging on the shelves, finger-pointing pester-power)
to
the advertisers. What is shocking, however, is the saturation of ads in the
previously non-commercial venues of many schools and PBS. Channel One, for
example, now delivers a daily dose of slick ads to a captive audience of over
8
million kids in their classrooms. Pre-schoolers, watching the PBS kids programs
at home, once were exempt from being a target audience. Now, every program has
a set of proud sponsors (e.g. McDonalds, Chuck E.Cheeses,
Frosted Flakes,
Juicy Juice) not only with soft sell feel-good ads, but also (at
PBS.org)
web-based games and links to their proud sponsors. I marvel at the
straight-faced mendacity of PBS fund-raisers during Pledge Week when they brag
about presenting commercial-free programs. Its hard to justify the
corporate-image ads (ADM,SBC,CIT) of the proud sponsors of the Nightly
News
Hour for adults; but, targeting our very young children in their own homes
is
beyond the pale. --- Hugh Rank
Either by talking to their friends
or sending posts online, people increasingly are spreading marketing messages
through word-of-mouth. Advertisers have taken notice.
Fw: Check This Out
Viral Ads Gain Respect as Marketing Tool
By Adrienne Mand | ABCNEWS.com | July 7, 2004
Come on, admit it. Sometime in the past few months, you've sat at the computer
ordering someone in a chicken suit to do jumping jacks, run and dance. For 20
minutes.
You're not alone. In fact, according to the agency that created it, more than
9 million individual Web surfers have visited the site subservientchicken.com
since its April debut in order to make the human-sized fowl in a generic living
room obey various commands and "get chicken the way you want it."
The site has generated more than 266 million hits with more than a million
of those in the first week and it has been seen in more than 100 countries.
The chicken himself has appeared on such television programs as CNBC's Dennis
Miller.
The online promotion for Burger King is just one of the latest viral advertising
campaigns to make a splash on the Web and solidify "buzz" as a legitimate
marketing tool. Such campaigns often are much cheaper to produce than television
spots, and they gain acceptance through word-of-mouth the best endorsement
for any advertiser.
The way it works is simple: A cool/fun/innovative Web site/e-mail campaign/online
movie goes live. The first people who view it send a link to all their contacts,
and they enjoy it so much that they forward it to theirs and talk about it in
chat rooms. The message spreads like a virus across the Internet.
While the concept has been around for years BMW Films' 2001 campaign is
often noted as the start of the trend among mainstream advertisers the
practice has grown enough to attract corporate behemoths. And with those clients
asking for such work, two new industry groups recently were founded to support
the growth of this segment.
Creating Buzz About Buzz
Making sure such messages strike a chord with consumers is paramount. To help
establish standards, the just-hatched Word of Mouth Marketing Association was
formed with members from the worlds of advertising, research and academia. Viral
marketing's success can be attributed to one thing, said WOMMA founder Pete Blackshaw:
"Consumers are increasingly distrustful of advertising."
At the same time, they love to go online to express their opinions. "The
Internet's become the most archival recommendation space," he said. With
forms of "consumer-generated media" like message boards, blogs, rating
sites, chat rooms and review sites, "you can put very tangible measurements
on word-of-mouth to broader groups."
People are more receptive to the messages because they seem to be the antithesis
of spam. "There is a sort of admission among advertisers that a lot of advertising
no longer works, simply because there's so much of it," said Justin Kirby,
spokesman for the newly launched Viral and Buzz Marketing Association. "There's
clutter, and people have learned to tune it out. Everyone's sort of crying out
for an answer to the problem. Going back to Marketing 101, word of mouth, viral
[messages] can get supercharged on the Internet by consumer-generated media."
Kirby noted that people in the United Kingdom were saying Budweiser's signature
"Whassup?" catchphrase in late 1999 before ads even aired on television
there. "That kind of gives an indication of the power of it," he said.
"The importance to the brand is how they harness it."
A Bad Idea?
The campaigns work because they're fun and different in a world bombarded with
ads in almost every possible place, including people's bodies.
But critics say that's exactly why such campaigns are adding to the mess of marketing
messages. "This is part of the effort for advertisers to hammer us with a
message every time they turn around," said Gary Ruskin, executive director
of Commercial Alert, an advertising monitoring group. "To the extent that
people enjoy it, it's probably somewhat more effective, sure. But why is that
good?" Recent studies show consumers do feel overwhelmed. According to research
by marketing consultancy Yankelovich Partners released in April, 60 percent of
consumers have a much more negative opinion of marketing and advertising now than
a few years ago; 61 percent feel the amount of marketing and advertising is out
of control; and 65 percent feel constantly bombarded with too much marketing and
advertising.
In addition, a report issued in May by Forrester Research and IntelliSeek showed
consumers are increasingly taking action, through technologies to block online
ads and interest in devices to skip TV ads, to avoid advertising, and most of
them choose the products because they believe there are too many ads and they
are not relevant.
Ruskin said viral marketing is no different. "This is just one of a million
different ways that advertisers try to trick us every day, and it leads to miserable
commercial culture," he said. "It's important to note that Americans
are fed up with constant bombardment with advertising. People don't like ad creep."
Finding Success
While that seems to be true, their reactions to many viral marketing techniques
are overwhelmingly positive enough so that Procter & Gamble has started
a separate business catering to outside clients who hope to reach the elusive
and lucrative teen market.
Tremor has selected 280,000 teen "connectors" to receive the latest
and greatest in an array of products, from soft drinks to shampoos to consumer
electronics and inside access to the entertainment world. The concept is simple:
once these people are wowed by what they have, they can't wait to tell all their
friends. The buzz starts.
It works, said CEO Steve Knox, because teens feel empowered to pass on their opinions.
Tremor is now starting to focus on its next group of connectors, moms. For ad
agencies like Crispin Porter + Bogusky, which created the subservient chicken
and other viral campaigns for clients like Mini Cooper, the success has validated
their hunch that consumers want to have more fun with brands. The chicken site
initially was sent to 10 people, just as a test to see their reactions. As of
late June, it still garnered 40,000 visitors a day.
"I think viral marketing and this type of advertising is the wave of the
future," said Jeff Benjamin, interactive creative director. "It allows
advertisers to spend a lot more time with people and reach them more intimately."
And clients hope this will ultimately affect sales. Though he could not quantify
the impact exactly, Burger King's chief marketing officer, Russ Klein, attributed
much of the success of the company's new TenderCrisp Chicken Sandwich to people's
obsession with the subservient chicken.
"A 30-second prime-time TV commercial, while still important, is not enough,"
Klein said.
And though he's enjoyed his sudden television fame, Klein said, the chicken is
"very discriminating over which invitations he'll accept. We don't want him
to become a prima donna."
Top
TV in Your Pocket Is the
Next Small Thing
By Meg James | Los Angeles Times |November 1, 2005
It used to be that watching TV meant just that: aiming your eyeballs at a television
set.
On Monday came proof of just how outdated that definition has become.
First, Apple Computer Inc. announced that it had sold 1 million video downloads
in the 19 days since it unveiled its video iPod. Among the top sellers were $1.99
episodes of ABC's hits "Lost" and "Desperate Housewives,"
which can be seen on iPods or computers.
Then, NBC confirmed that beginning today, it would make video excerpts of "The
Tonight Show With Jay Leno" available for download by Sprint mobile telephone
customers. The network is betting that, in exchange for the convenience of watching
Leno's monologue anytime, fans will pay for something they already get for free.
"Apple's success certainly reinforces the view that there is a demand out
there," said Bob Wright, chairman of NBC Universal. "How big? It's too
soon to say. But it's for real, and it's going to be with us for a long time."
Welcome to the age of fast-food TV: nuggets of news and entertainment that can
be consumed on cellphones, video game consoles and digital music players. Whether
the programming is downloaded via iTunes software or over a cellular network,
the trend is changing where and how TV watchers are tuning in.
"The notion of a particular screen being tied to a particular kind of content
is breaking down," said Van Baker, an analyst with Gartner Inc. "It's
what kind of screen is available to me right now, and that's what I'll use."
For Hollywood, cellphones with color screens and the ability to download video
files couldn't come at a better time. Executives are under pressure to find new
revenue as the industry's most powerful profit engines DVD sales, 30-second
commercial spots and syndicated TV reruns lose steam.
Broadcast networks and cable channels, wary of losing advertising dollars to the
Internet, have been experimenting for months to learn what works and what
doesn't on an itty-bitty screen.
"What are the three things that you always have with you? Your money, your
keys and your cellphone," said Lucy Hood, president of Fox Mobile Entertainment.
"If we can deliver a fun entertainment experience on this device, that will
make it a very powerful medium." But figuring out what can be successfully
adapted and sold on a hand-held device has been a process of hit and miss.
A clear winner in the small format is comedy. Among the most popular offerings
on Verizon Wireless' V Cast video service, for example, are clips of Jon Stewart's
fake news headlines on Comedy Central's "The Daily Show." V Cast subscribers,
who pay $15 a month, also can see bits from ABC's "Jimmy Kimmel Live"
and even "Sesame Street."
Leno is the first big-name comedian to be featured on Sprint TV Live, a $9.99-a-month
video service that the cellular provider launched in September. As part of the
package, subscribers can watch live feeds from the Weather Channel, MSNBC, Discovery
and Fox News Channel.
News and sports highlights also have lured consumers. Several cellular phone
carriers have contracted with NBC, CNN and ESPN, among others, to provide snippets
of the day's news.
To be sure, most U.S. consumers have yet to try such offerings. Only about 11%
of cellphone owners use wireless data services, according to Forrester Research.
Of the $111 billion spent on mobile services last year, research firm Yankee Group
estimated that only 5% was for data, mostly text messaging.
"Consumers still, by and large, think of their cellphones as something for
communication rather than for entertainment," said Charles S. Golvin,
principal analyst with Forrester Research.
But Nancy Tellem, president of CBS Paramount Network Television Entertainment
Group, has no doubt that cellphone TV will catch on.
"All I have to do is look at my kids and see how they watch television,"
said Tellem, noting that they're often text-messaging on their cellphones as they
watch TV.
Still, some TV studios have been hesitant to overload their directors and actors,
who are already working on tight production schedules.
"The question is: Is this a business?" said Mark Pedowitz, president
of Walt Disney Co.'s Touchstone Television. "I don't have an answer to that
yet."
Some studios are taking a more cautious approach: making existing or repackaged
entertainment content available on cellphones merely as a promotion. Universal
Pictures, for example, put its trailer for its upcoming film "King Kong"
on Sprint TV.
Beginning this week, Verizon V Cast subscribers also will have access to recaps
of several Warner Bros. shows, including "Smallville," "Gilmore
Girls" and "Nip/Tuck." ABC also condenses some of its hit shows.
Hollywood labor leaders, however, are crying foul. Collective bargaining agreements
do not require studios to pay residuals when they use clips and outtakes for promotion.
But Patric Verrone, president of the Writers Guild of America, West, asks whether
it is possible to "promote" an episode that has already aired.
"It's promotion all right. It's promoting these companies' ability to make
a profit," he said.
Meanwhile, TV stations affiliated with the major networks also are worried about
the effect of cellphones and digital video players.
Specifically, they fear an erosion of their ability to charge premium rates for
commercial time during popular programs.
Some executives say fears that shows lose their value when they are distributed
on other platforms are overblown.
"People aren't watching the entire show, they're seeing a clip," said
Greg Clayman, vice president of wireless strategy and operations at MTV Networks,
which repackages "The Daily Show" headlines, among other things, for
cellphones. "We believe this will drive tune-in to the actual show."
When it comes to creating original content for cellphones, however, the road to
success has been paved with instructive failures.
Last year, Fox began creating one-minute episodes, or "mobisodes," for
mobile phones. The studio produced more than 100 such shows, including a scripted
drama about a trendy Sunset Strip hotel.
When Fox tried to spin off the hit show "24" in Britain, however, it
faltered. "24: Conspiracy" had the same seduction, betrayal and murder
that fans of the hourlong drama have come to expect. But the 24 one-minute episodes,
which cost 6 pounds (or about $10.50) to download, lacked one thing: the star,
Kiefer Sutherland. A-list actors like him, Hood said, were beyond the budgets
of such a small-margin enterprise.
"There was a lot of excitement about the boldness of creating original content
for cellphones," Hood said, explaining why Fox ultimately killed the spinoff.
"Frankly, people wanted to see Kiefer."
At NBC, the decision to put the reigning king of late night on a 1 1/2 -inch screen
didn't faze Leno.
"This is just another way of getting the jokes out there," he said Monday,
predicting that their arrival on cellphones would have what he called "a
wonderful effect" on the car insurance industry: "People driving off
the road."
Copyright 2005 Los Angeles Times
The pitch that you
won't see coming
With savvy consumers wary and weary of the old hard sell,
advertising has shifted into covert mode.
By Gina Piccalo Los Angeles Times Staff Writer August 22, 2004
Robert Liodice, president and chief executive of the National Assn. of
Advertisers, took the podium before a banquet hall of marketing execs recently
to tell them what they already knew: Advertising is dead.
"Consumers don't want to be marketed to like some robotic object," he
said, as if debunking conventional wisdom. "Rather, they want to be involved,
engaged and, in fact, entertained."
In order to breach a consumer's "initial headset barrier" against advertising,
he said, the sales pitch must be "embedded" in something more palatable,
such as a TV show, a sporting event, a video game. It must woo with charm and
empathy. Liodice laid out the strategy: "First, capture the consumer's attention
in human, intriguing and emotional ways. Then, embrace the consumer. Get him or
her to feel comfortable with you. Finally, make the sale without really selling.
Let the consumer know, hey, we're always there when they need us."
In fact, advertising is more deeply embedded in our culture than ever before.
Almost nothing is excluded from branding not our cities, our museums, our
schools. Even our private lives are being co-opted by corporations desperate to
reframe their images as "authentic."
"Stealth" strategies are essential to disarm our cynicism, advertisers
say. So teenagers are hired to study trends among their peers and develop ways
to reach them known as "peer-to-peer" or "viral" marketing.
Actors are hired to shill product while posing as consumers in Internet chat rooms
or on city streets in the name of creating "organic" brand awareness.
Logos and slogans are "seamlessly" integrated into the story lines of
films, video games, even textbooks.
Consumer activists call this "ad creep" and predict an Orwellian corporate
takeover of society. But advertisers herald this movement as the future. Soon,
they say, advertising will so effectively impersonate the ideas we use to define
ourselves that we won't even consider it selling.
"Advertising," says Jeff Hicks of the Crispin Porter + Bogusky agency,
"will disappear."
And, consequently, virtually no experience will be commercial-free.
The future is now
Already, the line is blurred. There were the "street musicians" in San
Francisco's Embarcadero BART station substituting AT&T Wireless pitches for
Beatles lyrics. And the "spoken-word poets" performing along with a
Nissan commercial in a Santa Monica movie theater. And the "tourists"
in Manhattan and Seattle asking passersby to photograph them with their new Sony
Ericsson camera phones.
Advertisers are hiring companies that do nothing but "outsource the influencer,"
which means finding the hippest person on every block and sending "street
teams" to "seed product" to them, creating "organic"
buzz. Magazines are hosting branding events celebrity parties, concerts
and fashion shows paid for by their advertisers, whose products end up
in the hands of the "cultural influencers" attending.
Brands are also creating their own product-themed content. BMW, American Express
and Nike have produced short films, often broadcast online, and hired major Hollywood
filmmakers to direct them. Jeep has created more than 20 video games, two network
reality shows and a magazine.
As arts funding disappears and tax cuts threaten local governments, advertisers
are paying to brand institutions once considered sacrosanct. New York City has
declared Snapple its "official soft drink." Coca-Cola is the "proud
sponsor" of the National PTA. Orkin has sponsored an exhibit the O.
Orkin Insect Zoo at the Smithsonian Institution. And at Walt Disney Concert
Hall, an auditorium is named for the Ron Burkle Ralphs/Food 4 Less Foundation.
In this reality, brands are personified. They are "living, breathing entities
that have DNA," says Jeep's vice president of marketing, Jeff Bell, who describes
his company's brand as "more of the singer-songwriter, but it also feels
great on the beach
. It's the only brand I know of that's very, very comfortable
in camouflage fatigues and also at Woodstock."
Ad agencies develop "ethnographic" and "psychographic" profiles
of their brands whether snack crackers or luxury cars before conceptualizing
the campaigns. Once the "personality" is determined, a series of decisions
follows, such as which events to sponsor, which celebrities to sign as spokespeople,
which genre of movie to be featured in.
Hollywood, not surprisingly, is benefiting enormously from increasingly sophisticated
product placement. Just 10 years ago, film studios and TV networks paid exorbitant
fees to use brand-name products as props. Today, the roles are reversed. Advertisers
often subsidize entire TV productions or movie marketing campaigns for the privilege
of featuring their brands.
They pitch their wares as characters in films long before the scripts are finished.
Think: "The Italian Job" and the Mini Cooper, or "Lara Croft Tomb
Raider: The Cradle of Life" and Jeep. Reality TV has opened up a whole new
venue for advertising. Think: Sears and "Extreme Makeover: Home Edition,"
or American Express and "The Restaurant."
Of course, all this integration has become easier as media companies have consolidated,
merging paid advertising with entertainment. As New Line Cinema's vice president
of integrated marketing Gordon Paddison notes, "We're all in the same business.
We're all in the same game."
The Channel One Network, owned by New York-based Primedia Inc. and produced in
L.A., pioneered this approach in 1990 and now beams news and commercials via satellite
to 8 million teens in America's middle and high schools. Late last year, ABC partnered
with MindShare North America to create programs showcasing the agency's clients,
including Sears and Unilever; the first program, "The Days," debuted
in July. And GE Healthcare Systems and NBC's Patient Channel, a 24-hour network
broadcast in hospital rooms, delivers a captive audience of 6 million patients
and their visitors to drug makers.
"Advertisers are plainly getting more aggressive in their deployment of advertising
in every nook and cranny of our culture," says Gary Ruskin, executive director
of the consumer advocacy group Commercial Alert. "And people are getting
more angry at that."
Proof, he says, is the recent rise in government regulation such as the do-not-call
registry, an upcoming ballot measure that would require a vote on renaming Candlestick
Park in San Francisco, South Carolina's decision to prohibit the Democratic Party
from selling ads on its 2003 primary ballots and the public outcry when Sony Corp.
attempted to put "Spider-Man 2" ads on baseball diamonds this past spring.
"On a rational level, when you ask the consumer are they seeing too many
ads, the answer is yes," says Drew Neisser, president and chief executive
of New York-based Renegade Marketing Group, whose clients include Panasonic and
Nike. "On an emotional level, when they have a brand experience that they
enjoy, even though that's marketing right in their face
do they complain
about it? There is somewhat of a contradiction. The consumer recognizes in many
circumstances that advertising underwrites their ability to have certain experiences."
When it comes to marketing to children, however, this argument rings hollow. Advertisers
bank on teenagers being "brand loyal" by age 15, hence campaigns such
as McDonald's "McKids" clothing and videos for toddlers, and sixth-grade
math textbooks published by McGraw-Hill that feature references to Nike and Gatorade.
(Branded textbooks were banned in California in 1999.)
"There is an underside to this strategy," says Kalle Lasn, founder of
the aggressively anti-corporate Adbusters Media Foundation and Adbusters magazine.
"You may have success, but bit by bit by bit you're painting yourself into
a corner
. Many of the real street kids, the real activist types, for them,
it is further proof that their culture is so easily being hijacked
. It's
a technique whose success is in diminishing returns and is actually creating more
cynicism."
Selling with sensitivity
Inside an enormous gray and yellow warehouse on a dead-end street in Playa del
Rey lies a parallel universe where advertising and empathy are not mutually exclusive.
There are no suits here and no real walls, either.
It's a "playground" designed to create "freedom of ideas,"
with a basketball court, a ficus tree park and an espresso bar made from surfboards.
Even the inhabitants, none of whom appear to have surpassed 40, lend a certain
now-ness to the place with their ironic T-shirts, expensive eyewear and practiced
cool.
Here at the West Coast headquarters of TBWA\Chiat\Day, founded in Venice in the
late 1970s during a Dodger game and now one of the most innovative ad agencies
in the industry, no one will admit on the record, at least that
selling stuff is their goal. And why would they? The relationship between consumers
and brands has grown so complicated that such an admission is self-defeating.
After years of media overload, today's consumers have become just as marketing
savvy as the folks here. If they catch a whiff of commercialism, they tune out.
So advertisers are turning to the experts psychologists, sociologists,
anthropologists, neuroscientists and employing a sensitivity and intuitiveness
that most of us don't expect from our own families, let alone our favorite brand
of soap.
They're going deeper into our psyches than ever before, analyzing such banal rituals
as the amount of time we steep our tea bags, the type of mouse pad we prefer or
the source of nostalgia behind our choice of soft drink. They're identifying how
the feminist revolution and our parents' divorces influence our choice of dog
food or sports car or Internet service provider.
"The intellectual side of what we do is becoming more and more complex and
more and more necessary," says Suzanne Powers, director of account planning.
"Anthropologically speaking, we're digging into a brand's roots as well as
society's roots."
At TBWA\Chiat\Day, the most disarming staffers are dispatched to hang out in our
homes and look over our shoulders in grocery aisles or restaurants, hoping to
find that "core truth" that will help Nissan, Apple, Pedigree, Energizer,
Sony PlayStation and Adidas "infiltrate culture and get into people's consciousness
in a different way," as Powers puts it.
For an EarthLink campaign, she says, "we went into people's homes. We watched
them go online
. OK, where are you sitting? What are the things you always
surround yourself with? A lot of people grabbed a cup of coffee, they turned on
music. Some people had these interesting collections in their little Internet
room, these collectibles that they had because they went on EBay
. So we
really got a sense of 'What do these people always do when they're online?' which
helped us understand very much what the real Internet experience was all about.
And, hence, we created a campaign called 'The Real Internet.' "
According to the strategy memo, this is "a place free of unwanted marketing
or other intrusions, with tools to protect one's online autonomy, where what the
user wants is more important than what their ISP wants."
"It's not about trying to being sneaky at all," Powers says.
"It's about trying to naturally fit in
. We do believe in our brands.
Very strongly. And we're always trying to figure out what is a great way for us
to connect to people. How can we connect to people in a really pervasive way?"
Scoping out the trends
If not for her surroundings marble-topped boardroom table, sixth-floor
view of Wilshire Boulevard in Beverly Hills, Creative Artists Agency publicist
seated beside her trend forecaster Jane Rinzler Buckingham might be an
earnest social sciences grad student and not the president of Youth Intelligence,
a CAA subsidiary paid handsomely by Levi's, Lancôme, Electronic Arts and
Bank of America to suss out the inner children of Gen X (ages 26 to 37) and Y
(14 to 25). (In marketing today, life moves too fast for 20-year generations.
Now, a new niche is born with every decade.)
A student of her own generation since adolescence (at 16 she wrote a book about
it, "Teens Speak Out"), Buckingham culls her insight from 1,500 trendsetters
in 15 countries, dozens of insiders in music, publishing, movies and art, 500
annual focus groups and the occasional psychologist or anthropologist.
"Gen X, I always sort of think about as a group of people who went through
their midlife crisis 20 years too early," she says. "There was a lot
of instability in their world
the biggest divorce rate ever, the hole in
the ozone, lead in the water, the world is falling apart this was pre-recycling
nothing we can do about it, AIDS. They're supposed to be the product of
the 'free love' generation and can do whatever they want. Oh. You're going to
have sex and die
. [They thought], 'We're going to have these great jobs!
We're going to make a million dollars overnight!' And suddenly the recession hits
and you can't even get a job. So that was where I think a lot of the slacker idea
came from. It was like, 'I just don't know who to believe anymore.' "
Advertising, then, must appeal to them on a very human, sincere level. They want
a brand to share their sense of humor, even their cynicism. Volkswagen and Apple
are especially gifted, Buckingham says, at identifying their audience's quirks
and inspirations. Think: the grooving silhouettes of the iPod ads, or the eager
husband dragging his wife out of bed to show off his Passat's power windows.
With Gen Y, however, the approach is very different. For one thing, these kids
are considered an advertiser's dream. Born into a boom time, they're optimists.
Their parents devoted more time (perhaps too much) to parenting, creating a group
of high achievers. Positive societal shifts, such as the move to get guns out
of schools and increased environmental awareness, infused them with a sense that
anything is possible.
At the same time, they've never known a world that was not saturated by media.
So as long as a commercial message is entertaining, they'll embrace it. In focus
groups, they revere clever advertising as an art form. And best of all, the kids
of Gen Y have no qualms about getting involved in marketing themselves. They gamely
pitch product to one another, provided they get something out of the deal.
"They're the group who got medals or trophies just for showing up,"
says Buckingham. "You didn't have to win the soccer game, you just had to
show up
. Everybody's great! So it is this wonderfully entitled, happy, hopeful
generation who really believes the best in things."
Beyond 'embedding'
Psychology and anthropology have helped advertisers sell product for nearly a
century. Sigmund Freud's nephew, Edward Bernays, pioneered public relations in
the 1920s by employing the social sciences, and in his 1957 classic "The
Hidden Persuaders," Vance Packard detailed the use of "mass psychoanalysis"
in advertising. But today, the depth of analysis is more intense than ever.
"You have to connect on a level that previously you didn't have to because
your product was just a better product," says Buckingham. "You cleaned
better. You did better. Now they all do the same thing."
And the stakes have never been so high. During the last decade, advertisers have
watched the effectiveness of the TV commercial rapidly diminish as media outlets
multiplied and technology advanced. Cable, the Internet, pay-per-view TV, DVDs
and video games have gradually siphoned off the mass audience. And when TiVo hit
five years ago, everyone declared the 30-second spot dead.
"The tools [advertisers have] used in the past are not generating the return
they used to generate," says Jeff Hicks of Crispin Porter + Bogusky, a Miami
ad agency. "A great statistic I love to recite to people is that 20 years
ago it took three commercials to reach 80% of the U.S. population. Today it takes
150."
But saturation alone does little to sell product, he says, if the message isn't
novel enough to cut through the consumer's expert filters. Ultimately, it's all
about control. Consumers want more of it. So advertisers are creating campaigns,
such as online short films or interactive games, that intrigue and entertain but
never overtly sell.
Consider Subservientchicken.com, an interactive ad by Hicks' agency. It offers
a webcam-ish view of a man in a chicken costume and garter belt
standing in a nondescript living room ready to follow the user's commands, from
"do the hustle" to "make a sandwich." Except for a fleeting
logo as the site loads and a BK TenderCrisp link at the bottom of the page, the
sponsor (Burger King) and its product (a chicken sandwich) are invisible. By the
end of its first day, the site logged more than 8 million hits.
The pitch was even more oblique verging on hoax in a Mini Cooper
campaign launched by Crispin Porter + Bogusky in March. A 37-page "book excerpt"
of "Men of Metal: Eyewitness Accounts of Humanoid Robots" by Rowland
Samuel was bound into national magazines. It read like a memoir, describing mysterious
sightings of gigantic (but benevolent) robots near Oxford, England. Several grainy
black-and-white photos were offered as evidence, among them shots of a Mini Cooper.
Unsuspecting readers interested in buying the "book" could track down
a website for the "publisher," another by the "engineer" who
created the robots, and after the campaign made news a site from
the "author," defending his research. The agency called this "interactive
fiction."
"It was wanting to create content that's not really advertising," Hicks
says.
As technology advances, so does advertising. The Internet, with its infinite reach,
interactivity and immediacy, has become a one-way window into consumer behavior,
providing a record of every point-and-click, every purchase, every minute online.
A survey in July suggested that online advertising will surpass that of print
by 2007. This month, Forbes.com joined 200 other online publishers in embedding
links to ads in its articles.
Cellphones, meanwhile, have become so sophisticated that they now serve as another
broadcast medium. Advertisers can "tether" consumers with Internet access
and product taglines in text messages, video games and streaming video. Before
long we'll be watching movie trailers on our phones and our ring tones will promote
new recording artists in surround sound.
"Wireless is going to be huge," says TBWA\Chiat\Day's chief strategy
officer, Carisa Bianchi. "The penetration is just going to get greater and
greater."
Over the last generation, advertising has co-opted our culture. In the next, industry
insiders say, there will be no divining one from the other. Some predict that
commercial messages will so effectively connect us to one another, weaving emotion
and entertainment so masterfully into the sales pitch, that we'll use ads
not art or music or literature to interpret our world.
Others say that marketers will soon so easily anticipate our needs, and the goods
and services that will fulfill them, that selling will be redundant. Products
will speak for themselves.
And advertising will disappear.
-------------------------------------
Copyright 2004 Los Angeles Times
Top
A recent study ... found that viewers
from 15 to 34 are the most accepting of product placement and are more likely
than other viewers to try brands they have noticed on television....
Products
Slide Into More TV Shows,
With Help From New Middlemen
By EVELYN NUSSENBAUM | New York Times | September 6, 2004
In a product placement deal, contestants on the NBC reality show "The Apprentice"
were told to come up with a new toy for Mattel. Leslie Moonves loves to talk about
the Steven Spielberg movie "Minority Report." Mr. Moonves, the co-president
and co-chief operating officer of Viacom, which owns CBS, Paramount Television
and Showtime, still sings the praises of the movie two years after he saw it.
But it was not the cinematography or Tom Cruise's star turn that moved him. It
was all the brand names - Lexus, Gap, Reebok, Guinness and American Express -
that found their way into the film.
"That movie was packed with brands," he said. "I sat in the movie
theater and thought A, the movie's working, and B, if Spielberg can do it without
compromising the artistry, we can, too."
Television networks have worked hard in the last two years to strike their own
product placement deals, closing the gap with the movies. CBS plans to broadcast
product-themed nights, with a single brand featured on consecutive shows, although
Mr. Moonves declined to offer details. Entire episodes of NBC's "The Apprentice"
will revolve around one brand: instead of selling lemonade or giving rickshaw
rides, the aspiring business tycoons will sell Mars's newest candy bar, hawk Crest
toothpaste and construct a new toy for Mattel. Campbell's Soup has been written
into "American Dreams," with NBC and the soup maker sponsoring a real-life
essay contest mirroring one in the show's plot.
The new emphasis on product placement in television has brought new players into
the business - brand wranglers who work with programmers and advertisers. They
are pushing the placement, which they like to call "brand integration,"
into new territory, sometimes acting as co-producers and even building new programming
around the brands.
"There's been a gold rush that reminds me of the Internet 10 years ago,"
said Scott Donaton, editor of Advertising Age and the author of "Madison
& Vine," a book about the convergence of the entertainment and advertising
industries. "Many went to the advertisers and said, 'You can't handle Hollywood.
Let me do it for you.' Then they went to the networks and promised to handle the
advertisers."
Some of the new integrators are traditional product placement firms, while others
are advertising agencies that have started entertainment divisions. New companies
devoted to product integration have also popped up. All see the chance to profit
from the growing closeness between programmers and advertisers, who have been
forced to band together to counter falling ratings, a fragmented audience and
new technology like digital video recorders that allow viewers to skip traditional
commercials altogether.
Madison Road Entertainment, which calls itself an independent, advertiser-driven
television studio, is one of the newest players. The two-year-old Los Angeles
company was created by Tom Mazza, the former president of Columbia TriStar Television;
Jak Severson, a longtime marketing executive; and Rob Long, a former writer for
"Cheers." The company worked on some of this season's highest-profile
product integration deals - for example, helping bring Levi's, Crest and Mars
to the "The Apprentice." Madison Road also struck a deal to brand the
photo shoots that cap episodes of UPN's "America's Next Top Model,"
and its executives said they had a deal in the works for the Fox Network's "Bernie
Mac" show.
But the small company is hunting much bigger game. Madison Road is aiming to create
what programmers and advertisers call branded entertainment, working products
into the fabric of a show from the start of its development.
"The best way to bridge these two worlds, who often speak very different
languages, is to come in at the very beginning of the creative process,"
the president of the company, Mr. Mazza, said. He said a cable channel had ordered
a pilot for a branded show created by Madison Road, and that six others were in
development. He would not discuss details.
Alliance, the product placement arm of the advertising company Grey Global, is
moving aggressively into the product integration business. Its chief executive,
Jarrod Moses, recently brokered a deal for the Hasbro game "Operation"
game to be written into NBC's medical show "Scrubs." Now he is pushing
the company further.
"My clients are now asking me to be present in the development process with
the brands," he said. "They've got to be at the drafting desk of some
of these producers, so they can start thinking about ways to create around the
character of the brand."
Mindshare, the media buying company owned by the WPP Group, has gone right into
the production business. This summer it co-produced the family drama "The
Days" with ABC, splitting ownership and commercial rights. Mindshare then
sold its share of the commercial time and placement opportunities to longtime
clients like Unilever. The Omnicom Group, the advertising conglomerate, has hired
Robert Riesenberg, an executive producer of the reality show "The Restaurant,"
to run its branded entertainment unit. And MPG, the media buying unit of the French
ad firm Havas, recently hired two journalists from Advertising Age to start its
entertainment business.
There is, of course, no guarantee that these middlemen will be successful. Nobody
knows whether audiences will watch branded entertainment, or, if they do, that
it will move them to buy the products they see. A recent study by the research
firm Media- edge:cia, a unit of WPP, found that viewers from 15 to 34 are the
most accepting of product placement and are more likely than other viewers to
try brands they have noticed on television.
It is also tricky to measure the success of product integration if there is no
immediate, significant bump in sales after the program is broadcast. Nielsen Media
Research recently introduced a service called Place*Views, which monitors where,
how many times and for how long a brand is featured on television, along with
the size of the audience. A placement firm called iTVX has developed a system
that it says actually measures the return on investment of paid placement, using
measurements that include the cost per second of a commercial during the same
period.
Even if branded entertainment has legs, the middlemen face another risk; they
could get pushed aside if the programmers and advertisers figure out how to collaborate
on their own.
Pepsico, for example, is starting to develop its own branded programming. The
company worked with Joel Gallen, producer of the Video Music Awards on MTV, to
produce its "Pepsi Smash" televised concert series featuring performers
like Avril Lavigne on the WB Network this year. Pepsico was so pleased with the
results that it plans to try other kinds of shows.
Some say that what could ultimately limit branded entertainment, and the prospects
of those promoting it, is the advertisers' ability to tolerate the vagaries of
the entertainment business.
"Not everyone will want to be in the position of owning these things and
worrying about how a movie or television show performed," Mr. Donaton said.
That might be bad for the middlemen. But it could be a great relief to viewers
who are already suffering from ad fatigue.
Even Mark Burnett, the creator of "Survivor" and "The Apprentice"
and a product placement impresario himself, says that integration has his limits.
"I think it's insane to try and create a show around a brand," he said.
"I only make shows I'm interested in. Then, with the right environment, you
can have 30 placements and the audience won't care.
-----------------------------------------------------------------
Copyright 2004 The New York Times Company
Product Placement Deals
Make Leap From Film to Books
By MOTOKO RICH | New York Times | June 12, 2006
Near the end of an early galley of "Cathy's Book: If Found Call (650) 266-8233,"
a young adult novel that will be published in September, the spunky eponymous
heroine talks about wearing a "killer coat of Clinique #11 'Black Violet'
lipstick." But in the final edition of the book, that reference has been
changed to "a killer coat of Lipslicks in 'Daring.' "
As it turns out, Lipslicks is a line of lip gloss made by Cover Girl, which has
signed an unusual marketing partnership with Running Press, the unit of Perseus
Books Group that is publishing the novel.
Cover Girl, which is owned by the consumer products giant Procter & Gamble,
has neither paid the publisher nor the book's authors, Sean Stewart and Jordan
Weisman, for the privilege of having their makeup showcased in the novel. But
Procter will promote the book on Beinggirl.com, a Web site directed at adolescent
girls that has games, advice on handling puberty and, yes, makeup tips.
By now, television and movie viewers have become used to this kind of thing: when
they see sneakers or cars on a show or in a film, they generally assume that these
appearances have been paid for by the companies that make the brands.
But product placement in books is still relatively rare. The use of even the subtlest
of sales pitches, particularly in a book aimed at adolescents, could raise questions
about the vulnerability of the readers.
Many popular young adult novels, of course, already spread references to brands
throughout their pages in series like "The Gossip Girl" and "The
A-List," although there are no actual product placement deals.
But such deals are not unprecedented. Five years ago, Bulgari, the Italian jewelry
company, paid Fay Weldon an undisclosed amount to feature the brand prominently
in her novel, entitled what else? "The Bulgari Connection."
In that instance, Bulgari actually commissioned Ms. Weldon, a well-known British
author, to write the novel. But with "Cathy's Book," the authors had
already written it when Mr. Weisman's agents at Creative Artists Agency showed
the manuscript to Maurice Coffey, a marketing manager at Procter & Gamble.
Mr. Coffey had already been in contact with C.A.A. about other promotional deals.
And Mr. Weisman, a co-founder and partner with Mr. Stewart in 42 Entertainment,
an interactive marketing company, had also been talking to Mr. Coffey about doing
some separate work for Procter.
Mr. Coffey, meanwhile, passed the manuscript on to Bob Arnold, interactive marketing
manager for Beinggirl.com and Aimee LaFerriere, the interactive marketing manager
for Cover Girl.
The novel, a surprisingly lyrical addition to the teen-lit genre, features Cathy
Vickers, a 17-year-old aspiring artist who is trying to learn why her boyfriend,
Victor, has dumped her. Aided by her feisty best friend, Emma, Cathy comes across
a series of increasingly troubling clues suggesting that Victor may or may not
be dying of a fatal illness, be connected to the Chinatown underworld or be part
of a biotechnology conspiracy not to mention be a possible murderer.
"It was very hard to put down," recalled Mr. Arnold, who said he passed
the book around to colleagues who were excited about a potential marketing partnership.
Mr. Weisman said that he and Mr. Stewart were comfortable with the association
because they believed it would not fundamentally alter their creative content.
"We had already put in these drawings where Cathy was giving makeup tips
on how she dresses when she wants to behave like different parts of herself,"
said Mr. Weisman, who helped conceive the plot and characters for the book, while
Mr. Stewart, an award-winning science fiction and fantasy writer, wrote the text.
"So, it seemed like there was a natural connection there."
Some of the changes that the authors and illustrators, Cathy Brigg and Shane Small,
have made since the partnership was struck include altering a drawing entitled
"Artgirl Detective" to "Artist! Detective! UnderCover Girl"
and changing a generic reference to "gunmetal grey eyeliner" to "eyecolor
in 'Midnight Metal.' "
Mr. Arnold said that Cover Girl had never had a promotional relationship with
authors or publishers before. But with "Cathy's Book," he said, "the
integration was a no-brainer. We thought we could help out and hopefully become
part of the story as well."
Beinggirl.com will begin promoting the book in banner ads on the site in August,
Mr. Arnold said, with links to cartoons drawn by Cathy's character. But, he
said, the site would strive to "keep the fiction away from reality."
From a marketing perspective, said Michael Watras, chief executive of Straightline
International, a New York strategic branding agency, "it's a great concept."
"It doesn't cost the cosmetic company anything," he said. If readers
"can get into the character and look up to her in some way, then I think
it's a home run."
The authors were perhaps more at ease with the product placement idea because
of their own backgrounds in marketing. In fact, the idea for "Cathy's Book"
grew out of work the pair did on Steven Spielberg's movie "Artificial Intelligence:
A.I." to create a promotional campaign based on planting hundreds of clues
on the Web, on cellphones, on billboards and in newspapers, leading people to
put the tips together to form a coherent narrative.
With "Cathy's Book," although Mr. Stewart has written a self-contained
textual narrative, Mr. Weisman also created a series of clues that are included
in a so-called evidence pack that will come with the book in a sealed plastic
envelope filled with photos, post-it notes with phone numbers scrawled on them,
pages from a date book, birth and marriage certificates and letters. There will
also be a business card for a fictional "online consultant" at Beinggirl.com.
Hints to most of these documents are embedded in the novel, which also contains
Web site addresses and phone numbers that readers can access for extra material.
The telephone number on the book's cover, for example, leads to an outgoing
voicemail message from Cathy.
"What we are selling here to the customer or the reader is an experience
that transcends the book itself," said David Steinberger, president and
chief executive of Perseus, the publisher. "The relationships with Beinggirl.com
and Cover Girl are enriching that experience."
Those relationships will be fully disclosed, Mr. Steinberger said. Right on
the copyright page, Cathy, in character, thanks Beinggirl.com and Cover Girl
for their work to "help me get the message out."
Mr. Stewart said the authors did not include any branded mentions they felt
were inconsistent with the existing narrative. "I had strong feelings about
the kinds of things I was willing to have in the book and the kinds of things
I absolutely was not willing to have in the book," he said.
At one point, recalled Mr. Weisman, Mr. Arnold of Beinggirl.com sent the authors
some advertisements for feminine hygiene products and "said 'What do you
think about Cathy annotating an existing ad for Tampax or Always?' " The
authors drew the line at that. "We said while that might be very funny,
we think that would be very far over the edge," Mr. Weisman said.
But some booksellers are concerned that the precedent is an unwelcome one. "I'm
not crazy about it," said Carol Chittenden, owner of Eight Cousins, a bookstore
in Falmouth, Mass., and the children's book buyer for BookStream, a book wholesaler
in Poughkeepsie, N.Y. "Once you're under contract to include certain kinds
of things, then that narrows the editorial possibilities greatly and has a huge
influence over the nature of the writing and the nature of the story."
Mr. Steinberger of Perseus said that so far, the response to the book had been
based on the quality of the writing and the novelty of the Web and phone clues.
He said the book had already been sold in five foreign countries and that plans
for an initial print run of 30,000 had been increased to more than 100,000 copies
based on bookseller response. "There's a risk in putting so much emphasis
on the Cover Girl relationship that it comes across as a crass commercial project,"
he said. "But it's not."
Copyright 2006 The New York Times
It's popcorn time
in advertising land
Tim McClure dreams of films as feature-length commercials.
Why? TiVo made him do it.
By Dana Calvo Los Angeles Times Sept 7 2004
AUSTIN, Texas -- A new way of meshing moviemaking and advertising is happening
right here, in a colorfully painted office that is, appropriately enough, smack-dab
in the middle of the country, caught between Hollywood and Madison Avenue.
In recent years, advertisers have made clumsy attempts to compete with the Internet's
viral word-of-mouth campaigns and TiVo's commercial-less entertainment.
But Tim McClure may soon put into practice a profoundly cynical and deeply radical
plan: high-quality, feature length films produced by McClure that double as commercials
for a stable of products his advertising agency already represents.
The entertainment produced at his independent Mythos Studios could fundamentally
change the way audiences digest commercial pitches. But McClure says that when
he puts his product-placement strategy into action, Mythos would become merely
an extension, an exaggeration, of the sophisticated seduction consumers now expect.
For the time being, Mythos is solely an entertainment venture one that
McClure hopes will become an appealing platform for GSD&M's clients.
Mythos began inauspiciously four years ago to make a 40-minute Imax movie, "Texas:
The Big Picture" (2002). But the film-as-product-placement idea gelled only
about a year ago. Mythos operates out of McClure's office at GSD&M, the mega
ad agency he co-founded and to which he helped attract monster accounts such as
Wal-Mart, Southwest Airlines and DreamWorks SKG. (McClure himself came up with
the state's anti-littering slogan, "Don't Mess With Texas.")
He is an energetic, self-made multimillionaire who came here for college in the
late 1960s, leaving behind him Corsicana, Texas, the rural hometown he describes
as the "hub of the universe." "And by hub," he said, his eyes
crinkling mischievously, "I mean the slowest moving part of a wheel."
McClure, 56, doesn't do slow.
He pledged to investors that Mythos would churn out three to five films a year
with budgets that range between $1.5 million and $3 million. He is currently in
post-production with a feature length film and is completing shooting on a documentary.
"We're doing this because there is an evolution, if not a revolution, in
the ad business, brought on, in part, by the TiVo part of the world," McClure
said on a recent summer morning.
Nationwide, only about 1%, or about 1.6 million homes, are equipped with TiVo.
The device enables television viewers to skip over commercials, and its popularity
among wealthy trendsetters has sent chills down the spine of the advertising industry.
For decades the commercial was the gold standard, and while many argue it remains
the single most effective way to move product off the shelves, the Internet and
TiVo are giving the traditional TV spot a run for its money just as the average
production cost for a 30-second commercial has climbed to $358,000.
"It's that creeping fear that people are ignoring the conventional forms
of advertising," said Fred Sattler, spokesman for Doner Advertising in Southfield,
Mich., the agency hired by Blockbuster, Mazda and Six Flags Theme Parks.
If things work according to McClure's plan, Mythos will diversify his ad business
and position him for seamless product placement in GSD&M's backyard. "Advertising
used to be product placement, but now it has to be branded entertainment,"
he said. "If someone in a movie is going to drink a beer, why wouldn't you
want it to be one of your client's beers?"
Still, McClure wants Mythos to prove its ability to make viable films before those
conversations with clients begin.
McClure has assembled a $10 million to $50 million "film fund," a pot
of money that enables him to produce one movie after another, without losing time
on what he calls the "soft cost" of raising funds for each project.
"If it doesn't reach the masses, he'll find an audience to make it economically
viable," said Geoff Armstrong, a Mythos investor and former backer of Magnolia
Pictures, which made the Academy Award-nominated 2003 documentary "Capturing
the Friedmans."
McClure's proven track record as a salesman reassured investors like Armstrong
who have firsthand knowledge of the risks associated with moviemaking. Even the
way McClure presented Mythos to potential backers reflected his background in
advertising. Instead of mailing out a screenplay for a comedy he wanted Mythos
to produce, McClure put together an "investor clip." The clip for "Drop
Dead Sexy" served as a sort of music video, with a summary of the plot and
a view of the major actors, like Crispin Glover and Jason Lee, who had already
submitted a letter of intent to be attached to the film.
"It was like getting a free look at the product before you've written a check,"
said investor Ben Davis, managing member of Rapid Group, an intellectual-property
group in Austin. "You bet on the horse, not on the race. Winners tend to
win again and again. We're making an investment and expect a return from it....
For us, the appeal of it was, No. 1: We think we can rip the cost out of the model.
And No. 2: We liked the network GSD&M has built. We're backing a team that
has good odds of success because of their experience and their Rolodex."
"Drop Dead Sexy," a dark comedy about a group of amateur thieves who
turn to kidnapping, is in post-production, and McClure has already sold international
distribution rights.
Last month, Mythos began shooting "Slam Planet: War of the Words," a
feature-length documentary similar to the award-winning 2003 documentary "Spellbound."
"Slam Planet" follows a team of local Austin poets in the months leading
up to the National Poetry Slam that was held Aug. 3 to 8 in St. Louis.
McClure intends to submit both to the Sundance Film Festival. And while his overall
plan for Mythos is intricate, his goals with regard to the festival are the same
as those of every scruffy-faced twentysomething with a digital video camera: He
hopes his projects are accepted, screened and attract a distributor.
"If one or more of these films gets into Sundance and one of our clients
realizes this is a way to get their product into popular culture, that's great,"
McClure said. The deadline for Sundance is Sept. 24, and organizers declined to
comment on any project that may be, or has been, submitted. The festival circuit
is a risky route, but McClure jokes that the advertising agency's moniker already
gives him a leg up with Hollywood bigwigs.
"GSD&M stands for Greed, Sex, Drugs & Money," he says, laughing.
(It's really the first letters of the last names of a group of friends who graduated
from University of Texas, Austin, and founded the firm in 1971.)
But some critics say experience in creating ad campaigns and designing television
commercials is hardly sufficient preparation for feature film storytelling.
Mark DiMassimo, chief executive of DiMassimo Carr Brand Advocates, which represents
Pfizer and Comcast, said Mythos Studios' endeavor reeks of hubris.
"They do well in advertising, which is a difficult business, and they dream
greater dreams. They want to fulfill the fantasy that they're in entertainment,"
he said. "But they underestimate the difficulties of the entertainment industry."
Part of that difficulty is fully developing characters and evocative situations,
without insulting the audience with overt product placement.
"The very people who despise product placement in all of its forms are the
ones who go to independent films," said the head of one of the independent
studios in Hollywood, who spoke only on the condition of not being named. "I
think this guy is insane."
But Miramax, the production company that brought the indie movie into the mainstream,
embraced product placement years ago. The company cultivated corporate relationships
with sponsors, most notably with Coors Brewing Co. "It's hard to tell the
story without including a normal situation, where the characters are in a bar
or a restaurant or a shopping mall and you include what's already there. Brands
are an important part of creating that scene," said Lori Sale, executive
vice president of worldwide promotion at Miramax.
If Mythos does become a sort of in-house product placement vehicle for GSD&M,
McClure insists he's savvy enough not to shove the advertising aspect down the
throats of moviegoers. It won't be like the old days, he said, when big studio
films had everyone smoking the same brand of cigarette after sex.
Take "Slam Planet," for example, he said. Ideally, the documentary will
help foster a phenom of "slamming," and it will become an effective
and cool way for a younger generation to communicate. "Wouldn't it be nice,"
McClure asked in an offhand fashion, "if greeting card companies could send
slams over the Internet like they send e-mail birthday greetings?" It could,
in fact, be a reality.
After all, one of GSD&M's biggest clients is Hallmark.
------------------------------------
Copyright 2004 Los Angeles Times
Celebrities are also shaping purchases
as they haven't in the past, with well-dressed television shows such as "The
O.C." and style sections in magazines like Us Weekly helping youngsters decide
what's in. Whatever the reason for teens' interest in high-rank fashion, the businesses
that sell expensive brands are excited about the spending power and influence
of young Americans and are putting more advertising in magazines that target teens.
"It is a notable marketing change in the way retailers market and deal with
things...."
What a Girl Wants
-- and Gets -- Are Prada Handbags and Dior Sunglasses
Spending by teens and young women is helping to boost the luxury retail market
this year
By Leslie Earnest Los Angeles Times December 24, 2004
The pointed toe, sling-back Guccis caught Sormeh Salimpour's eye.The shoes were
tempting, in the same shade of teal as the Gucci bag she got last summer
and marked down to just $299.
But the 19-year-old college student couldn't coax her mom into buying them on
a recent excursion to Cabazon Outlets in Riverside County, no doubt because her
shopping bags already contained Gucci loafers, D&G sneakers by Dolce &
Gabbana and D&G tank tops.
Salimpour isn't the only teenager helping the luxury market hum this year. Retail
analysts say teen girls and young women are forking over big bucks on showy items
like Prada handbags and Jimmy Choo shoes. If they have to scrimp, they'll buy
some basics at lower priced stores, such as Target or Forever 21, where a skirt
and a top can be had for $35.
And that is putting the squeeze on mid-range retailers that pursue the same group
of females, including San Francisco-based Gap Inc. and Limited Brands Inc. in
Columbus, Ohio.
"Status and brand recognition has really become the focus," said Jeffrey
Klinefelter, an analyst with Piper Jaffray & Co., "versus value and style."
Indeed, girls 13 to 17 shelled out 11% more on luxury items (probably using their
parents' money) in the 12 months ended Oct. 31 than in the same period a year
earlier, even while their overall spending on clothes, shoes and accessories fell
3%, according to NPD Group, a market research firm.
"That tells me clearly that the young are
saying, 'I have to have
that designer handbag and expensive pair of shoes,' " said NPD analyst Marshal
Cohen.
Young women aged 18 to 24, meanwhile, spent 14% more on luxury goods and 10% more
overall than a year earlier.
In some parts of the nation, young shoppers fancy Prada, Cohen said, while in
others they're partial to Gucci or Louis Vuitton. Southern California teens seem
to appreciate variety.
"I love shopping at Chanel or Dior or Louis Vuitton, just for the accessories,
like hairpins or purses," said Salimpour, who owns three Prada purses.
Diana Murray, an 18-year-old with a part-time job in a boutique, put $300 Prada
sunglasses on her Christmas list. She said she'd also like a Louis Vuitton handbag,
"but I'm not totally asking for that because I use this Fendi bag and it's
great."
To acquire such high-priced items, teenage girls often negotiate with their parents,
sometimes forgoing other wardrobe staples in exchange for a snazzy accessory or
two.
Another tactic that seems to work: promising to share with mother.
"My mom and I definitely share a lot of purses," Salimpour said. "Unfortunately,
her shoe size is much smaller than mine."
Eli Portnoy, who has been conducting focus groups with females aged 10 to 21,
said that even preteen girls, or "tweens," have developed an awareness
of expensive brands "that is a little mind-boggling."
"I can't imagine a 10-year-old having a sense of what a Coach bag costs,"
said Portnoy, chief brand strategist for Portnoy Group Inc. in Los Angeles, which
gathers data for businesses about children's influence on household purchases.
"They were frighteningly astute, in my judgment."
The phenomenon was, not surprisingly, particularly prevalent in upper-middle-income
communities.
In sessions with parents, Portnoy found that they were uneasy about their children's
sophistication but "none of these baby boomer parents want their kids to
feel deprived."
"They almost feel they can't say no," he added.
Celebrities are also shaping purchases as they haven't in the past, with well-dressed
television shows such as "The O.C." and style sections in magazines
like Us Weekly helping youngsters decide what's in.
Whatever the reason for teens' interest in high-rank fashion, the businesses that
sell expensive brands are excited about the spending power and influence of young
Americans and are putting more advertising in magazines that target teens.
"It is a notable marketing change in the way retailers market and deal with
things," Portnoy said.
Retailers know that if they can develop brand loyalty in shoppers early, the "lifetime
payoff is tremendous," said Jacqueline Conard, assistant professor of management
at Vanderbilt Owen Graduate School of Management in Nashville.
Many of today's savvy young shoppers aren't just interested in status, Conard
said. They want quality, value and products that show off their personal style
or how they live their lives.
"For younger consumers, their experience with the product is incredibly important,"
Conard said. "Thus, spending a lot for a special designer purse or a great
pair of designer jeans can be rationalized because they will wear them often."
Indeed, Avalon Barrie has become a discerning shopper since moving to Malibu two
years ago. In North Carolina, the 17-year-old said, she knew nothing about Prada
or Gucci.
But she was quick to adapt. Her first luxury brand purchase (her dad paid half)
was a pair of $250 Dior sunglasses. Then, about a year ago, she bought a $500
Chanel bag, another purchase split with her father.
"It's a really nice bag," said Barrie, an aspiring actress who modeled
for a few years and saved up some money. "It's worth it."
"At my school pretty much all the girls have Louis Vuitton bags," she
added, explaining that although boys also are brand conscious, they're into casual
clothes made by Southern California companies, such as Volcom, Vans or Hurley.
The boy fashion trend is just different, she said. "It's not as expensive
and as crazy as girls."
For Immediate Release Childrens Coalition Raps
McDonalds Supersized Hypocrisy
March 23, 2005
Hip-Hop Songs to Feature Big Macs
Today, the Campaign for a Commercial-Free Childhood (CCFC) denounced a new marketing
plan by McDonalds to pay hip-hop artists to plug Big Macs in their lyrics.
The fast food giant has hired Maven Strategies to entice rappers to write songs
that specifically mention the Big Mac and hopes to have several tracks on the
air by this summer.
This campaign undermines McDonalds claim that they are serious about
combating childhood obesity, said psychiatrist Alvin F. Poussaint, of
the Judge Baker Childrens Center and Harvard Medical School, who noted
hip-hops enormous popularity with preteens and teens. Even
as McDonalds is drawing praise for pushing salads and apples, they are
finding new ways to market high calorie standbys like the Big Mac to children.
Obesity rates have soared among children in recent years and are highest among
African Americans, who comprise a disproportionate share of the hip-hop audience.
A report in last weeks New England Journal of Medicine found that due
to obesity-related illnesses, the current generation of children may have shorter
life expectancies then their parents.
The McDonalds hip-hop ploy is part of a disturbing trend, said CCFC co-founder,
Dr. Susan Linn, author of Consuming Kids: The Hostile Takeover of Childhood.
Even as food companies pay lip service to the idea of responsible marketing,
they increasingly turn to new and deceitful ways of targeting children.
Listeners wont know the rappers are being paid to push Big Macs -- these
adversongs are inherently deceptive.
This is not the first time that Maven Strategies has been employed to peddle
harmful products to hip-hop listeners. Last year, the company paid several
rap artists to mention Seagrams gin in their songs.
For more information on McDonalds hip-hop plans, please visit: http://www.commercialfreechildhood.org/news/articles/mcdonaldsrap.htm
CW is the new YouthTube
The brand new network courts young viewers with new media and old shows.
By Gloria Goodale | The Christian Science Monitor | Sept. 22, 2006
Starting in October, fans of "Veronica Mars," the cult hit that used
to air on Wednesday nights on UPN, will find their favorite show is not only on
a new night (Tuesday), but also on a whole new network, The CW.
A merger of the struggling and now defunct WB and UPN netlets, the new network
has cobbled together a schedule of the top shows from each channel to create a
single primetime lineup full of established hits. On the face of it, this "best
of both worlds" approach doesn't exactly fit the dictionary definition of
"new" (appearing for the first time). But look a little closer and it
soon becomes apparent that The CW is borrowing new ideas about entertainment from
the rapidly evolving world of newer media - such as the Internet and mobile phones
- in a strategic bid to engage the coveted 18-to-34-year-old audience of both
WB and UPN.
"The mantra for the network is innovation, participation, connection, and
community," says Dawn Ostroff, The CW president of entertainment.
But while this emphasis on novel ways to reach young viewers may be as new as
the network's lime-green logo, nearly all the shows are familiar fare from WB
and UPN - "7th Heaven," "Gilmore Girls," "Smallville,"
"America's Next Top Model," etc. A single-hour drama series "Runaway"
and a half-hour sitcom, "The Game," are the only premières, both
coming up next week.
So, why launch something new with so much that is old? Once the corporate parents
CBS and Time-Warner made the decision in January to merge the two entities into
one network, executives were leery of unveiling an expensive new network with
unknown fare. "The strategy all along was to depend on the established franchises
to help bring in new viewers," says Ms. Ostroff.
Today's viewers pay little attention to the network, focusing instead on the content,
which in this case is intentionally familiar, says John Consoli, senior editor
of Mediaweek.com. "They killed all the dog shows that weren't performing
and combined the best of the rest into a single spot," he says, adding "they
should all do better."
In a nod to the exploding universe of user-generated content online (think YouTube
and MySpace), The CW website will allow viewers to insert themselves into promos
and trailers for their favorite shows. Fans can also use clips from earlier episodes
to edit together a new version of an old show. Perhaps the most striking of the
network's initiatives are what Ostroff has dubbed "the cw's," or content
wraps, that will appear on TV. These are little ministories with advertisers'
products - such as cars and food - placed in them that will run in place of traditional
commercial breaks.
All of these enterprises are geared at slipping under the radar of an 18-to-
34-year-old set that is very sensitive to advertisements, says Ben Elowitz, CEO
of Wetpaint, a free online service that allows users to create communities and
networks. The generation that came of age on the Internet is cynical about commercial
messages and leery of being targeted by advertisers.
"They can see right through marketing strategies," says Mr. Elowitz.
He says fans may well choose to participate with The CW website, creating their
own promos and trailers, as long as they feel they're being listened to when they
give feedback on the network's shows.
The key moment may come when users criticize the network or the shows. "What
will really determine the success [of The CW outreach] for an interactive generation
is whether The CW will react and really let the users have control," says
Elowitz. "Otherwise, people will just go and talk about them somewhere else."
In the near term, The CW faces a more immediate challenge. More than half the
country will have to migrate from their UPN to their WB station to find the network,
while roughly 28 percent will have to do the reverse. In a few cities, The CW
will be in a new spot altogether.
Relying on the tried and true shows during the network's launch is the best way
to tell fans about a new night and new network at the same time, says Ostroff.
"We will have a very tall order, so we knew the best way to communicate that
was to depend on the shows that people loved and knew."
Copyright © 2006 The Christian Science Monitor.
Marketers tap chatty young
teens, and hit a hot button
By Clayton Collins | The Christian Science Monitor | March 30,
2005
Think your talkative, trendy, Web-surfing 13-year-old might have a future in sales?
She might already be in business. New forms of peer-to-peer, buzz-marketing
campaigns - ignited and fanned by firms - are growing fast.
In a practice still widely unregulated, marketers enlist youths they see as having
real sway over friends. The goal? Solicit the help of these influential kids in
broadening sales in exchange for products and the promise of a role in deciding
what the marketplace will offer.
Review a not-yet-released CD, score free concert tickets. Talk up a movie at a
party, earn a DVD. The stakes are high: The 12-to-19 set reportedly spends about
$170 billion a year.
Marketers insist their efforts are transparent, that kids' reactions are unscripted,
and that word of mouth, done right, is inherently authentic.
At its first conference this week, the new Word of Mouth Marketing Association
(WOMMA) will invite input on an evolving code of ethics aimed, in part, at protecting
children.
But opponents call the industry's youth-targeted component the odious next step
in the commercialization of childhood, one that eyes ever-younger age groups,
bribing them in a bid to cement brand loyalty and prompting them to wring friends
for useful market data.
"Some of the forms that [buzz marketing] takes have to do with recruiting
kids to be marketers and encouraging them to keep their identities as marketers
secret," says David Walsh, president and founder of the National Institute
on Media and the Family (NIMF) in Minneapolis. "So kids end up being junior
ad people, and they're encouraged not to share this [even] with their friends."
Teens, he says, also often endanger themselves by sharing too much personal information,
opening themselves to different kinds of exploitation. NIMF points out that at
one marketer-facilitated online community, kids can create their own Old Spice
"Girls of the Red Zone" calendar. And that signing up for membership
at Soul-Kool.com, one of a handful of buzz-marketing firms that double as online
communities, requires entering an instant-messenger address.
The 1998 COPPA law - the Children's Online Privacy Protection Act - guards those
under 13 from marketers who would use such data for commercial purposes. NIMF
would like to see it extended to cover older teens as well.
For now, self-policing is the rule. And industry insiders don't deny the existence
of unscrupulous players. "There are lots of sleazy companies out there; it's
absolutely a legitimate concern," says Andy Sernovitz, WOMMA's chief executive.
"[WOMMA] was formed by the companies that do protect kids, to clearly separate
who is a responsible marketer and who isn't," says Mr. Sernovitz. He adds
that NIMF declined to participate in the drafting of the code or speak at WOMMA's
Chicago conference. (Mr. Walsh says his group prefers the broader public forum.)
For marketers, the power of online communities is hard to resist. Tremor.com,
a division of Procter & Gamble, which is not a member of WOMMA, takes online
teens through a series of screening questionnaires aimed at identifying "connectors,"
youths with vast social networks.
Only 10 to 15 percent make the grade, says Steve Knox, Tremor's chief executive.
Those who do are offered membership and made two promises.
"One, Tremor is going to ... provide you with cool new ideas before your
friends have them," says Mr. Knox. The second speaks to teens, who, as a
group, feel ignored. "They're filled with great ideas, and they don't think
anybody listens to them. So our second promise is: We will give you a voice that
will be heard by these companies."
A letter is sent to parents explaining their child's role, Knox says, adding that
youths don't receive tangible rewards beyond product samples, which go out in
about 30 percent of cases.
Actually, the letter home is nothing more than a placard announcing a child has
been selected to influence companies, says Bob Aluja, a professor of marketing
at Xavier University in Cincinnati. It is addressed to youths on the assumption
it will be passed along to parents. He says he has talked to children who threw
away the notice.
The notice intended for parents is also incomplete, asserts Dr. Aluja. "They
leave out that they're gathering research information from your child, they leave
out that your child will be ... asked to participate in focus groups [for which
product manufacturers] will give the child $75 to $150 a month. And they leave
out that while they don't tell your child not to tell, they also don't say to
the child 'When you go to your friends, let them know that you're working for
Tremor.' "
"What these companies are doing is very intrusive, they're penetrating kids'
private time," says Elizabeth Hartley-Brewer, author of "Talking to
Tweens." She counsels parents to hunker down with children in front of the
computer. When ads pop up, asking them to take surveys or input personal information,
talk about it. "[Ask] 'What do you think they're trying to do?' Just take
the child through a growing awareness."
Others maintain that the young have the right to a private world, within reason.
"If it's a new brand of deodorant or a new crunchy snack, and they want to
feel 'first,' no big deal," says Marian Salzman, author of books on marketing,
in an e-mail. "Teens are living in a world where everything is marketing,
and part of coming of age is learning to say no."
Still, saying no to friends could mean applying marketing radar to once-safe relationships.
"I have a big issue with the corruption of what is a valuable form of commercial
information: disinterested information," says Juliet Schor, a sociologist
and author of several books, including "Born to Buy." "The more
you do of this, the harder it is to know ... who's marketing to you, and do you
have to suspect your friends?"
Once an exchange involves secrecy it is no longer mutually rewarding, says Ms.
Schor. "It's a one-way thing in which the 'marketer child' is using the others....
It's teaching children to regard their friends as exploitable assets."
Schor cites the "rhetoric of secrecy" used by marketers such as girlsintelligenceagency.com
(GIA), which she says attracts children 8 and even younger, encouraging, for example,
product- centered slumber parties. (GIA did not return calls seeking comment.)
Ultimately, word of mouth could itself be the best protection against what some
have termed buzzploitation.
"Buzz marketing ... is all about honesty," says Mark Hughes, a marketing
consultant and author. "Undercover" marketing, he says, crosses a line
from genuine word of mouth to manufactured buzz. That line may become clearer
as groups like WOMMA help marketers find consensus on tactics.
Watch groups could then alert parents and youths about firms that cross it, says
Mr. Hughes. Good word of mouth spreads fast, he says. "But bad word of mouth
spreads about 30 times faster."
-----------------------------------------------------
Copyright © 2005 The Christian Science Monitor.
Church Takes Message
on Road
Scientology backs driver at Irwindale,
joining retailers and others seeking an audience.
By Jim Peltz | Los Angeles Times | June 9, 2006
The Church of Scientology is spreading its gospel to NASCAR, starting in Irwindale.
The religion that counts actor Tom Cruise and other Hollywood luminaries among
its followers now backs a La Verne stock car driver, Kenton Gray, who competes
in one of NASCAR's developmental series at the Irwindale Speedway.
Gray, 35, hopes to qualify for his next race June 24 in the super-late-model class
in a car sponsored by Bridge Publications, which publishes the best-selling book,
"Dianetics," by Scientology founder L. Ron Hubbard.
The hood of Gray's No. 27 Ford Taurus is similar to the book's cover, with "Dianetics"
emblazoned across an erupting volcano, and his new team is called the "Ignite
Your Potential" Dianetics Racing Team.
Scientology is following the lead of retailers, brewers, delivery firms and other
Fortune 500 companies that have flocked to NASCAR events to gain the attention
of its huge, national following.
"NASCAR racing has captured the attention of sports fans around the world,
and we are proud to sponsor a driver who has the potential to be a champion,"
said Bridge spokeswoman Danielle Methvin.
Gray drove his initial late-model race at the half-mile track May 6 and has not
competed since then, Methvin said. He finished 21st in a 28-car field.
When he returns to Irwindale on June 24, Gray first must run in a qualifying heat
to make the field for the race, said Bob DeFazio, Irwindale Speedway's general
manager.
Gray previously had driven in another class at Irwindale, called Legends, and
had raced motorcycles.
He also founded his own race team, Freedom Motorsports Group.
"Dianetics is a book that helped me in many ways since I first read it many
years ago," Gray says in remarks on Freedom's website.
And in a statement provided by Bridge, Gray said the book "markedly improved
my focus and my consistency."
He was not available to elaborate, Methvin said.
This is not the first time that a NASCAR vehicle has featured a religious message.
Veteran NASCAR driver Morgan Shepherd has driven with the phrase "Racing
with Jesus" on the hood of his car in recent years, which he said was a "way
to reach people worldwide" with his message.
At the Daytona 500 in 2004, Bobby Labonte's Chevrolet advertised Mel Gibson's
movie "The Passion of the Christ" on its hood.
NASCAR monitors sponsorship and advertising closely, but has no objection to the
"Dianetics" entry, said NASCAR spokesman Jim Hunter.
"We would step in at any level if we deemed it to be in bad taste or bad
for the sport," he said. "But in this case, we don't think it is.
"Not all of our fans agree with some sponsorships, but they do understand
that it is imperative for our cars to have sponsors in order to succeed."
Copyright
2006 Los Angeles Times
Need a Place for an
Ad? Then Adopt an Obelisk
By Tracy Wilkinson | Los Angeles Times | June 5, 2006
ROME Visitors to Rome could be forgiven if they concluded that the
city is awash in refurbishing. Everywhere one looks, it seems, scaffolding hugs
the facades of churches, obelisks and Renaissance-era palaces.
In reality, there is more going on here or less, actually than
meets the eye.
Billboards are prohibited in Rome's historic center, the site of ancient ruins
and some of the world's most famous monuments. But a tiny loophole was written
into the law a few years ago, and advertisers are enthusiastically taking advantage
of it.
They offer to pay for the restoration of a historic building. In exchange, the
city allows them to hang gigantic advertisements on the scaffolding erected
for the project.
That would be bad enough, says Adriano La Regina, the former head of the state
archeological office. But the law is being abused. Scaffolding and ads have
a habit of staying up for months and years beyond the normal time of a restoration
project, sometimes with little or no work being done.
"It is a shame, a terrible abuse!" La Regina says.
In Rome's central Piazza del Popolo, the landmark obelisk that Emperor Augustus
brought from Egypt in 10 BC was recently covered in metal caging topped with
a huge ad for a Ford sports car. A sign says the obelisk is being covered "for
observations." And above the famous Spanish Steps, central meeting point
for Romans and tourists alike, the 16th century Trinita dei Monti Church has
been encased in ad-swathed scaffolding for years, ruining what should be a spectacular
view. At another corner of the Piazza di Spagna, a building designed by Bernini
has ads for cellphones, Dolce & Gabbana and lots more.
Defenders of the practice say getting advertisers to pay for much-needed
renovations is smart, especially because the government is strapped for cash
and can't pay the upkeep on Italy's vast cultural heritage.
"This has been a brilliant initiative that has dramatically helped clean
up the city," said Jonathan Doria Pamphili, scion of an aristocratic
family with important real estate holdings, including a 17th century mansion
on Piazza Navona.
One advertiser miscalculated big-time, however. When an enormous banner promoting
the movie "The Da Vinci Code" was draped on the early-Renaissance
San Pantaleo Church on a busy street here a few weeks ago, Roman Catholic
Church officials protested. It was an ad too far, and the sponsor relented.
Now a black space hangs where the movie promo once beckoned.
Copyright 2006 Los Angeles Times
They're movies, not Happy
Meals
'Cars' is jampacked with ad tie-ins. Enough already.
Patt Morrison | Los Angeles Times | June 8, 2006
SO REALLY, why even bother making the actual movie anymore?
Between the movie-theme trinkets packed in the fast food, the tie-in billboards
on the streets outside the theater and the tape-loop advertising on the screen
before the feature even starts, would anyone really notice if the movie itself
just rolled up the aisle, past the concession stand with the movie-character
popcorn buckets and out the door?
"Cars" opens Friday. But then, you know that already. You know that
not just because Disney/Pixar is missing no opportunity to tell you it
really needs this one to be big. You know because "Cars" is
forgive me the biggest vehicle for salesmanship since the last presidential
campaign.
State Farm Insurance courted the moviemakers for the tie-in rights to a "Cars"
ad campaign. The first spot aired on "American Idol," and you know
how much that airtime costs. As a State Farm customer, I want to know how much
of my uninsured-motorist premium is going to pay for this. Do I at least get
a discount on the movie ticket if I show my proof of insurance?
AT&T has its own "Cars" deal with Disney. The phone company promotes
the movie (this extends to an online video game that begins with more pop-ups
than a prairie dog colony) and, in exchange, Pixar creates animated TV ads for
AT&T. Sweeeeeeeet. "Cars" has a crowded back seat: Goodyear, Hertz,
McDonald's and Kelly Blue Book are along for the ride.
Are people that desperate to get into the movie business? Is all this so my
State Farm agent can make offhand remarks to his golfing buddies about "our
film"? It makes me nostalgic for the fuss about product placement. A few
fleeting frames of a Coke can on a kitchen table in a fleeting scene? Small
potatoes. Sorry, I mean small Tater Tots®.
Think of how the makers of recent movies must feel, not to have thought this
up themselves. Surely there isn't a divorce lawyer in town who wouldn't have
loved having Jennifer Aniston as a virtual client in bus-bench ads for "The
Break-Up." I know that the devil didn't underwrite the cost of those murky,
ominous "6-6-06" billboards, but the producers of the spawn-of-Satan
remake of "The Omen" could have made some real change by teaming up
with pharmaceuticals to make the movie into one huge and hugely profitable tie-in
ad for birth control. The nervous-wreck right wing already thinks "An Inconvenient
Truth" is an Al Gore campaign commercial. And what is that seagoing flop
"Poseidon" if not one huge potential ad for Amtrak?
ALL THIS BEGAN because we consumers learned how to beat the Skinner box of
advertising. The more we screened out full-frontal ad noise, the more advertisers
went guerrilla. When they started putting ads on the inside doors of bathroom
stalls, I was sure it couldn't get any worse.
Then advertisers managed to cook up a deal with the Russians, delivering a
fast-frozen, crispy-crust Pizza Hut salami pie to the International Space
Station during a supply mission. That, I swore, had to be the highlight of
lowbrow ad intrusiveness.
I finally lost it at the grocery store when I saw that the plain rubber logs
that separate orders on the conveyor belt had been replaced with plastic batons
bearing food ads on all four sides. I plan to steal one, to use it on the
man who came up with that idea, to beat him to a pulp.
In a world like that, Louis B. Mayer, Jack Warner all that movie mogul
crowd would be golf cart road kill. If they were such geniuses, how
come they didn't think up this stuff? How come no line of Jets and Sharks
T-shirts to launch "West Side Story"? Where were the theme shower
curtains timed to go on sale for the premiere of "Psycho"? If "The
Wizard of Oz" was such a great movie, why wasn't every little girl in
1939 America able to drag her parents to Sears for a pair of ruby slippers?
And what kind of hit could "North by Northwest" be, with Cary Grant
clambering all over those august schnozzes, if we didn't see any ads for nasal
spray?
Obviously, letting the movies just be movies isn't good enough for 21st century
moguls. With films sinking as often as they swim, with recent box office numbers
trending south faster than college seniors at spring break, these ad tie-in
deals will become the only reliable way to salvage an iffy investment.
Keep this in mind when you see "Cars." The animated tale is about
a car en route to win a big race who finds himself stuck in a backwater burg,
where he learns that there are some things more important than riches, fame
and sponsorship. But what you're buying isn't necessarily what they're selling.
That's how you know it's a fable.
Copyright 2006 | Los Angeles Times
This Air Sickness
Bag Is Brought to You by ...
By JOE SHARKEY | The New York Times | March 6, 2007
ADVERTISING and eyeballs were two nouns linked in my mind well before Internet
marketers started spouting them. I always associate them with the reference
in The Great Gatsby to the dilapidated billboard with the all-seeing
eyes of Dr. T. J. Eckleburg an image that literature professors swoon
over, but which I tend to ascribe to F. Scott Fitzgeralds probably sipping
immoderately from a flask of whiskey while spotting an actual abandoned billboard
on a drive to Long Island Sound.
This, however, brings travel into the mix. Advertising, eyeballs and travel.
Somebody has figured out that those three concepts are linked every time we
get on an airplane. And now, perhaps inexorably, the spirit of Dr. T. J. Eckleburgs
eyeballs peers up from the little billboard of an airline tray table.
For a couple of years, tray tables in coach sections of US Airways have carried
advertising. After US Airways merged with America West in late 2005, tray tables
at coach seats in about 350 airplanes had ads.
Initial worries that such advertising would annoy passengers have now been allayed,
the airline and its advertising partner say. Research indicates a higher-than-expected
number of passengers like and retain messages from tray table advertising, they
say.
Brand Connections, the New York marketing company that provides the laminated
tray table ads for US Airways, plans to expand the ads to first-class seats,
starting this spring.
According to Travis Christ, the airlines marketing vice president, ads
in first class will create 540,000 new tray table opportunities per month,
in addition to the 6 million now available each month in coach seats.
Many airlines use advertising, but so far only US Airways does so on something
as in-your-face as a tray table. Airlines, though, are increasingly placing
advertising on napkins, ticket jacket folders, and even air-sickness bags. In
Europe and Asia, some small airlines put ads on overhead bins, and a few even
have big ads painted on exterior fuselages.
Airlines in the United States have been watching the US Airways experiment carefully,
said Brian Martin, the 34-year-old founder and chief executive of Brand Connections,
which also does advertising and brand promotion in hotel rooms and at outdoor
sports sites like ski resorts and golf driving ranges.
Thirty-five percent of airline travelers have household incomes over $100,000
a year, nearly double the percentage of the population in general. And passengers
on a domestic flight are a captive audience for an average of two and a half
hours. Even hard-charging Type A business travelers eventually put aside the
laptop or spreadsheets and chill, Mr. Martin said.
In the past, the only way to reach them was through the in-flight magazine,
he said. But not many people actually look at the magazine. When they do, he
said, they find ad clutter, not a focused message. In-flight entertainment screens
sometimes carry ads, but theres always another one coming along
in 60 seconds, Mr. Martin said. Besides, on most airlines, in-flight monitors
are difficult to see and the bland, heavily edited movies they offer are easy
to avoid.
About six months ago, Brand Connections bought a small company, Sky Media, which,
he said, had the exclusive North American patent for wrapping a tray table
with a heavy laminated ad. Sky Media had the contract with US Airways.
He said Brand Connections was talking with several other domestic airlines about
the tray table ads.
Both he and US Airways say the ads have generated overwhelmingly positive reaction,
primarily because they are all creatively designed to convey information, often
with lots of words rather than the heavily attention-seeking graphics associated
with magazines. Clients have included Mercedes-Benz, Bose, Microsoft, Bank of
America, Verizon and an array of national consumer products.
As the ads migrate to the premium seats, many will probably be especially designed
for first class, geared to reaching executives who can pull the trigger
on corporate purchases, Mr. Martin said. He said he expected in-flight ads to
be eventually integrated into larger campaigns reaching into hotel rooms and
airports, sometimes linked to promotional offers and products.
Advertisers are increasingly receptive, Mr. Christ said, adding: In the
beginning, it was difficult to get advertisers to go along because it was nontraditional.
The metrics didnt match up to the way they typically measure advertising.
I asked him how far this could go, meaning a captive audience is not just exposed
to tray tables the whole airplane can be seen as a billboard. And subway
cars have been festooned with overhead ads since Teddy Roosevelt was president.
We would draw the line at things like ads on overhead bins, Mr.
Christ said.
Copyright 2007 The New York Times Company
Advertising's
new reality: Consumers now market to themselves
By Libby Copeland | Washington Post | May 11, 2007
Marketers have always loved consumers who so identify with a brand that they
become its evangelists, wearing the logo on their backsides and preaching to
their friends about its virtues.
Now, we consumers are becoming evangelists in new and surreptitious ways. Online,
we spend quality time with advertising, we star in it and we send it to our
friends. We the people have been co-opted into selling ourselves.
And we rather like it.
Cadillac has created an enthusiast "microsite," Mycadillacstory.com,
where people can watch interviews with Cadillac lovers such as Joan Jett and
Tiki Barber and upload their own videos and pictures. Chevy lets people upload
photos of themselves and then watch an ad with their faces pasted in. (The results
are pretty creepy.)
And there's a website for M&M's where visitors can customize their M&M's
to look just like them and then send the finished product to friends. The M&M's
folks call this finding one's "inner M," and they say that so far,
1.5 million of these avatars have been created.
Brands express what we aspire to be and what we believe about ourselves, in
a kind of commercial shorthand. Aspirations for beauty and coolness and
status and joy are the stuff of brand loyalty. For any European who accuses
America of being a cultural wasteland, our oddly emotional attachment to brands
belies that. Brands are our culture.
So, if a person posts a photo of herself with her Cadillac on the company website,
she doesn't do it for the company. She does it for herself.
"Consumers are not creating content in order to pander, to posture to marketers,"
says Joseph Jaffe, who wrote "Life After the 30-Second Spot." "There's
a degree of self-actualization."
Maybe. Or, as with so many things online, it could just be one big dose of "Hey,
look at me," says Advertising Age's Bob Garfield. He calls this "the
revenge of Willy Loman."
Companies have long involved consumers in their marketing efforts through contests
to, say, write jingles or name the new Crayola colors. But now a culture of
open-source software and Wikipedia and online interactivity is reconfiguring
the business of selling.
The traditional advertising models are collapsing. Where once there were mass
media, with the audience a passive receptacle, we are moving toward what branding
expert Rob Frankel calls "the masses controlling the media." An audience
empowered by hundreds of cable channels and TiVo pays less and less mind to
TV ads. And the marketers, well, some might suggest they are desperate.
"You can smell the fear," Garfield says.
Which means that smart marketers will figure out how to get the people to do
much of their work for them. The big marketing story of this year's Super Bowl
was "consumer-generated advertising," in which ordinary folks competed
to help create TV spots for Doritos and Chevrolet.
Get the audience involved, the thinking goes, and they'll develop a better connection
to the product, as well as tap into what appeals to their demographic better
than the professionals. Oh, and they'll save the advertisers serious production
money.
But even when ordinary people are not attempting to fashion TV spots, they are
participating in advertising more than ever, courtesy of the Internet. There
are whole branded worlds to be explored, some with obvious product placements,
and others whose primary purpose is to entertain with only faint connections
to the business of selling.
The kitchen appliance company Blendtec has a microsite called Willitblend.com,
which functions as a lab of unlikely things getting pureed in Blendtec blenders.
Users can e-mail the Will It Blend? site to suggest a new item to be blended
a shag rug, perhaps.
Geico has a site that lets visitors explore the apartment of its popular caveman
characters. Visitors can read the guys' e-mail, listen to the music on their
iPod and peek in on one in the shower as he gets ready to host a party. There
are few actual references to Geico or to car insurance, though few will miss
the allusion. The company says since it launched Cavemanscrib.com in January,
850,000 unique visitors have come to the site.
Should we be more or less suspicious of advertising that we have helped to spread
or to create? Perhaps it's no big deal, since one could argue that we shill
for corporate America whenever we put on a T-shirt with a logo. And besides,
there's a kind of democratization at work when an audience is empowered to act
as its own filter. Perhaps someone e-mails a friend a link, implicitly vouching
for its value, or perhaps marketers "seed" their short film to a video-sharing
site, where it is rated by thousands. In any case, it is the audience that determines
what gets seen.
Grant McCracken, a cultural anthropologist affiliated with MIT, says participatory
advertising represents a "revolution" in thinking. It means marketers
are actually "inviting" consumers "into the production of meaning,"
he says. "Just a few years ago people were still talking about trying to
find and push the hot button inside the consumer."
On the other hand, what of the time-honored divide between Madison Avenue and
ordinary people? It's an American tradition to decry advertising's encroachment
into our lives.
But we can't blame the outsiders, the brainwashers, the clever admen, when we
are all complicit, when we are all One of Them.
Copyright 2007 Los Angeles Times
The High Price of Creating Free Ads
By LOUISE STORY | The New York Times | May 26, 2007
From an advertisers perspective, it sounds so easy: invite the public
to create commercials for your brand, hold a contest to pick the best one
and sit back while average Americans do the creative work.
But look at the videos H. J. Heinz is getting on YouTube.
In one of them, a teenage boy rubs ketchup over his face like acne cream,
then puts pickles on his eyes. One contestant chugs ketchup straight from
the bottle, while another brushes his teeth, washes his hair and shaves his
face with Heinzs product. Often the ketchup looks more like blood than
a condiment.
Heinz has said it will pick five of the entries and show them on television,
though it has not committed itself to a channel or a time slot. One winner
will get $57,000. But so far its safe to say that none of the entries
have quite the resonance of, say, the classic Carly Simon Anticipation
ad where the ketchup creeps oh so slowly out of the bottle.
Consumer brand companies have been busy introducing campaigns like Heinzs
that rely on user-generated content, an approach that combines the populist
appeal of reality television with the old-fashioned gimmick of a sweepstakes
to select a new advertising jingle. Pepsi, Jeep, Dove and Sprint have all
staged promotions of this sort, as has Doritos, which proudly publicized in
February that the consumers who made one of its Super Bowl ad did so on a
$12 budget.
But these companies have found that inviting consumers to create their advertising
is often more stressful, costly and time-consuming than just rolling up their
sleeves and doing the work themselves. Many entries are mediocre, if not downright
bad, and sifting through them requires full-time attention. And even the most
well-known brands often spend millions of dollars upfront to get the word
out to consumers.
Some people, meanwhile, have been using the contests as an opportunity to
scrawl digital graffiti on the sponsor and its brand. Rejected Heinz submissions
have been showing up on YouTube anyway, and visitors to Heinzs page
on the site have written that the ketchup maker is clearly looking for cheap
labor and that Heinz is lazy to ask consumers to do its
marketing work.
Thats kind of a popular misnomer that, somehow, its cheaper
to do this, said David Ciesinski, vice president for Heinz Ketchup.
On the contrary, its at least as expensive, if not more.
Heinz has hired an outside promotions firm to watch all the videos and forward
questionable ones to Heinz employees in its Pittsburgh headquarters. So far,
they have rejected more than 370 submissions (at least 320 remain posted on
YouTube). The gross-out factor is not among their screening criteria
rather, most of the failed entries were longer than the 30-second time limit,
entirely irrelevant to the contest or included songs protected by copyright.
Some of the videos displayed brands other than Heinz (a big no-no) or were
rejected because they wouldnt be appropriate to show mom,
Mr. Ciesinski said.
Heinz hopes to show more than five of them, if there are enough that convey
a positive, appealing message about Heinz ketchup, he said. But advertising
executives who have seen some of the entries say that Heinz may be hard pressed
to find any that it is proud to run on television in September.
These are just so bad, said Linda Kaplan Thaler, chief executive
of the Kaplan Thaler Group, an advertising agency in New York that is not
involved with Heinzs contest.
One of the most viewed Heinz videos seen, at last count, more than
12,800 times ends with a close-up of a mouth with crooked, yellowed
teeth. When Ms. Kaplan Thaler saw it, she wondered, Were his teeth the
result of, maybe, too much Heinz?
Scott Goodson, chief executive of StrawberryFrog, an advertising agency based
in New York, said the shortcomings of contest entries not just those
for Heinz refuted predictions that user-generated content might siphon
work away from agencies. This Heinz campaign, much like the same ones
done by Doritos, Converse and Dodge, only goes to show how hard it is to do
great advertising, he said.
In a traditional ad campaign, a client like Heinz will meet with its advertising
agencies to come up with a central idea, often a tagline like MasterCards
Priceless. The creative departments then design the ads while
the media planners figure out where they should run. Except for the occasional
focus group, consumers are largely on the receiving end.
In campaigns that solicit work from the public, the model appears to be quite
different consumers, after all, create the ads. But, in reality, ad
agencies and brand marketers are still doing much of the legwork. Heinz and
Doritos spent months planning their user-generated contests, hiring lawyers
to vet them and designing advertisements to promote them. Then they assigned
employees to wade through entries.
These contests have nothing to do with cost savings, said Jared
Dougherty, a spokesman for Frito-Lay, the division of PepsiCo that owns the
Doritos brand.
While the winners of the Doritos contest may have spent only $12, Doritos
spent about $1.3 million on advertising in October, according to estimates
from Nielsen Monitor-Plus. And that was when it was promoting the contest,
which invited people to create a 30-second commercial that would run during
the Super Bowl. Doritos received 1,020 videos and awarded prizes of $10,000
to five finalists.
And then Doritos, a unit of the Frito-Lay division of PepsiCo, spent more
than $8 million on advertisin g in February when it showed the top five commercials,
more than any month in the last two years, according to Nielsen Monitor-Plus.
Other companies are also spending handsomely to present user-generated content
to the public. Last Tuesday, KFC put on a commercial during American
Idol that consisted entirely of clips about KFC that consumers had posted
on the Internet even without a contest. Heinz, too, says that customers
have been making videos starring its bottle long before its contest and posting
them on sites like YouTube.
Heinz has run ads for its contest during American Idol and other
television shows (as well as in large newspapers like The New York Times),
but it has gone a step further: it has converted all the labels on its bottles
and ketchup packets into ads for the contest. This was a major initiative
that involved everything from building new industrial printing plates to timing
the shipment of bottles so they would appear on shelves at the beginning of
May, said Mr. Ciesinski of Heinz.
And for all of Heinzs effort, the interests of many of the contestants
lie far outside its own. Steve Sass, 48, who taped two Heinz commercials,
is running for president as a write-in candidate. Ed Barry, 34, writes sketches
about a character named Vinny and is trying to get his work noticed. Some
contestants say in interviews that they prefer mustard or mayonnaise.
Michelle Cale, a 39-year-old Web designer in Morgantown, W.Va., has a more
traditional motive. It is a substantial sum of money, which, of course,
caught my eye, she said.
In one of Ms. Cales two Heinz videos, after dropping her children at
school, she spends the day playing with a bottle of ketchup at the park. As
she plays with the bottle on the playground as if it were a child, she proclaims,
you mean so much to me. Then she pours ketchup on a juicy hamburger
to eat it.
Then there is Dan Burke, who brushed his teeth and shaved with ketchup, and
said he hoped the vulgarity would help his video stand out. A 20-year-old
college student in Centerville, Ohio, Mr. Burke wants to win and to use the
prize money to attend a two-year training program in wrestling.
He described his strategy: I just thought to myself, What is the
single strangest thing I can do with ketchup?
Copyright 2007 The New York Times Company
Practicing the Subtle Sell of Placing Products on Webisodes
By ELIZABETH OLSON | The New York Times | January 3, 2008
AMERICAN EAGLE OUTFITTERS, the retailer that sells jeans, T-shirts and hoodies for the 15- to-25-year-old set, has been at the forefront of the trend toward advertainment, in which companies make videos to engross viewers while glamorizing a particular brand.
Last summer, on its Web site, ae.com, American Eagle introduced a dedicated media channel called 77e, which plays music and videos. The idea was to make visitors intrigued enough by what they saw to entice them to click further and buy clothes. Much of the content on the channel has been commissioned specifically as entertainment and used the American Eagle brand almost incidentally.
“Our customers know about media. They are curating their own consumption of media — making their playlists of music, selecting their own video clips,” said Kathy Savitt, chief marketing officer at American Eagle Outfitters. “We thought more could be done than just another 30-second spot on television.”
Last year, American Eagle twice engaged a popular young actor, Milo Ventimiglia from the NBC television series “Heroes,” to make a series of Webisodes intended for either television or the Internet. The first mini-series, “It’s a Mall World,” was shown during a prime advertising segment on “Real World: Sydney” on MTV.
The series was also the first content to be posted on 77e, which went live on Aug. 1. The content on the channel, much of it created for American Eagle, includes “Big Game Live,” a set of videos about campus traditions involved with football games.
“It’s a Mall World” plays out, of course, in a mall, where six youthful characters, including one played by Mr. Ventimiglia, confront real-life situations (“Harper’s got 2 tickets to Coldplay. And everybody wants in on the action.”). One character in the soap opera just happens to work at an American Eagle store.
Ms. Savitt credited the MTV showings of “It’s a Mall World” with increasing traffic on the company’s Web site by more than 20 percent on the nights they were shown. She said more than 75 percent of those who watched also made a purchase. Those figures led the company to seek out more content.
Once again, American Eagle approached Mr. Ventimiglia, who runs an independent production company in Los Angeles called Divide Pictures, and asked him to produce a round of Web shorts. His latest effort, called “Winter Tales,” came out on Dec. 4 and practically ignored American Eagle’s name and products.
The 12 episodes of “Mall World” showed real actors whose clothes were easily recognizable as coming from the chain’s signature laid-back lines, but the Claymation characters in the five episodes of “Winter Tales” wore generic casual clothing. In the new series, the only item that was identifiable as an American Eagle product was a striped scarf worn by the character Tiny Tim in an episode called “Devil’s Peak.”
Mr. Ventimiglia drew on some big names from his e-Rolodex for the 3- to 5-minute shorts. The “Devil’s Peak” episode is narrated by Pete Wentz of the popular band Fall Out Boy; another episode features the voice of Kristen Bell, whom many American Eagle customers will know as a star of “Heroes,” “Gossip Girl” and “Veronica Mars.”
“‘Winter Tales’ is all about association,” Mr. Ventimiglia said. “We’re trying to tell a story and associate the great feeling that you get from that with American Eagle.”
Ms. Savitt said that the goal of the second series had been to tell a story with “irreverence and wit.” She declined to say how “Winter Tales” had fared or whether the series, which lacked the MTV tie-in, had successfully increased apparel sales. Jani Strand, an American Eagle spokeswoman, said that “Winter Tales” had been as successful as “Mall World.”
As pure entertainment, the new series does not seem to have caught fire, judging from traffic on YouTube. One episode, “Home for the Holidays,” has been viewed nearly 25,000 times, but others have drawn far less traffic; one called “Mistletoe” had about 1,900 views on Wednesday. (For comparison’s sake, a wildly popular viral video can garner millions of views in a matter of weeks, even if its origins were as advertising.)
Ms. Savitt said that there had been “hundreds of thousands of views” of “Winter Tales” on the many sites to which it had been posted, and that the company expected it would one day gain as many impressions as “Mall World,” which has had 150 million impressions. “Winter Tales” will remain on the site indefinitely, Ms. Savitt said, and American Eagle has another original-content project to be released around spring break.
Other consumer brands, including some that do not court a youth demographic, have been experimenting, too, releasing short episodes that tell a story while soft-peddling their brands. Last fall, Procter & Gamble promoted Tide detergent with 10 three-minute episodes, called “Crescent Heights,” where the product was seen but was not the center of the series.
Like “Crescent Heights,” “Winter Tales” can be seen on cellphones. Subscribers to Virgin Mobile’s opt-in mobile advertising program called Sugar Mama have access to the episodes.
“We’re seeing a real rise in viral video marketing,” said Kelly O’Keefe, a professor of brand management at Virginia Commonwealth University. “It’s definitely a more indirect advertising approach.” The risk, he said, is “when you do something that’s so far away from the direct brand connection.”
James A. Taylor, vice chairman of Harrison Group, a marketing strategy consultancy, said that indirect media approaches “have enormous resonance with kids” and that American Eagle was wise to court young trendsetters.
The Harrison Group used an independent company to gauge shopping preferences of those age 13 to 18. The 1,277 people who responded to an online poll in September and October ranked American Eagle as the third most popular shopping destination. According to the survey, only Foot Locker and Aéropostale were more popular.
The customer base for American Eagle, as with other retailers aiming for the teenage market, is constantly outgrowing the brand, so creating videos that can be seen as fresh by the next generation may be a good strategy, Mr. Taylor said. Building up a stockpile of this kind of content “greatly increases the probability the brand will last, something that’s especially difficult with that age group,” he said.
Copyright 2008 The New York Times Company
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By STUART ELLIOTT | The New York Times | June 12, 2008
DECADES after advertisers produced TV series like “Schlitz Playhouse of Stars” and viewers watched Barbara Walters and Ed McMahon deliver Alpo commercials on “Today” and “The Tonight Show,” marketers of beer and pet food are developing programs that are centered on their products.
Dos Equis beer will present a reality series on the Mojo HD cable network that will chronicle the search for an assistant to a character who is featured in the brand’s advertising campaign, a person of wealth and taste known as the Most Interesting Man in the World.
And the Meow Mix line of cat food is underwriting a game show for GSN, the Game Show Network cable channel, that will test how well cat owners understand their pets — and vice versa. With a nod to predecessors like “The Dinah Shore Chevy Show” and “Coke Time With Eddie Fisher,” the Meow Mix program will be titled the “Meow Mix Game Show.”
The Meow Mix and Dos Equis ventures are additional examples of a throwback trend that Madison Avenue is embracing as ardently as it once did the three-martini lunch. The trend is called branded entertainment, or branded content, and it is intended to embed a product in the plot of a show, hoping to making it more memorable than it would be if it merely made a brief appearance in a scene.
Unlike a product pitched in a commercial, which can be skipped, zipped through or zapped, a product peddled through branded entertainment is almost always noticed because it is an intrinsic part of the show.
“Branded entertainment brings the experience of the brand to the viewer, to the consumer, and does not rely on just a commercial,” said Mitch Sheiner, vice president and associate media director at the Dos Equis media agency, MediaVest in New York, part of the Starcom MediaVest Group division of the Publicis Groupe.
“Putting something on TV is easy,” Mr. Sheiner said. “Putting something on TV that’s effective and engaging and builds awareness — that’s the key.”
The Dos Equis series, called “MIA: Most Interesting Assistant,” is to run for five consecutive weeks on Mojo HD, starting in late August or early September. Those interested in being considered for the real job of being the assistant to an imaginary character can fill out an application at a Web site (staythirstymyfriends.com/jobs), which is named after the theme of the Dos Equis ad campaign, “Stay thirsty, my friends.”
The “Meow Mix Game Show” is scheduled for taping in late August, to be shown Nov. 15. Auditions are being held in eight cities for cat owners and their pets. The first will be held in Chicago on Saturday, and auditions will continue through early August in cities that include New York, Denver and Los Angeles.
Big cups bearing the brand’s logo will be on the judges’ tables at the auditions. The gesture is intended as a wink at the branded Coca-Cola cups that are omnipresent on “American Idol” on Fox, said Joe Tuza, vice president for marketing at the Meow Mix parent, Del Monte Foods in San Francisco.
“We like being able to be developers of the content,” Mr. Tuza said, “versus being a sponsor of a show or just running a 30-second commercial.”
At the same time, “we’re not making every question on the show have ‘Meow Mix’ as an answer,” he added. “The trick is to make sure there’s a fine balance between self-serving and having content that’s interesting to the audience.”
That is also a goal of the Dos Equis effort, according to executives at the Heineken USA division of Heineken, which markets the brand in the United States.
“As we explore branded content,” said Kheri Holland Tillman, vice president for marketing for the Dos Equis and Amstel Light brands at Heineken USA in White Plains, the most important issue is to determine “how you get your points across without hitting viewers on the head with the brand.”
A decision was made to orient the series so that “we’re using the Most Interesting Man in the World to reach our consumer,” she added, “as opposed to the brand itself.”
Executives at the networks that will carry the Dos Equis and Meow Mix programs say they welcome the emphasis on entertainment.
“That is, from the beginning, our biggest challenge and our biggest focus, to have a show that’s interesting to our viewers, even if they’re not familiar with the Dos Equis campaign,” said Emilio Nunez, vice president for programming at Mojo HD in New York, which is owned by a consortium that includes Comcast and Cox Communications.
“If there’s a Dos Equis in every shot, no one will be happy,” Mr. Nunez said. “If we do not inundate people with Dos Equis messaging, we would have accomplished something.”
Jamie Roberts, senior vice president for programming at GSN in Santa Monica, Calif., owned by Liberty Media and Sony Pictures Entertainment, said: “The key thing is, it’s got to be entertaining. If I’m not entertaining the viewer, it’s failing Meow Mix and GSN.”
Each of the five episodes of the Dos Equis series will run 30 minutes. The host will be Shannon Cook, an actress and news personality, and production is under way. There will be commercials during each episode, Mr. Nunez said, but, of course, no spots for rival beers will be accepted.
The “Meow Mix Game Show” is scheduled as a single show. That format echoes a previous foray by Meow Mix into branded entertainment, when it produced a show called “Meow TV” in 2003 for the Oxygen cable network.
The sole commercials during the game show will be from Meow Mix, Mr. Tuza of Del Monte Brands said, but rather than sell the product, they are meant to “educate you on how to be a better pet parent and how to better understand your cat.”
Those commercials will also run on GSN from August through the premiere of “Meow Mix Game Show.”
As is often the case with branded-content initiatives, the shows have multiple parents.
The Meow Mix show involves, in addition to Del Monte Foods and GSN, five other partners.
Grand Central Marketing, which has worked on several branded-content concepts for Meow Mix, conceived of the show and is an executive producer along with David Doyle, a former executive at the Animal Planet cable network.
TracyLocke, part of the Omnicom Group, is integrating content related to “Meow Mix Game Show” into other marketing for the brand. TracyLocke is the creator of the current Meow Mix ad campaign, which carries the theme “Think like a cat.”
Starcom, which is also part of the Starcom MediaVest Group, made the deal with GSN in its role as the Meow Mix agency for media buying. And Agency.com, a unit of Omnicom, is creating content related to the game show for the Meow Mix Web site (meowmix.com).
The Dos Equis series involves, in addition to Heineken USA, MediaVest and Mojo HD, two agencies that are owned by Havas: Euro RSCG Worldwide, which is creating the campaign featuring the Interesting Man, and Euro RSCG 4D, which is bringing the campaign to the Internet with the stay-thirsty Web site.
Sony Pictures Television in New York, also part of Sony, which is the national advertising sales representative for Mojo HD, was another partner.
“The brand, the message, the programming fits the channel,” said Amy Carney, president for advertiser sales at Sony Pictures Television in New York, because Mojo HD, like Dos Equis, is aimed at men in their mid-20s and into their 30s.
“The idea is not to make a 30-minute infomercial,” she added, “because that would not be interesting to the viewer.”
Notice that the people involved with a beer whose character is the Most Interesting Man in the World have figured out a way to brand their sentences by using the word “interesting” a lot.
Copyright 2008 The New York Times Company
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